1,139 Commits over 853 Days - 0.06cph!
Backport crash fix for DMX unserializer
Fixed a crash due to DMX unserializer
Fix DMX parser breaking when failing to read external references, resulting in a crash
Case insensitive search for singleplayer files
static prop support for disableflashlight
Hopefully fixed addons breaking properties system clientside
Fixed a server crash when maxplayers is in server.cfg and the cmdline
Make Combine Gunship aim at player's center so it can actually hit players
Fix Combine APC bullet tracer coming from the wrong attachment
Fix combine APC rockets going over player's head with certain hold types
Added entity translation for npc_apcdriver
Fix my oopsie
Merge branch 'main' into prerelease
Case insensitive search for singleplayer files
static prop support for disableflashlight
Hopefully fixed addons breaking properties system clientside
Fixed a server crash when maxplayers is in server.cfg and the cmdline
Make Combine Gunship aim at player's center so it can actually hit players
Fix Combine APC bullet tracer coming from the wrong attachment
Fix combine APC rockets going over player's head with certain hold types
Added entity translation for npc_apcdriver
Fix my oopsie
Fix Combine APC bullet tracer coming from the wrong attachment
Fix combine APC rockets going over player's head with certain hold types
Added entity translation for npc_apcdriver
Make Combine Gunship aim at player's center so it can actually hit players
Fixed a server crash when maxplayers is in server.cfg and the cmdline
Case insensitive search for singleplayer files
static prop support for disableflashlight
Hopefully fixed addons breaking properties system clientside
Potential crash fix to do with rendering static props
Apply lame fix for weird static prop crashing
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Restore static prop lightmaps
disable static prop lightmaps for now
Potential crash fix to do with rendering static props
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Fix base.fgd
Merge branch 'main' into prerelease
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▌▆██▆▇ ▆▋▌█▄▊
Limit networking of m_iGModPlayerFlags to useful bits
Added func_friction to the FGD
Minor change to net.lua
Fixup toggle_duck in multiplayer
Increase networked bits for player flags so HasGodMode is networked
Entity:SetFriction affects players
Also default to 1 on client. Also increase network bitcount to avoid prediction errors.
Clean ups
Reduce network size of m_iGModFlags to useful bits
Double particle precache limit
Network creation and map creation IDs of entities to client
Clean ups
Update prop_static key-values in Hammer to be shorter
(Visual Change)
Increase network version
Network Player:IsWorldClickingDisabled
Remove "Bonus Challenge" stuff
(Unused stuff that was networked)
Clean ups
GetDeploySpeed defaults to sv_defaultdeployspeed when no lua table
Remove networking limits for player score and deaths
Bump view model networking limitations
Merge Pull Requests
* Reduced net.Write/ReadEntity from 16 bits to 13 bits (Community Contribution)
* Editable Entity editing now uses net.WriteEntity, not a 32bit unsigned integer (Community Contribution)
Fixed a potential crash with particles
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* ▇▉▉▉▆▋▉▄██▍▋█▋▄▄
* ▉▄▇▌▇▊▄▊▋▅▊▄▄▅
* ▋▆▋▅▇█▇▌▌▍▋▍▅▊▅ - ▅▉▉▄█▊█ ▍ ▅▊ ▋▉▌▋▄▄▉
* ▄▇▊▊▍▆▇▊▊▋▅ - ▇▅█▉▇▉▊ __▉▄▍▊█▇▇▊▉▉▌__
* ▉▄▌▌▅▍▌▄█▅▇▆█▋▍▆▊▍▆ - ▆▆▆▅▉▍▉ -▇
* ▌▆▇▇▋▌▋▄▊▇█▍▉▋▆▄█▆▌ - ▉▌▉▄▊▊_▆▇▊▆▌▆
* ▍▊▉▍▋▄▌▉█▊▊▆▍▅▍▋█▍▆▋ - ▇▄▄▉▇▅▋ ▊
██▅▋▋▄▉▇▍▋█ ▍▉ ▊█▌▅▆▅▉▊▉▌▊▄ ▅▍▌▉▄▊▊▇▆▅ ▍▉▍ █▌▊▊ ▋▊█▆▅
▋▉▅▇▄▄▅▍▍ ▉█▋▉▅ ▊▋▍▅▌▊ ▇█▉▇▆▋ ▆▍▄ ▋▅▆▋▄▆
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▄▌▉▍▅▄ ▊▊▅▆▍▆▉▉▅▌ ▍▇▄▄▋▆ ▇▌▊█ █▌▇▆▋▍▍█ ▄█▆▆▋▅▊
! ▊▋▆▌▄ ▌▋█▇█ ▊▆▄▉▌▉▊▆ ▊▉▌▆▍▉▄ ▇▄▉ ▋▊▊▊
! ▍▇▄█▄▍▊ ▊▋▇ ▄▋▄
!▋▌▌▅▍▊▄▄▉ ▌█▌▋ ▌▊▋ ▆▋▊▋▄▆
▊▉██▊ ▊▍▌█▅▅ '▉▇█▆' ▇▌▄▊ ▉▇█▊▉▇▅▍▍█
▋▍▋▌▋▋▋▋▋ ▉▄▍▉ ▄▌▋ █▇▌▇▋▌
▋▇▇ ▇▌▄▌ ▋▉▌▉▇▅▄ ██▊▅▌▊
!█▇▋ █▆▄▍█▋▆ ▍▋▇▍▅▍
▆▄▊▅█ ▅█▆▇█ ▌▉█ ▉▋▌▆ ▉▋▆▇ ▄▉▅▅
█▅▌█ █▉ █▍▍ ▋▍▌▌ ▌▊▊█▇▊▆, ▋█▌ ▌▉▅▄▍ ▄▉▅▉▉ ▍▍▄.
