1,139 Commits over 853 Days - 0.06cph!
merge shader changes
Fix shader compile related script
Update .gitignore
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Limit singleplayer Lua file discovery to what AddCSLuaFile was called for
This is a regression fix for no Lua clientside file limit in singleplayer.
Remove unused code to do with lua/send.txt
Revert "Fix a small visual glitch with DListView column layout"
Default $PhongAlbedoBoost to 1 to avoid issues with existing assets
Fix a small visual glitch with DListView column layout
Better names for Texture shader options in spawnmenu (Community Contribution)
Try applying m_FrameSnapshots mutex from CS:GO
Supposedly fixes sv_parallel_sendsnapshot and sv_parallel_packentities random crashing
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DGrid Clear() support, and ignore invisible items (Community Contrib)
Match changes (GMOD_DLL_EXPORT) from gmod module base
Added $phong and $envmaplightscale support for lightmappedgeneric
$envmaplightscaleminmax included
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Sign & Notarize MacOS x86-64 builds
Make file.Exists return correct values for folders in Lua paths
More validity checks for Sandbox tools
Added gmod_delete_temp_files, defaults to 1
Fixed a bug with WorkshopDL causing it sometimes to not work at all
Prevent "skill0.cfg" is missing warnings
Use correct vertex shader for g_screenspace
Sign dlls on windows
Static Prop lightmaps loading and render
backport from x86-64
Increase thread count for shadercompile
Added $PHONGALBEDOBOOST parameter to vertexlitgeneric shader
Restore $envmapsphere for vertexlitgeneric
backport from x86-64
Added $pp_colour_inv to g_colourmodify (spawnmenu included)
Added $phongdisablehalflambert to skin/phong shader
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Delete materials /and sounds/ temp folders on launch/shutdown
Added engine.AbsoluteFrameTime and made FrameNumber() shared
Workaround for Material() loading from data folder not always working
Workaround "../data/whatever" Material() paths not working on linux when garrysmod/materials/ folder is missing
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Refresh menu subscribed lists if they are open when subs change
Spawnmenu search handle errors on invalid output from addons
Restore sorting of Lua files by name
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Remove redundant code from workshopDL
Update TTT
Add controller cfgs
So that they are not ran from mounted games
util.GetModelMeshes now accept "00000" format bodygroups
Batch WorkshopDL queries to 50 addons at a time
Should help with Steam seemingly rate limiting us.
Also reduced number of redundant warnings on failure, added a message when workshop addons are skipped due to cl_downloadfilter mapsonly, instead of spamming about missing files
Reduce build fragment/artifact sizes
Added surface.Get*
* TextPos
Update build scripts
Delete CleanSpawnIcons.bat
backport memory crash fix from x86-64 for vpk/shadercompile
backport gmpublish_linux fix
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