repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Removed Late and FixedTick from Manager + ECS Moved LateTick stuff from Animation to UnitView (cc frankieh)
9 Years Ago
Tinkering
9 Years Ago
Added BaseEntityComponent, cleaned up derived types
9 Years Ago
Metas
9 Years Ago
EntityComponentManagers for Agent, Senses, Stats, Effects, and Combat Removed SimTick from Entity and IEntityComponent
9 Years Ago
Profiler hooks in ECMs
9 Years Ago
Performance UI widget (f8)
9 Years Ago
Improvecd collision mesh setup in BuildingViewUtility
9 Years Ago
More BuildingViewUtility, BuildingSettingsEditor button to load InteractionPosition editor Updated AnimalSkin building prefabs, IP data
9 Years Ago
Re-order ECM tick
9 Years Ago
ui sfx edit
9 Years Ago
VectorUtility.GetGroundHeight tweak
9 Years Ago
added Grid Gizmo
9 Years Ago
nixing EntityView.Tick
9 Years Ago
Entity Physics callbacks not virtual, individual entity types can implement IPhysicsReciever (which is a shit name)
9 Years Ago
Hoooooks
9 Years Ago
Profiler hook nesting
9 Years Ago
Hoooks
9 Years Ago
StatConsiderationSettings exposes MaxAttributeValue for normalization
9 Years Ago
Stat cast cache gating
9 Years Ago
ResponseCurve.Sample never uses the AnimationCurve, which is only for front-end visualiation of the function
9 Years Ago
Behaviours cannot occupy both GPV slots at the same time
9 Years Ago
TrySetCurrentGoalPlanVariant compares GoalPlan data id, not object equivilance!
9 Years Ago
Actions.Wait no longer uses events (causing GC), instead does DateTime comparison with state's startTime
9 Years Ago
ChangeClip tweak
9 Years Ago
Group stats update every game minute
9 Years Ago
EntityComponentManager cleanup
9 Years Ago
EntityComponentManager base class, generics, all that good shit.
9 Years Ago
Updated all curve functions in Response Curve.
9 Years Ago
Resources, Items and Buildings no longer have Stats or Effects
9 Years Ago
Delete
9 Years Ago
Added link to curve functions (for testing/debugging/deeper understanding of how they work).
9 Years Ago
Added an Influence component for grid stuff (doesn't actually do anything yet)
9 Years Ago
Editor relfection stuff and field renames in EntitSettings
9 Years Ago
Renamed Influence field in EntitySettings for consistency
9 Years Ago
Editor cleanup
9 Years Ago
More editor cleanup
9 Years Ago
Fixed entity's not being destroyed properly Fixed Entity not updating it's grid position on tick Fixed NRE in DistanceConsideration Senses stores real distance in perception data, not grid distance (which breaks combat)
9 Years Ago
Fixed DistanceConsiderationSettings bad field init (moved to OnEnable)
9 Years Ago
Weight tweaks
9 Years Ago
Removed old gui_popup sound WorldManager.FindClosetZone de-LINQed
9 Years Ago
ActionSettings must implement BlackboardReadKeys array property, displayed in editor (BEF-311) Added warning in Items.OnPickUpEvent when the item has been nulled whilst waiting for the callback, which is apparently possible.
9 Years Ago
Enable gfx jobs in player settings..
9 Years Ago
Fixed HumanView Update not calling base
9 Years Ago
more levels on UI sfx
9 Years Ago
Moved human specific animation code out of UnitView and into HumanView
9 Years Ago
HumanView LateUpdate animation code doesn't run if the unit is dead EntityComponentManager destroyed components buffer/cleanup at end of tick
9 Years Ago
Commented out grid manager debug logs
9 Years Ago
Corpse name improvements
9 Years Ago
Renamed UnitView.FaceTarget and removed overload we didn't really need Fixed Unit ragdolls not inheriting their movement velocity on death Delete to kill selected units in editor