▊▌▍▌ ▇▊▉▋▌▍█▋
* ▄▉▌▋▌ ▌█▄▆▄▌ ▇▉ ▉▌█▊▇ ▇▌▌▊▄▊█ ▋▌▄▌▄▍▉▊▆ (▌█▊█▊▊▉▍▋ ▉▍▉▇▋▌▄▅█▊▉▍)
* █▉▆▆▄▍█▅▅_▄▇▊▆▋█:▋▅▊▊▇▌▍█▊▍█▄▆ ▌▍█▍ ▅▇█ ▌▇▅▊▊▄ ▌▉▉▊▌ ▅▄▇▆▍▋▄▆▅█▅ (▊▇▊▌▅▇▆▉▇ ▉▌▇▉█▍▄▍▆▍█▌)
! ▍▅▇ ▄▌▉/▍▊▌▍▆ ▍▋▋▌▍▋▍ ▉▇▍▆▆▆
▋▌▌▄▋▄ ▍▅▄▆▊▆ ▇▌▆▌ ▆▌█▊▊▇▌▊▄ ▅▅▇ █▄▍▋.▌▄▇
▄▊▍▍ ▌▍▄▍█▅▊▊▍ ▊▋▄ ▄▋▊▉▇▍▅ ▍▊ ▌▊▋▍▇▌▇▆▉▆▅▆▍▊_▋ ▉█ ▇▉, ██ ▆▊▊▄ ▌▍▅█ ▍▄ ▉▄▇▍▆▇ ▍▅▆▆ ▇▇ █▉▋▅▅ ▍▄▍▊ ▉▉▅▊▍ ▄▍█▍▆▋ ▊▅▊▆▉▋█▆.
█▆▇▅▄ ▌ ▆▄▆▋ ▌▆█▍█▍▉▆▆▆ ▆▄▊ ▆▄▊▋▆ ▍▉ ▉▇█▌▉█▆▇▄▋.▋▍▊
▋▅▍▆▊ ▋▋▋▇█▅▍ "▇▉▄▅█▅ ▍▅▋ ▆█▋▊█ ▍▊ ▅" ▅▉▉▆█▍▅▄▇ ▄▉▅▋▅▍▆▍▅ ▌▅▆
* ▊▊▋▌▌█▋▅▊▆▋▄▊▆▌▊▊▍▉▍
* ▄▄▄▇▍▄▄██▋▇▅ - ▉▍▉▍ ▋█ ▉█▇▌▊▌ -▌, ▅▅▍ ▄▊▆▅▇▅▆ ▉
* ▉▇▌▌█▆▋▍▌▊▉▊▊▍▍▆█▅▉
* ▅▇▆▉▌▌▅█▌█▅▋▇▋
* ▍▇▇▉▊▄▅▅▊▍▆▊█▆▄▋▍
▋▅▉▄▅▆ ▌▄▄▆▌ ▌█▋▌▅▍ ▋▉ ▉▋▋▄█▄▋:
* ▇▇▅█▍▇▅▉█▊▋▊▌▅▉█▊▋▆▆
* ▅▆▇▉█▉▉▅▆▍▄▅▍█▍
* █▌▉▇▉▋▍▇▆▇▇▍█▄▆▅▇▅▋▉▄▍▊
▍▇▌▍▇ █▉▊▊▇▅▄
▊▄█▋ ▉▆▍▅▅▅ ▊▄ ▄▍▌ ▋▍▆▍▍▉▆ ▊▍▋▋▉▌▊▋▊▉
▇▄▊▄▌█ ▅ ▆▅ ▌▉▌▋▋▌▇:
* ▊▋▊██▆█
* ▇█▉▍▌▊▄█▇▉▄
* ▊▄▇▋▌█▄▊▋▋▊▋▅▍▌▅
* ▆▍▄▆▅▅▉▆▊▇█▇▉▅▇▅▇▊▅▌▄▌
* ▌▅▇▋█▋▋▊▇▄▍█▋▉▆▇▍▉▉
* ▅▅█▄▋▄▊▇▉██▌▄▅█▄
* ▌▌█▊▋▉▍▄██▄▇▋▌▍▋
* ▊▇▍▊█▅▊▊▌▇▆▆▌▆
* ▍▇▇▉███▌▋▉▆█▉▆▄ - ▆▊▊█▋▆▋ ▅ ▋▊ ▋▆▌▋▇▇▊
* ▆▅▉▋▍▆█▉▆▋▉ - ▇█▍▊▇▊▊ __▋▉▋▅▄▆▆▊▍▋▆__
* ▊▄▇▆▉▆▇▋▆▆▇▅▍██▅▋▆▊ - ▄▌▆▅▊▋▌ -▄
* ▅▆▉▇▆▋▇▊▊▅▅▍▋▆▉▇▇▇▇ - ▌▊▉▄█▇_▆▊▇█▍▋
* ▉▊▅▆█▋▌▄█▉▌▌▄▊▇▍▌▇▍▋ - ▆▇▄█▊▆▅ ▄
▄▅▄▅▊▇▊▆▊▄▄ ▉▉ ▆▍▆▌▋▄▋▄▇▋▄▉ ▆▉▅▊▋▉▆▊▌▄ ▇▉▊ ▅▊▄▄ ▇▌▆▇▆
▍█▋▉▌▆▇▄▊ ▇▍▉█▌ █▊▌█▌▌ ▊▅▊▋▅▉ ▇▊▍ ▄▌▋▅▄▉
▋▌ ▅▋▍ ▆▌█▍▉▅▋▋ ▊███▇▉▉▌▌▄ █▆▌ ▋▅▉▉▆▇█▇▋▋▋▊▌▉▋▋▊▅
▄▌▉▄█▊ ▇▇▊█▋▍▌▋█▄ ▉▋▍█▇▋ ▆█▌▋ ▊▋▉▍▋▅▅▌ ██▇▊▊▌▅
! ▌▋▍▉▌ ▌▄▆▋▍ ▄▋▆▌▆▉▄▅ ▋▍▊▌▊▊▊ ▋▄▇ ▄▋▍▅
! ▄▆█▍▇▌▄ ▌▊▉ ▋▄▋
▊▆▉▉▄ ▉▅▋▄▇ ▊▆▇▍▊▍▍▊ ▋▄▍▇▄▄▍ █▉▍ ▊▄█▊
Fixed a race conditiony Lua error in properties.lua
Fixed certain "Entity Get Count of X" functions returning nil
* GetNumPoseParameters
* GetBoneCount - used to return -1, now returns 0
* GetHitBoxGroupCount
* GetHitBoxCount
* GetBodygroupCount
Return empty string on failure:
* GetPoseParameterName
* GetSequenceName
* GetSequenceActivityName
Minor cleanup
More Entity no nil returns treatments
Return 0 on failure:
* GetSkin
* GetSequence
* GetNumBodyGroups
* GetSequenceGroundSpeed
* GetSequenceMoveDist
* GetModelContents
* GetLayerDuration
* GetLayerWeight
* GetPlaybackRate - returns 1 on failure
* GetBoneName - returns __INVALIDBONE__
* GetSequenceActivity - returns -1
* GetSequenceVelocity - vector_origin
* GetLayerPlaybackRate - returns 1
Adjustments to singleplayer clientside lua file stuff
Hopefully fixes issues people are having
Do not fallback PHONGBOOST and PHONGFRESNELRANGES
Causes unexpected issues with existing content
Enable static prop lightmaps for VRAD.exe
This increases the version of StaticPropLump_t to 10, so maps will no longer load in games with older engine versions.
