repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Small test of Unity's test framework
9 Years Ago
Data
9 Years Ago
Re-organised Conditions script folders into Agent types/generic Added some Goup Agent specific Conditions (member count) Added generic EntityCondition type, Added CanFindSuitableAnimal, CanFindWeapon Added AttackEntity action which updates an Effect template with a new modifier value based on the Attack Power stat, feels like a hack though Added Unit+Combat partial, doesnt do anything yet (besides store some EffectParameters) Wolfs should now kill deer and eat the meat. _should_ :3
9 Years Ago
Starving Effect draing health again
9 Years Ago
Debug tweaks
9 Years Ago
Added Condition failure debug in DecisionScoreEvaluator
9 Years Ago
ActionChain refactoring, removed ActionChainData, updated all Actions Broke things
9 Years Ago
Unity 5.3.1 Fixed DataNode layout issues
9 Years Ago
9 Years Ago
Data work Fixed AbilitySettings.BehaviourPlanType not returning Ability as it should have
9 Years Ago
Added UnitIsCarryingItemCondition Stat+Blockable stores StackBlocker, not StatBlockerParameters Cleaned up CanFindOrCraftToolCondition and IsCarryingRequiredToolCondition Accounted for DecisionPlan.OverrideParameters in GetBonusFactor in DM, and in the ScoreForDecisionMaking acessor
9 Years Ago
Asset save
9 Years Ago
Added UnitCanFindEntityCondition, a multi-functional filter based knowledge lookup Condition which should cover most use cases Added DecisionPlan.OverrideParameters, for overriding parameters! :o Added various Can Find conditions Numerous other tweaks
9 Years Ago
Added EditorGUILayout.HelpBox custom... help box Added "empty" DSE error display in DecisionPlanParametersDrawer Added Empty DSE error box on Goal/GoalPan/BehaviourPlan Settings Data Node inspectors Un-reverted maurizo's DSE change, DSE now returns 0 when "empty" (having neither Coditions nor Considerations) Data updates
9 Years Ago
latest bear anims, walk is better but run is a too goofy still. Mesh is updated but still needs work espically including skinning
9 Years Ago
Reverted DecisionScoreEvaluator change
9 Years Ago
-fixed up freezing effect not triggering -a DSE empty of conditions/considerations now returns 0 -and a merge
9 Years Ago
BehaviourChain.CreateInteractionBehaviour NRE catch, need to look at why target entity can end up nulled, probably related to issues with SmartObject subscription/reservation
9 Years Ago
EffectSettings.OnTriggerStart uses correct agent.AddEffect overload
9 Years Ago
Asset save, effect names etc Added MachineSetingsEditor
9 Years Ago
Effects debug tweaks
9 Years Ago
- Split DataParameters class to its own file, - Added EffectName field to EffectParameters
9 Years Ago
Node collapse hides siblings
9 Years Ago
Made data node collpase button not shit
9 Years Ago
Data vis layout fuckery, collapsable nodes
9 Years Ago
Fixed DSE Condition/Consideration drawers not applying their filter func on asset query
9 Years Ago
Goals data
9 Years Ago
Updated some ConditionType and DecisionLayer properties
9 Years Ago
Goals asset listing tweak
9 Years Ago
-fixed mmb panning in DataVis
10 Years Ago
Asset save
10 Years Ago
Data vis tweaks
10 Years Ago
Data vis zoom + pan fix
10 Years Ago
Data vis
10 Years Ago
Tweakin'
10 Years Ago
- Unit+Knowledge CraftDesire basics - Added HasCraftDesiresCondition - Top level goals skeleton WIP - Fixed NRE in GoalSettingsEditor - Added InviteToBreedingGroup Ability/DSE etc
10 Years Ago
doh- forgot to press save in unity
10 Years Ago
First pass wolf anims
10 Years Ago
More data vis
10 Years Ago
Replaced atmospheric music 19
10 Years Ago
fix mostly for bear walk
10 Years Ago
-CanFindOrCraftTool now checks whether tool is being carried by unit.
10 Years Ago
-merge with 'tribe_tracking_items' -tribe now ticks -tribe checks for items and their quantities amongst all known items, making a list of currently known eligible ItemSettings and their numbers
10 Years Ago
Skin save
10 Years Ago
Split data vis Node into its own file Added "Open Visualiser" button to Before Inspector/Before Editor Tab toolbars
10 Years Ago
Removed duplicate nodes in debug vis, added panning via MMB
10 Years Ago
More data vis, some Goal data tweaks
10 Years Ago
Just added a couple more comments to make the application of recursion in FindBestGoal slightly easier to grasp and understand.
10 Years Ago
Data vis layout meh
10 Years Ago
More data vis testing