19,298 Commits over 1,614 Days - 0.50cph!
rabbit improvements and made a bit slower and reimported spreadsheet stats
Added UI Hotspot event trigger utility component
UI tweaks
StatComparisonConsiderationSettings stat type selection draw attrib
Renamed a consideration for clarity
UDM decision log BC element/variant failure will print raw asset name + type rather than override
Temporarily removed LOS check from combat ability selector
Consideration contribution sliders lerp color
Data save
Consideration contribution error warning UI
Minor Behaviour event refactoring
Navigation listener for behaviour complete
Added avoidance setting to appropriate navigation event
Added a couple more tasks to the tutorial (not quite working as intended yet)
Fixed Activity Triggers not actually checking the activity sub type
stopped animator idle confusion with isInjured and isExhausted, will always play isExhausted over isInjured as isExhausted will finish sooner
StatsUtility stuff, Human constructor adds all skills and needs via enum arrays
Fixed + catch skill related NRE in Combat+Callbacks
HumanView connects all AP fixed joints to the root RB
Fixed Animation component setting bad speed values, also return in Tick if Unit is dead
Removed FixedJoint from AP, updated human prefabs
added unit dead state to human dying so ragdolls happen immediately
UnitViewUtility tweaks
HItbox always sets collider to convex
Rebuilding prefabs...
Fixed tutorial triggers being able to trigger the wrong task
SmartObject NRE catch
Ragdoll update util fixes, prefab rebuilds
CookCorpse completes when corpse is cooked. Imagine that.
renaming files and new atmos piece
More prefab updates, collision matrix cleanup (projectiles no longer hit Resources layer)
DSE scoring only applies weight and confidence mulipliers to Goal and GoalPlans, not behaviours.
Hide/force true "Score for DM" flag on Behaviours
DC IsGoal/IsGoalPlan tweak
Score for DM, weight and confidence for Goals and GoalPlans is now held in the module data wrapper types, rather than the Goal/Plan params data.
Stopped corpses from vanishing when cooked
Work on herbivore behaviour and territory.
Added a trigger that listens to Interactions
Found a bug in DSE, where we'd say "exit early" even though we didn't set final_score to 0, when there were no bonuses present.
Commands widget hotspot animation fixes