██▄ ▊▌▌/▅▊▌▅█ ▋▄▍▄▋▋▍ ▄▅▍▆█▌
Write depth for rope SSAO pass
This is far from perfect, but helps Bokeh DOF.
Pull requests
* Minor tweaks to cvars library internals (Community Contribution)
* dlistview_column:SetFixedWidth sets the column width immediately (Community Contribution)
Do not try to sign local builds on windows
Merge pull requests
* Added flags of the world to DIconBrowser (Community Contribution)
* Do not set PANEL.ClassName in vgui.CreateFromTable to a missing variable (Community Contribution)
Added render.RenderFlashlights
This is aimed at completely replacing render.Push/PopFlashlightMode and allows to render flashlights on an IMesh correctly.
Added some Position particle initializers from CS:GO
* Position Along Ring
* Position Along Epitrochoid
* Position Modify Place On Ground
* Position From Chaotic Attractor
More particle operators & changes
New initializers:
* Scalar Random
* Vector Random
* Vector Component Random
* Set Hitbox to Closest Hitbox
* Set Hitbox Position on Model
* Velocity Set from Control Point
"hitbox" and "hitbox set" parameters added to:
* Position on Model Random (initializer) - also `hitbox scale` is now `model hitbox scale`
* Movement Lock to Bone (operator)
* Cull relative to model (operator)
Added more particle operators
* Remap Particle Count to Scalar init
* Remap Direction to CP to Vector op
Fix DME Model picker not really working
Build dmxconvert
Fixed missing material warning in particle editor
Added a few more particle attributes
* screen space effect
* normal
* Visibility input dot
* Visibility input distance
Added "ender models" particle renderer
unfuck C_EnvProjectedTexture header
Fix some NPCs that create entities crashing when at the entity limit
Sandbox tool & constraint library improvements when at entity limit
Added filter_activator_context and filter_activator_model
Added new inputs/outputs to func_tracktrain
New inputs:
* SetMaxSpeed
* MoveToPathNode
* TeleportToPathNode
* LockOrientation
* UnlockOrientation
Outputs:
* OnArrivedAtDestinationNode
Added 6 new inputs to all entities
* SetLocalOrigin
* SetLocalAngles
* DisableDraw
* EnableDraw
* DisableReceivingFlashlight
* EnableReceivingFlashlight
Also
* Disable flashlight keyvalue
* EF_NOFLASHLIGHT Lua enum
Add input/output description to Entity Properties window
https://files.facepunch.com/rubat/1b2011b1/4KdxnzGL4u.png
ScreenSpace particles adjustments
