100 Commits over 61 Days - 0.07cph!
fix for LOS mesh being too low
Changed volume of music, made music pause on level finish and reset on level start
Other levels use new FOV method
Only move player when grounded
AI can catch player, resets position for now
Added contract in/out animations (not implemented yet) added temp music (missing from other commit)
Added AI prefab
Moved pause to gamemode
Made objects scale in item preview (rough implementation), added first pass music controller
Updated nav mesh, added door block
Removed some unused stuff
Added a bunch of items, and random color for books
Added transition
Made GameInstance a singleton!
Fixed obstacles layers in Level01
Commented out EdgeThreshold stuff temporarily
Changed to using linecast for detecting LOS of item
Merge from player pickup changes
correct obstacle layer on player prefab
Moved emissive material logic to the item script, picking up and dropping items work, needs cleanup
More reliable method of prioritising target item (needs cleanup), items not in line of sight can't be selected
Fixed post game back to menu buttons
Added prototype level with hand in volume on moving platform
Added scene view sync (third party)
Make items drop from above if they fall out of the world
added intro time to coop game mode (so we can skip it when testing)
Controllers pause inputs setup. Pause button now toggles on controllers and keyboard
redid build settings (fix not building?)
Pause menu buttons do their stuff
Added pause menu
Added pause state and gamestart state (separate from InPlay state)
Merge from Player&LevelSelectRework
removed playerarrayID and just use playerID for everything
Added playerarrayID to playerinstance
Added min player warning to player select
Player models spawn with same colours as in player select menu. Gameinstance uses array instead of list to store player prefab references
fixed NRE on back button in playerselect
made keyboard inputs be "Keyboard1" to account for how controller strings are handled (checkin if playerinstance is controller or keyboard)
Added level manager prefab. Setup levelSelect scene