19,298 Commits over 1,614 Days - 0.50cph!
Moving social types to files
Fixed some asset creation issues
Compile fix
Breeding Social Module boilerplate
Trying to add GroupComponent
Stats definition tests, doesnt affect current data
whittling sound added to craft anim
Nuked UnitSensor.
All territory handling now happens in InfluenceAndTerritory
triggerstickPutOn
isStickCooking
isStickEating
Replaced Stat enums with asset Definitions
StatCollection.CreateStat fix~
Simulator data fixes
Fixed StatCollections init not adding stats to main Stats list...
StatTypeSelection cleanup
Fixed StatsPropertiesGenerator
Need simulators, fixed simulator serialization
StatTypeDefinitionEditor dickery
Replaced UnitSoundsTypes enum with UnitSoundTypeDefinition pattern
Organised Definitions assets, fixed bad paths in DataEditor dicts
All appropriate Group partials have been transformed into components
Group grids set to detailed
Fixing various Building's interaction state mapping
QuadTrees are better with even array sizes!
EntityActivity is now a default component for all Entities
Building construction rework WIP
Fixed bad default types property ;x
Fixed bad Building.PercentageOfRequirementsMet calc
Fixed StatMeasurement NRE related from bad WaitToRegainStamina Action data
Data save
ConstructBuildingSettings no longer stores state, ends if the building is no longer constructable or is finished
fixed StatMinipulatorParametersDrawer
Fixed issue with PlayerController selection events firing at the wrong time
Building Construct interaction plan is toggled correctly
Fixed Unit Portraits widget sometimes showing two units
Some HumanView.LateUpdate tweaks
Island02 navmesh because lol
Fixed a bunch of bad combat ability skills data
Working on evaluating roles in a Social for participants.
Fleeing using Influence Maps WIP