Set 'connect' Rich Presence string when joining a server
Hackaround for static prop support for util.DecalEx
Probably fixed a (linux only?) srcds crash with debugoverlay library
Added prop_sphere to FGD and added 'radius' keyvalue
removeid checks first argument for entire SteamID too
Added Weapon.Set/GetDeploySpeed to all weapons
▌█▍▌ ██▆█▉ █▍▅▆ ▊▌▇▍▍▍▅ ▉▌ ▌ ▆▍▌▉ ▇█▋█▇▊█▍ ▉▅▍▊█▄▅▆
▅▌▊ ▉█▊▌▌▆▆▌ ▄▄▉▊▍ ▉▍▌▍▌▍ ▊▉ ▋▊▇ ▅▄▇█▅ ▇▊▋█▆▆▅▋ ▊▌ ▆▅▌ █▍ ▍█▄▄▉▅▆ ▇▅ ▅▅▋▌
▆▊▌▌▋▊▋▇▌▅▊▇: ▌▄▆▍▋▉ ▊▇▊ █▋▄▇ ▌▍▄▆▊ ▆▅█ ▆▉▍▄▇▇▅▋▉▅▆▇ ▋▋▅▍▇▇▊██▅
!▌▌▋▉▌▋▊ ▅▅▍█▌▉▉▇ ▍█▆▉▊▅▆ ▉▊▉▅▌▅▌▆▊▋ ▄▅▊ ▄▆▌██▄█ ▍▇▍▌▅▉▊█
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▊▄▍▉▆▆ ▍▉▇█ ▋▋▅▊▊▅▆▋
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▍▅▊▍▊ ▄██▍▊▋_▊▋██▋▉ ▌▇▄▌▄ ▅▉▆▉▉
▊▋▉▄▋ █ █▋▄▇▋▌▇▉▋ ▌▋▄ ▅▉▄▋▅ █▌ ▉▊▋▍▍▄:▋▅█▌▊█▉▄▆▇▋█▇▌
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!▉▆▊▋▉ ▉ ▊▅▍▍▄ ▆▇▍█▉ ▍▇ ▅▋▆▅▊▄▋ & ▆█▅▊▅ ▉▌▉▇▉▉
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▍▍▊ ▆▌▆▋▄▅█▄▇▄▍▆▌▌ ▋▅ ▄▅▊.▍▆▆ ▊█▇ ▋▆█▊█.▇▆▋
▉▌ ▋▄ ▋▄▅ ▊ █▆▆▆▆ ▌▅▆▇ ▌▌ ▇▍█ ▍▅▌█ ▇▍▄█▌▊▊, █▆▄▍▄▇ ▅█▇▋ ▄▇▅.▄▌▅
!▅▆▊▉▍▋▅▌ ▊▅▇▋▆▉ ▄▇▉▉▋▉▅▆▆ ▉▊▌▊▊▍▋▊ ▇█ ▋▌▅
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█▄▅ ▌▄▌█ ▇▋▇▌▄▍▊ ▉▉█▅█▉▌▇▄▅ ▋▋ ▋▄▄▄▆▋▋▇▍▉▅▋
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█▍▄▅█▅:▉▌▆██▊▇▋▆ ▍▋▄▇▆ █▆▉▇▌▍▅▉▅█ (▌█▊ █▌▅▅▋█▉▋▉▉ ▆▍▌▆▇▅▋▆)
▅▆▋▉▅ █▊▇█▍▄▋▋▉▍▍▍▌▄▋▍.▉▋▉/▍▋▇▇▍▊▋▇▇▆▊▆▌
▍▊▋▉.█▄▊▋▌▋▊▍▍▇ ▉▄▄▆▊█▆▉ █▅▆_▇▋▆▊_▇▉_▍▋▅▍▆▇▆▉_▉▅▋▅▄▊█▄
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▄▉▉ ▊█▉ ▍▇▆▍▄ ▍▆▊▉
! ▋▅▆▍▇▅▇ ▉▋▌ ▇▅▌
▌▇▍▉▄▄ ▆▇▆▉▇▍▌▇▇▊ ▉▄▆ ▉▆ ▋▅.▊▊
!▍▉▋▄▋ ▋ ▅▇▄▉▍▍█ ▍▅▇▆█▉ ▍▄▉▋ ▍▍▅▌ ▄▊▊▄▅▇▍ ▄█ ▉▇█▋▅▉
▋ ▌█ ▊▅▅▅▅▄▇ ▊▋▉█ ▋▋ ▄▊▍ ▄▋██ ▋▊▉▌▊ ▌▌ ▍▋▋▉▋▍▉▇▄.▊▍█▉/▋▉▉█▊▋/▋
! ▆▌▌▄▋▆ ▇▊▍▉ ▇█▇▅ ▇▌▄▍▊▋ ▆▋▉▆▅▇▌▋▆ ▅▅▅▍ ▅▊▅▍▊▌ ▉▉▍██▇
█▅█▇ ▊▉ █▄▍▉ █▆▉▍█ █▊▇▌█▆.
▉▆▉▆▍█ ▅ ▅▆▆▇▄▍▋▅█▇ ▉▉▊▄▍▉ ▅▌█ ▋▇▄▍▉▉▄ ▅▍▌▍ ▄▋▅▆ ▍▋▆▅▅▉ ▅▆▍▆▋ ▆▋▅▉ ▊▇▇'█ ▊▌▄▆▋▋ ▄▌
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▄▆▆▇▊ ▊▅_▋▍▊▍█▋ ▌▇▄▍▉▉▍▌▆▌▌ ▊▉ ▅▅▅▊ ▋▌█▍▍
▅▍▅▄▊▇▋▄▌▊▍█▌▄▌█▇▇▌, ▉▌██_▋▅▉▍▉▆_▍▄▍▋▌, ▆▅▌▉_▍▊▅▆▄▅▊▅▆, ▅▆▆▇_█▊█▅▊██▍▄▇▆, ▋▍▉_▄▊▍▌▋
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▄▇▅▉ ▍█▅▇▊▇ ▉▍▉▋█▄█▌▇▅ ▆█▌▋▄▋▍▊.
▋▉▍▅▅▍█ ▆▆▉▉▉ ▇▌ ▉▅▇▍▍▅.▇▆▉▍▄▄▄▊██▉▆▉█▉ ▅▇ ▇▌▉ ▆▅▌▍▆▋▋█
▌▋▇▄▋▋▇▉▍▄ ▅.▄▍ ▋▌▌▍▇▄ ▌▆█▋▍
▅█▍▅█▊ ▊▆▆▊▌▊_▅██▋▅▄.▅▇▆
▋▉█▇▄ ▍▍▋▍▅█▄▇▍▇▌▅▅▆█▍▌▇▍▆▊▉▌▆▋▆▆█( ▋▇▌█▌█, ▋▊█, ▇█▇ = ▉▌▉ )
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▉█▉█▍▆▅█▅ █▊ █▊▍ ▉▍▉.▌▇█▇▌ ▉▄▉▄▊█▅▄▉ ▄▄▊▊ ▊▋▋▊. █▇▊▊ ▍▊▉▇▌▊▌ ▅▆▋▍▇▊▍█▍ ▌▊ ▊▆▅▍▉ █▄▇▍▅▋▆▌ ▅▊▆▉█▄▋▋ ▌▇ ▌▇▇▄ ▇▄▋ ▆▌▋▌▊, █▉▄▄▄▇ █▊▊▇ ▍ ▍▌▊ █▇▄▍▅▌ ▌▌▆/▉▆▇ ▋▇▆▌▌▉▍█ ▆▊▉▇.
