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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Added perception stat, AverageStatSimulator StatBar can append label to value text element (including staged strings) Enum gen
7 Years Ago
new piece pl
7 Years Ago
Mood staged value strings
7 Years Ago
Stat editor fix
7 Years Ago
StatBar staged label support
7 Years Ago
fixed UnitEquipmentIcon not renaming itself in onValidate
7 Years Ago
Removed energy bar from overhead unit frames Context menu resets
7 Years Ago
Saving Bill's heart
7 Years Ago
UI scene
7 Years Ago
Context menu stuff
7 Years Ago
fixing some vertex colours on the weaver asset
7 Years Ago
Context menu hooked up NRE fix
7 Years Ago
Fix
7 Years Ago
Revert selected unit widget
7 Years Ago
Stat manipulations through tooltip/value elements WIP new context menu widget Got rid of UIManager.PlaySound Exposed common UI sounds in game config/UI section Hide Hot effect from UI
7 Years Ago
more ResourceView fixing
7 Years Ago
Added option to allow items to stay in hands if they are the same ID as the ones being dispensed. Fixed ResourceView not updating at the start of the game.
7 Years Ago
Inspector & selected unit widgets.
7 Years Ago
weaver station has lots of APs
7 Years Ago
more
7 Years Ago
Fixed people continually switching hand when trying to free up both hands.
7 Years Ago
flipped weapon rack
7 Years Ago
rebuilt fabric clothing item view models
7 Years Ago
added chest and legs to weaver station machine process to make them actually show up under the crafting menu
7 Years Ago
trying to make clothes craftable from weaver statin
7 Years Ago
save just in case
7 Years Ago
Build fix
7 Years Ago
NRE fix
7 Years Ago
NRE fix
7 Years Ago
Merge from unit_ui
7 Years Ago
Stockpile debugging fuckery. TakeOne interaction now registers the harvested item to the blackboard container if there is one.
7 Years Ago
Stat bars can show raw or %
7 Years Ago
Item sfx organisation
7 Years Ago
Revert
7 Years Ago
Update portrait clones on clothing change (this is shit and needs some refactoring)
7 Years Ago
Inventory drag and drop icons (drop into game view to take off/drop items)
7 Years Ago
removed null consideration
7 Years Ago
proper asset assigned to human female fabric chest
7 Years Ago
Data
7 Years Ago
assets assigned to items
7 Years Ago
Data
7 Years Ago
human female fabric clothes
7 Years Ago
Inspection window paperdoll support UI equipment icon mode, editor Fixed triggers not being evaluated
7 Years Ago
Portraits system cleanup
7 Years Ago
Fixed needs display not initing
7 Years Ago
Needs UI basics Unit equipment only shows occupied slots Create needs from crafting failure/blocked activity Moved trigger evaluation to centralised tick in EntityManager Goal failure activity can also create Needs for the unit, and remove them on next completion
7 Years Ago
Stockpiling AI improvements
7 Years Ago
Target filtering does "cheap" taxonomy filtering before counting towards the max total entities
7 Years Ago
Fog of war state checks in some overlay UI
7 Years Ago
don't require attachment points to harvest sticks