19,298 Commits over 1,614 Days - 0.50cph!
udpated sabertooth with HIT boxes and noticed loads of bones that shouldnt be there so fixed that too
split child in to male and female
Added Evaluate(BaseEntity entity) to Unity Type Condition Settings.
Unit age/gender scale data moved to Aging component parameters
Moved crafting requirements check out of ItemDesire and into Unit.Knowledge
Various Desires TODO/comments
deer yooth material update - deer yooth material update
this merge.....
revert because my merge broke it
elder female view model properly setup (to use the regular adult) so no longer uses the child
missed files from last checkin
Food Need, Human-Food module tweaks
Minor senses formatting
Fixed AI modules being installed multiple times
Waking up from sleep tweaks
boar child and clicked ragdoll button on deer as I forgot for last checkin
Sitting and Sleeping behaviours handle all their animator trigger/bool stuff, removed those Actions from related Effects
made the staring in to infinity part of tripping animation last longer
Tweaked noise levels: People should no longer wake up from everyone else snoring
Hooked up missing game start trigger
Merge from accidental yet aply named branch
Fixed AssetMenu not grouping things correctly.
ActionSettingsWrapperDrawer uses AssetMenu
Editor tweaks, desire drain data (unused)
Scorching effect now shows in UI
Added UnitClassCondition
First draft of PlayerController raycast refactor (sphere check to support multiple entity interactions)
More PlayerController raycast improvements, radial menu fixes (save some animation bugs)
fixed beard clipping
better hot animation
gui sound import settings
Cache player components because why not
UIWidget base tweener functionality
Mushrooms not scored for DM
Working on shifting our relationship approach to use Opinions.
DietDefinitions asset type for mapping UnitDiets enum values to data (food types)
Fixed RadialMenu positioning being shite
Added Food Type definition
Food Type Definition data pass
Removed audio stuff from player controller, now just calls into the UI sounds system
Renamed gui_radial_x sounds, since they are not only used for the radial menu
Improved player controller selection and debug entity info selection hooks, added toggle for unrestricted entity selection in the editor so that gameplay more closely matches standalone build by default.
made children models work, was really broken :|
added new children hair
Fixed insanely slow asset menus
UI tinkering
Player commands now set movement speed
PlayerController unit sphere cast is no longer anthropocentric
Put waiting back into movement interaction
Fixed UnitInfoWidget sometimes not showing anything in the subtitle/thought text area