▍█▆▅▋ ██ █▆▊▉█ ▆▍▊▄ ▌▉▆█▌▊▊▅ █▌ ▉▇▍▇█:// ▋▋▋▍
▋▉▋▅▌ ▅▌▅▄▋▌▊▍▌▌▊▊█ ▄▉▇ ▌▅▊▍▍▄█▍ ▅▋▊ ▉▄▍▉▄▇█
▆▍▉▉▇ ▉▅▊▉▅▋▋:▇▋▅▊▌▇▄▆▌▅▇▅▍▍▆▄▌, ▍▇▉▇▄▋▉▋:▆▋▅▋▇▉▆▅▇█▌▇█▄▅( ▄▄▉▅ )
!▉▇▊▇▆▄ .▋▉▌▅█▆▄▊▌▊▊▍▉
▉▊▅▍▉ ▉ █▋█▍▅▉▆▉▊ ▍▇▊▇▌ ▊▊ ▍█▄▍▆▌
▊▉█▉▅▉:▄██▇▄▌▌▇▆▊▊▊▆▋▇▋▉▍ ▆▄▍▌▋ ▊▍ ▊▆▉ ▄▍█▊█▊█▅ █▍▉█ ▍▇ ▇▆ ▋▇▊██▍ ▄▉
▆▄▊▅▋▌██, ▉▇▆▇▆▄▆▉ ▆▆▆▉▇▋▅▉ ▉█▌▉ ▍▌▅▅▌▍█▇▄▇ █▉▉▄▍▊▄▄▄ ▋▅▅▆_▆▊▉▅█▍▄, ▊▆▍▌▉▋▅▅, █▆▉▌█ ▍▋▊▄▇▌█, ▉▉▇ ▅█▌▉▍█▇▌, ▄▇▄▋▅▊▊ ▉▅█▍▉
▌▅▆▊ ▆█▍█▌▉ ██▅▍▌█▊▅▆▋ ▄█▉█ █▆▉▄▇▋▊▄▉ ▍▉▍▅▅▇█ █▌▄█▍▉ ▉▆▋▆▌▍
▅▆██▉▋▆▄▍-▌▅▄▌█▍/▅█▍▇▉▌/▌▆▆▇
! ▅▉▌▊▇ ▇▅▍▊ ▌▇█▄▇▇▍ ▆▉▉▋ ▍▉█-▊█
! ▌▌▌▇▅▇▍ ▆▄█
!▆█▇▉▉▄▅ ▅
!▊▉▊ ▇▉▍▊▉
!▆▋█▇▉ ▅▅▆█▉▆▉▉█▇▆ ▄▍▅▉▌
! ▍▍▋ ▌█▋
▄▋█▆▌▋ ▉▄▆▋▊ ▍▄▆▅▅▄▋▉▊ ▅▅█▇▊ ▌ ▅▋▇▋
▋▉▄▇▄█ .▄▆▇▌▄▇▄█▇
! ▍▄▆▋ ▌▍▍-▇▌ ▊▍▇▅▊▄▊▌
▋▉▄▅▌▋ ▅▋▄▋▇ ▊▉▌▄▍▍▊
▌▌▍█▋▋ ▅▆▋▅▅▌▉▇▆▅▊▉█▆▄.▇▅▄
▋▆▊▋▆▌▌▇ ▆▍▆▋▌▆ ▌▆▍▊▍ ▍▉▆ ▅▍▇▇ ▅▉█-▊▉ █▊▍ ▋▉▅/█▄▍▇▋▊▊▅█▇▇▊▆
▇█▇▆█▉▄▊ ▇▌▊▆▍▉▇▋▅_▌▉▇▄█ ▉▄▉
▌▉▉▌▌▄ ▋▌▅▆▅ ▅█▉▆▉▉▅▅/▆▄▌▅▆█▇▉ ▌▇▆▍▌
▆▊▉▄█ ▋█▌▌█▋▆.▆▊▊*
* ▆▆▌█▇█▋
█▄█ ▇█▉▉▌▉▍▇▆▌ ▌▍▅▄
▌▊ ▆█▊▄ ▌▍▋▋ ▆▉▉ ▋▉█ ▉▅▉ ▉▄▇▍ ▇▍▌▋▍▄▌ ▌▆▅▋▊
▊▅▇▋.▍▊▇▊▋▆▇▍▆▋▋▆▊█ ▊▄█ ▋▍█▋▇▌ "▍▍▌▍█" ▌▅▍▆▆▇ ▉▍▋▊▅▄▊▍▉▅
▆▉▆▌█ ▊▅▍▅▌▍▊▋█▋ ▍▇▌▄▄▌█ ▄▆ ▌▊ ▇▌▉▌▌▌ ▋▋ ▊ █▊▅▍
▅▍▍▅▇█ ▌▆▆▍ ▆▋▌▌ █▇▋█▍ ▍▌▇▇█▇▍▅▍ ▍▋▆▆ ▅▌▍▅▌▇▊▌ ▄▇.
