19,298 Commits over 1,614 Days - 0.50cph!
actual fix for the sloth (had forgotten to put body in the mesh name)
Made everything use the new get methods and properties associated with stats
Starting values for stats set in OptionsManager are now correctly set for player's tribe
this was changed.. might be important
removed accidental modifiers on exiting exhausted and injured conditions
Cleaned up and improved debug spawning and component listing
Fixed Action.AddEffect being shit
Code generator should now automatically generate code upon reloading the code in Unity.
Removed concept of Parallel Actions from ActionChain
Effects editor and data cleanup
Cleaning up debug entity spawning (buildings work now)
added meat meshes to animals
Code generation now stores stuff to PlayerPrefs that should avoid unnecessary regeneration
Behaviour widget improvements
World/Ground clicks close radial when open, but do not clear selection
UI tweaks/cleanup
Player tutorial task tinkering
Fix for stat measurement trigger using incorrect normalized/max values
Fixed various aspects of tasks and their triggers not working correctly.
apparently this changed, may be important I have no idea
Moved code gen and camera util scripts to Scripts/Editor/Utility
Added UITween third party
Added archery skill to Human
Updated Candelight handles
Added some tweeing third party
Removed UITween because it was wank
Buildings init components mapped to state
Split common combat AI module Fight goals into Fight and Defend, should improve Unit behaviour when they miss and initial shot from player command
Human Food AI module corpse cooking fix, potentially
GroupedCondition renamed to OrCondition, does what you might expect.
More Human Food AI Module tweaks
Units play deselect instead of shrug sound on commands
Fixed fleeing destination calculations being performed on destination rather than direction
improve deer ragdoll (still not great)
fixed arrow rotation
Moved tribe item discovery to Player init
Detach projectiles in InterruptAttack
Fixed stupid double destroy
Hopefully fixed some projectile issues in Combat
More combat projectile tweaks
I think I missed this file from last checkin
More projectile / combat event tweaks