branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Added beforefoliage impostor bake and runtime shaders
7 Years Ago
Changed color, hue variation and darken to instanced properties in BeforeFoliage
7 Years Ago
Fixed trigger evaluation routine running in incorrect game/time states
7 Years Ago
Fixed crafting order panel counts not resetting
7 Years Ago
Updated ASE to latest 1.5.4
7 Years Ago
Dispenser can hide entity view when empty Crafting order creation uses LMB/RMB to change count Some refactoring
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Updated impostors to latest
7 Years Ago
Fixed Definition.GameReady array not being properly populated (checking IsValidAndGameReady during warmup)
7 Years Ago
UI save
7 Years Ago
Needs cleanup
7 Years Ago
Fixed building inspector tabs not working properly (occasional index out of range, empty tab content) when selecting a crafting station before selecting other buildings. Inpsector now displays first valid tab for the building type Fixed some missing fields in the need inspector Fixed needs that are not valid for use being triggered Definition.GameReady checks virtual IsValidAndGameReady method
7 Years Ago
Crafting order cleanup, Condition.HasOpenCraftingOrders NRE fix
7 Years Ago
Always refresh button states on menu after changing screen
7 Years Ago
Fixed crafting orders not actually getting added to stations from the UI ;o
7 Years Ago
Crafting order refactoring; simpler pooling, no longer remove orders from stations until they are completed or cancelled Crafting orders can be cancelled from the station UI
7 Years Ago
Fixed menu button states Fixed Actions.AskToJoinGroup NRE
7 Years Ago
Version++ (nukes saves)
7 Years Ago
Various personality system refactoring, made compatibility matrix editor and usage more generic, added a matrix for beliefs
7 Years Ago
Additional fix for some building upgrades not getting placeholder mats on placement
7 Years Ago
Fixed RMB to cancel indirect commands issuing a move order for any selected units Fixed campfire addons not getting placeholder material during construction Fixed NRE from CraftingStationTab UI due to bad init order
7 Years Ago
If no skill gain is defined gain the building skill using a default value defined in config when building. Early exit from skill gain application if we're trying to apply a value of 0.
7 Years Ago
Crafting UI progress
7 Years Ago
GPV overriding is now determined by the Goal Wrapper. Fixed people dropping stuff to construct the building instead of depositing.
7 Years Ago
merge from building rework
7 Years Ago
Crafting UI progress, cleanup Prep for job preferences and skill bonuses
7 Years Ago
lods for buildings
7 Years Ago
made pine tree last lod really low detail (will be replaced by imposters soon)
7 Years Ago
removed buildings from building editor scene
7 Years Ago
Jobs that must be toggled via building slot assignment no longer show up in the toggles UI, and are disabled by default Fixed missing icons for some hut ownable components
7 Years Ago
reverted shadow changes
7 Years Ago
disabled shadows so I can test on steam (will revert soon) #2
7 Years Ago
disabled shadows so I can test on steam (will revert soon)
7 Years Ago
fixing more tree shading issues
7 Years Ago
fixed some tree smothing issues
7 Years Ago
Fixed job toggles not showing
7 Years Ago
UI save
7 Years Ago
Removed crafting job from crafting modules. Goals can continue current job if job is null. Attackers will get as close as possible to their target if target is sleeping.
7 Years Ago
Hopefully ownable fix
7 Years Ago
missed file from last checkin
7 Years Ago
Jobs can require building ownership slot assignment Ownership assignment slots show for crafting stations as well as homes Added WIP crafting station UI to the building inspector
7 Years Ago
bush fixes
7 Years Ago
Activity can select whether we account for the creator or target when notifying the player. JoinTribeRequest is now created by the unit wishing to join again. Fixed IgnorePerception in SetDestination not actually ignoring perception.
7 Years Ago
turned on enable gpu instancing on some materials
7 Years Ago
changing tree.cs to make shadow meshes batch
7 Years Ago
Edge scroll same speed as WASD
7 Years Ago
Triggers on needs are now optional. Needs are triggered by a set of conditions, and the same set of conditions determines fulfillment.
7 Years Ago
added shadows back to trees (whoops)