▄▌▇▄ ▄▍▆▇▍▍▊ ▅▅▋▊▉▋ ▇▆ ▍▆▉▊▍▉▍▍▇ █▇▋▅▍█▇█ ▄▆ ▍▅▊▉▌▇▊, ▄▋▅█▆ ▉ ▆▉▄▅▉▆▇ ▉▄▄▍ ▍▉▅▉▆▊█▆ █▉█▄▆▊ ▊▇▇ ▉▆▋▌▅▋█ ▉▌▇ ▌▅ ▊▋_▌▅▋▊▆▅▄▋▄▋▆▋▄▌ ▉▋█▌▌▄▍▌, ▆▄▋▋▋▍▇ ▇▉ ▄▌▌▉▌▉▍█ ▆▆▋▅▄ ▉█▋▊▄▅▌ ▍▆▉▋▄
▍▋▍▉█▄ █▊▅▆▍▅▆▊▆ ▉█▊▌ ▅▊▅█ ▇▍▄▍▆▉▊▋▆▅
▉▍▋▄▌▌ ▅▇▉
▍▇█▊▇█ ▌▆▉▊▋▊█▌▆▊▉.▇▅
▅▅ ▉▉▋▄ ▋▋ ▉▉▉▌▊▋▅▆ ▅▍▇▊██▆▄▄██ ▄▄█ ▇▇█▍▆▇ ▇▋▊▉▉▋▇ ▋▄▌
! ▄▌▇▉▅▋ ▆▊ ▊▋▍▉█▇▉ ▋ ▊▄▅▅▇ ▋▉▋▌ ▇▆▋▅▋
▄█▍▆▇▊▋ ▉▆▊▅ ▌▇██▌▇▆▄▌▅ ▆▊▌█▇ ▆▉ ▋▌██ ▉▍▊ █▉▅▍ ▍▍▅▋ █▄█▇ ▅▇▍▍▍▋
▆▊▋▋▅▋▄▇▆ ▋█▅▊▇▇ ▋▍▇▅▇▄ ▍▄▉▆▋▄ ▍▅ ▅▋▌█▋▇▇ ▌▋▇█▍▊ ▋▇▆▆ █▅▄▇█▉
▌▊▊▆▉▆▉ ▇▋▄▅▄▍▉ ▋▍ ▍▄▌ ▅▍▋▇▇ ▆▊ ▆▍▇▌
! ▍▌▋▅ ▄▌▄▄▋▊▅▄() ▊▍▉▊▇▋▉▉ ▅▍█ ▆▊▄
▆▆▄▍▍▊▍▍▄▆ ▇▋█ ▍▌▍▇▆▄▍▄() █▌▊▆▉▇▌ ▊▍▇█ ▉▄▉▌ ▄▋▋▉▄▋ ▌▆▆ ▊▆▊▊▆▊ ▆▆▋▍▌▇█
▊█▆▄▆▅▌▌▆█ "../▇▍▌▉/▉█▌▇▊▊▇▊" ▆▋▅▇▇▅▆▌() ▄▊█▊▅ ▆▇▄ █▋▇██▌▆ ▊▇ ▄▊▌▌▉ ▆▋▄▍ ▅█▌▌▋▋▊▇▇/▋▉▆▇▆▄▌▌▍/ ▆▌▆██▉ ▄▆ ▉█▍██▊▉
▅▅▌▅▊▍ ▊▌▄█▉▅▅▋█ /▋▄▋ ▇█▆▊▊▄/ ▇▌▉▅ ▅▇▌▆▍▊▅ ▄▆ ▋▆▍▊▄▆/▄▍▇▌▉▄▋▍
▋▅▅▇▉ ▉▌▋▋██.▊▊▊▇▆█▉▇▉▇█▇▌▅█▊▄ ▍▄▍ ▄██▄ ▅▋▇▊█▇▍█▉▅█() ▉█▊▅▇▄
! ▋▆▊▇ ▌ ▇▆▄▍▋▋ ▋█ ▇▅▆▉+▅
!█▅▌▌▅▇ ▍▋▊▊▍▅ █▋▊▍▇▆▌ ▋▆▇▄ ▊▉▉▆▋ ▅▌▆▇ ▌█▊
▆▅▌▄▆▇ .▄▋▉▅▋▆▍▄█
▍▍▇▋▍▅ ▄▆▇▉▅▆ .▊▌▇ ▉▆▄▅█
▋▉▆▉▇▅ ▊▉▉▋▆▆▊▊▌ ▇▍▅▉▉▅ ▍██▄▅█ '▌▆▉█▆▌▊▊█▋▌▇▋█▉'
▊▉▆▍▉▍ ▍▍▊▅▉▉▆▌▄▋█▆.▋▋▆
▄▆▄ ▇▍▍█▊▅▋▌▄▊▆▍▅
▅▊▉▍▆▌▇ $▋▆█▌▇▍▇▅▄▋▆▊ ▆▆▉ ▉▄▉▇▉█▋▉▉▉▅▉▇▊▅▌
▄▅▍▇▅█▄▄ ▊▋▊▌ ▇█▊-▊▍
▊▄▉▇▍ $▇▍_▍▋▍▇▆█_▄█▌ ▌▆ █_▆▌█▅▍█▊▋▌▍▅▅ (▌█▊▊▊▊█▄▌ ▄▇▇▉▋▌▆▋)
▅▍▉▅▅ $█▄▆▍▊▍▇▉▄▄▊▌█▋▋▇▌▅▇▅▊▆▉ ▄▉ ▅▉▇▍/▊▍▊▍▊ ▄▉▇▊▄▉
▋▆▍▆▋▋▆▄ █▇▆▋▅▍ ▉▅▉▅▇ █▇▍ ▉█▅▍▌▋▋▆▍▆▅▌█
