repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Senses overlay forced for selected only
9 Years Ago
Senses overlay shows visibility score of target unit
9 Years Ago
some polish on dual item carrying anims
9 Years Ago
removed duplicate anims and update animevent position
9 Years Ago
Added various overloads for Dispenser.HasDispensable, fixed ItemSettings overload not checking dispensable availability and quantity Added InteractionsPlans list to Blackboard keys/data Added DesiredDispensableInteractionPlans Selector Added BlackboardInteractionPlans mode for BehaviourChainInjector Fixed GoalPlan editor not pulling Blackboard reads from TargetFilter element Selectors Removed harvesting related GoalPlans from the Human/Building module
9 Years Ago
new atmos piece
9 Years Ago
Fixed zone spawn controls not actually working
9 Years Ago
tags on atmos 33
9 Years Ago
UnitDecisionMaker.CreateDesires missing a ! in component enabled check
9 Years Ago
TargetFilter 'BlackboardBuildingMaterialRequirements' Desire creation mode now supports both item and material requirements, creates desires for both
9 Years Ago
Fixed ItemDesire not correctly assigning data on init
9 Years Ago
Senses overlay improvement
9 Years Ago
Tweaks
9 Years Ago
Fixed UnitDecisionMaker running interaction plan filters for non behaviour elements
9 Years Ago
Big rock uses material type "Stone" Fixed some bad data in gathering related AI modules
9 Years Ago
Re-enabled Human/ItemGathering/FindDesiredItem GoalPlan
9 Years Ago
Removed overloads for HasDispensable, now uses updated DispenserItemFilter, also recurses through dispensable data
9 Years Ago
Item carried effects actually hooked up :o Desire params reset
9 Years Ago
Fixed bad filter check in Dispenser+Items
9 Years Ago
Added DispenserDesireWeight consideration which attempts to find dispensables items on the target entity that match a unit's item desire Small hut uses 1:1 mapping for rock requirement
9 Years Ago
Fixed NRE in Dispenser.HasDispensable
9 Years Ago
Mood overlay not always enabled in code
9 Years Ago
Fixed Dispenser.ProvidesDesiredItem returning true when it had not assigned a dispensable info to out
9 Years Ago
Removed fulfilled and expiry state from Desires Item events refactor, using System.Action instead, awareness of player commanded actions
9 Years Ago
made happy walk betterer
9 Years Ago
checked in the correct version of the happy walk
9 Years Ago
Editior : GoalPlanSettingsEditor AddElement button allows for creation of new assets via popup editor AI : Fixed Desire momentum simulators not working (reflecting on incorrect type) AI : People will now prefer to gather items and only harvest as a fallback when gathering scores too low. AI : People now bring large items back to the camp before breaking them up (big rocks, logs etc) AI : Actions.DropItem now has two modes; Target and BlackboardItem
9 Years Ago
Harvesting rocks from stone piles take less time
9 Years Ago
crafting anim tweak
9 Years Ago
remove incorrect event from anim
9 Years Ago
Detail view UI tweaks
9 Years Ago
Fixed NRE in BlackboardDesireItem keyword
9 Years Ago
More detailed Decision array logging
9 Years Ago
rock and stick store models
9 Years Ago
atmos 34
9 Years Ago
tags atmos 34
9 Years Ago
store logs
9 Years Ago
tags atmos 34
9 Years Ago
AI : DecisionMaker decisions array is static, added logging for decision & entity counts, renamed some members in UDM
9 Years Ago
Zone spawn flags allow for toggle of biome populations as well as pre-placed static spawners
9 Years Ago
rocks in stack are limited to 100
9 Years Ago
Effect.Assign shouldn't clear ActionChain event listeners
9 Years Ago
Effect statManipulators clear in reset
9 Years Ago
Misc
9 Years Ago
AIManager.OnAgentBehaviourCompleted rename UnitAttachments slot blocking WIP
9 Years Ago
store_sticks holds 100 sticks
9 Years Ago
craft anim sfx
9 Years Ago
Buildings spawned via debug tools have their view updated to appear completed
9 Years Ago
new crafting sound test
9 Years Ago
craft sfx again