█▆▆▇▌ $▍▉▌▉█▅▉▍▅▌▄▅▇▉▆▋ ▊▉▅▋▌▉▇▆▇ ▄▊ ▇▉▅▍▇▌█▉▌▄▍▍▍█▌▉ ▍▅▋▌▉▉
▊▋▊▄▊▄ █▅▊▆ █▉▅█▄▌▋▇▌ ▄█▊▊▊▅▆ ▍▍█ ▄▊▅▄▋▌
▇▆▆▅█▅▊█ ▋██▇ ▇▉▄-██
▍▉▅ ▄▅▄▌█▄█ ▋▉▉▆██ ▊▋▉█▅█ ▍▋▆ ▌_▅▋▍▉▇█▊▅▆▉▊
▌▆▆▇ ▋▇▊▌ ▍▅ ▆▍▌▋▌█▍
▆█▉▇▋ ▆▍▅█_█▅▇▍█▄_▍▌▌█_▇▅▇▅▇, ▍▇▊▍▋▄▌▉ ▍▊ ▍
▋▍▆▄▄ ▇ ▅▆▌ █▉▍▋ ▅▄▄▌▇▅▌▌▇▆ ██▉▍██▊ ▊▇ ▆█▇▄▉▌█▍▄ ▄▆ ▌▇▇ ▌▋▋▍ ▍▅ ▌▌▄
▇▊▌▉█▇▊ "▌▆▌▅▋▆.▋▍▉" ▄▍ ▅▋▋▄█▄▅ ▊▆▋▉▊███
█▍▇▋ ▇▍▊▇.▆▄▍▅▊▊ ▍▋▇▍▅▋ ▄▆▇▆▋▇▋ ▅▍▆▉█▊ ▆▌▌ ▊▋▋▍██▉ ▍▉ ▍▉▄ ▆▍▅▋▇
▋▇▆▉ ▅▄▍▆▉▇▍▉ ▉█▇▋▅▅ ▊▆▅ ▇▉▊▇▋▋▋ ▊▍▄▅▌
▄▍▍▊▆ █▋▋▋▍() ▅▉█▍█▆▇, ▄▋▉ █▅█▋▉▆ █▆▅▉▉▆▌▊█ ▉█▅▌▊ (▌██▇█▅▍▋▇ ▉▇▌▆▊▇▍)
▉▅▄▄▄ █▉▅▇▌▋▋ (▉▍▋▅_▆▅▊_▄▋▄▇▇▆) ▋▍▉▆ ▋▄▆▇ █▍▇▄▌▊ ▇▍▆▄
▉▇▅▅▇ $▌▆▉▅▍ ▇▆█ $▋▊▋▇▉▍▍▉▌▉█▅▍█▄▇ █▇▄█▄▌▍ ▅▉▊ ▋▍▅▌▆▄▆█▉▇▄▆▌▍▇█▊▌
$▋▄▇▇▆▅▊▊▆▌█▌▋▊▋▍▅▍█▍▆█ ▍█▌▊▇▆█▅
!▄▊▅ ▅▇ ▉▆█ ▋▍▆▊▋▇ ▄▊▊█ ▉▌▋
█▄▋ ▊▇▄▌█▉▌█ ▅_▄▋▌▋▉▆▅▋▋▅█▋▊▊ ▉█▅▍▌ ▊▊▇▊ ▉█:▉▄
▉▇▍▅▄▌▉▊▉▅ ▍▅▆█▅ ▍▆_▉▍▄▊▉█▇▊_▄▌▉▋▅▆▆▄▅▊▇▌ ▍▇▍ ▄▄_▍▆▆▌▊▆██_▇▄█▉█▍▌▉▉▄▄▄ ▍█▍▋▄▅ ▋▌▅▇▆▄▍▊
▉▆▅ ▌ █▉▄▆▌ ▆▋▉▊▊█ ▆█▇▌▄▄ ▉▆█▋ ██▊▆▄▌▇▉▌ █▊█▊▊█ ▍▊▊▋▍▉
█▅▇▌▌▌ ▅▌▉▄▍ ▊▅▍ ▅█▄▋▇▇▍ ▌▆▌▋▋▊ █▅▇▌▉▉▅ ▄▆ ▇▇▅▍▆▋▆▇▋ (▌▉▊▆█▊▌▇▉ ▉▉▍█▄▄▆▋▋▆▅▇)
▄▍▌▍▅▊ "▊█▅ ▆ ▊▌▄▍▆ ▍▆▋▋▄▆ ▍▊▉▇▌▇ ▄▋█▄ ▍▆▇▋▉▌▇▆▄ ▅▌▇▇▌▅ ▇▅▌▆█▍"
▉▄▅▄▇▇▉ $▇▇▊▋▊▆▊▉▊▅▋▅▍█▋▌ ▇▊ ▇ ▊▆ █▅▆▉▄ ▄█▅▆▊▆ █▋▍▋ ▉▅▊▄▆▉▋▍ ▄▄▉▉▌▅
▋█▄▋▇ ▍▅█▆▊▅▅▇█▉█▋ ▅▉▍ ▇▆▍▆ ▇▊▋▆▅██▉▊ ▍▉ ▅▆▋█ ▍▉▅▌▍▌▄▅▆█▉▇ █▍▌ ▌█▉▋▇▊ ▅▍▆
▋▆▊▉ ▇▌ ▇ ▆▄▋▉█▆▇▍▇▇ ██▌ ▉▅▄ ▉▌ ▅▄▊ █▇▋▌▊▌▄▋▆█ ▌▇▄▇ ▇▊▇█▊ ▅▊ █▍▅▋▄▋▊▆▄▊▆▌.
▋▌▊▄▋▋ ▇▆▆▅▌▊ ▄▋▆▌ ▇▆ █▉ ▍▄▍▇ ▉▄▉/▅██▅.▌▊▉
▇▉ ▊▊▊ ▊▆▌ █▇ ▄▉▊▇ ▉▌▌▌▆ ▋▍▊▌▆█ ▊▅ ▆▌▋▍▄▄▉
▇▊▅▋▉ ▋▆▅▊ ▊▆▄█▆▉▊▉
* ▇▉▍▉▊ ▋█▅▍▉ ▍▍ ▊█▄ █▅▄▌▊ ▅▆ ██▌▄▅▍█▆▍▊▆▅ (▉█▅▍▊▍▋▉▉ ▆▆▅▍▆▆▉▇▅▋▍█)
* ▄▅ █▋▊ ▉█▋ ▋▉▇▋▉.▌▉▇▅▇▌▍▊▊ ▆▆ ▊▅▍▋.▌▍▋▍▆▋▉▇▊▆▄█▇▋▌ ▊▍ ▇ █▇▊▅▅▋▌ ▄▌▇▍▆▅▉▉ (▊▍▋▋▇▉▋▆▆ ▊▍▇█▉▌▋▉▆▆▊▉)
▅▊▋▍▄ ▆▍▅▇█▅.▉▌▊▌▅▌▉▌▊▄██▆███▍
▉▇▍▌ ▌▄ ▉▆▍▌▇ ▇▌ ▅▌▆▌▌▉▍▄▊▊ ▋█▄█▊▆▉▉▊ ▋▍▉▍█▆.▊▌▅▊/▅▄▆▉▋▍▉▆█▊▌▉▍▍▋▆▇ ▋▉▌ ▄█▆▋▉▌ ▉▌ ▋▉▅▋▋█ █▉█▍▇█▅▍▄▍▋ ▆▄ ▊▆ ▆▍▍▆▆ ▉▋▋▉▍▌█▊█.
▍█▄▋█ ▉▅▋█ █▄▋▄▇▇▍▇ ▌▌▉▉▊▆▉▉ ▌▊▌▍▍█▄█▉▅█▊ █▉▅▅ ▉█:█▅
* ▉▉██▉▊▄▉ ▄▍▆▆▉ ▆▊▌▇
* ▋█▄▄▆█▅▌ ▆▌▆▋█ ▄▅▋█▍▆▆▇█▇█
* ▉▇▊▍▆▅▆▍ ▆▋▋▄█▅ ▇▄▇▉▆ ▋▌ ▋▊▍▅▉▅
* ▇▇▊▍▇▄▉▉ ▌▌▆▊ ▅▉▆█▋▆▅ ▆▇▊▆▌▋▅▉▊
▋▋▊▋ ▊▄▍▊▊▋█▍ ▌▉█▅▄▍▅▅▉ & ▇▍▊▍▆▌▋
▅▋▆ ▅▉▍▌▅▆█▍▄▊▊▌:
* ▍▌▆█▋▅ ▄▌▌▄▇▄
* ▇▌▄▋█▆ ▆█▍▉▇█
* ▌▋▇▍▊▍ ▄▉▌▉▍▌▋▌▄ ▉▄▍▇▄▅
* ▍█▆ ▅▊▉▌█▅ ▍▇ █▋▉▍▌▅▅ ▍▄▌▅▌▌
* ▅▍▉ ▅▊█▍▆▆ ▇▍▇▄▋▍▇▆ ▄▋ ▉▊▇▄▇
* ▅▊▍▋▇▄▆▋ ▉█▄ ▊▄▊▋ ▋▍▄▅█▉▊ ▌▇▆▊▋
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▇▌▍▄▆ ▅▍▊▇▌▍ '▋█▇▅' █▌▋▊ ▉▅▇▇▋▍▋▆▅▆
Added Weapon.Set/GetDeploySpeed to all weapons
Added prop_sphere to FGD and added 'radius' keyvalue
removeid checks first argument for entire SteamID too
Probably fixed a (linux only?) srcds crash with debugoverlay library
Hackaround for static prop support for util.DecalEx
Added 6 new inputs to all entities
* SetLocalOrigin
* SetLocalAngles
* DisableDraw
* EnableDraw
* DisableReceivingFlashlight
* EnableReceivingFlashlight
Also
* Disable flashlight keyvalue
* EF_NOFLASHLIGHT Lua enum
Add input/output description to Entity Properties window
https://files.facepunch.com/rubat/1b2011b1/4KdxnzGL4u.png
ScreenSpace particles adjustments
Set 'connect' Rich Presence string when joining a server
Fix some NPCs that create entities crashing when at the entity limit
Sandbox tool & constraint library improvements when at entity limit
Added filter_activator_context and filter_activator_model
Added new inputs/outputs to func_tracktrain
New inputs:
* SetMaxSpeed
* MoveToPathNode
* TeleportToPathNode
* LockOrientation
* UnlockOrientation
Outputs:
* OnArrivedAtDestinationNode
Added more particle operators
* Remap Particle Count to Scalar init
* Remap Direction to CP to Vector op
Fix DME Model picker not really working
Build dmxconvert
Fixed missing material warning in particle editor
Added a few more particle attributes
* screen space effect
* normal
* Visibility input dot
* Visibility input distance
Added "ender models" particle renderer
unfuck C_EnvProjectedTexture header
Added some Position particle initializers from CS:GO
* Position Along Ring
* Position Along Epitrochoid
* Position Modify Place On Ground
* Position From Chaotic Attractor
More particle operators & changes
New initializers:
* Scalar Random
* Vector Random
* Vector Component Random
* Set Hitbox to Closest Hitbox
* Set Hitbox Position on Model
* Velocity Set from Control Point
"hitbox" and "hitbox set" parameters added to:
* Position on Model Random (initializer) - also `hitbox scale` is now `model hitbox scale`
* Movement Lock to Bone (operator)
* Cull relative to model (operator)
Added render.RenderFlashlights
This is aimed at completely replacing render.Push/PopFlashlightMode and allows to render flashlights on an IMesh correctly.
Do not try to sign local builds on windows
Merge pull requests
* Added flags of the world to DIconBrowser (Community Contribution)
* Do not set PANEL.ClassName in vgui.CreateFromTable to a missing variable (Community Contribution)
Revert "Fix a small visual glitch with DListView column layout"