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316 Commits over 519 Days - 0.03cph!

1 Year Ago
▊▉▊▍▄▉▆▇▅ █▉ .▊▅▍ ▌▋▉▄▌▄▉█▍ * ▊▄▍█▄ ▋▅▆▉_▇▆▄▉▄▌/ ▆▄▉▇▌▆▄▆▌▇█ ▇▄ ▅▇▌▉/ ▆▉▄▍▄▄ ▅▉▍▅ ▄▇▌ ▌▇▋ ▊▋▋▉▅▊▋▉▋▅ ▅▊█▅▅▆█▊▌▍ * ▄▍▆▄█ ▌▌▄▍▍▄█▅▉/▇█▉▇█▉▌█▆▍▍█▄▋▄/*.▌▌▅ ▄▇▋▋ █▋▄▇▋▊▊ * ▋▅▊█ ▍▌▋▋▄▆ .▆▅▉ ▋▇▄▍▋ * ▅▄▅▄▌ ▇▋▌ ▉▍▋▆ ▅▌ ▅▋█▌▇ ▄▅▍▆ ▄▌▍ ▌▆▅ ▄▅▊▅▉ ▉▊█ ▊▆▆▊▅▆▌▍▋ ▄▇ ▍▌▆ ▉▋▍ ▊▅ ▋▄▆ ▌▉▉▊▉▋▄ ▅▊▆▉▆▋ ▉▄ ▇▄▋█ ▄▄▌ ▉▆▇▋ ▊▌▅▍█▌█ * ██▋▅█ ▊▄▍ ▊█▅█▉▉▍ ▋▊▉█▇, ▄▆▍ ▄▇▇▋▅ ▅▄▋▌▊ ▌▇ ▅▇▆ ▉▄▇ ▅█ ██▌ ▋▆▊▅▉▇ * ▍█▇▅█ -▊▋▅▌▍ ▋▉ ▋▆▋▊▆▌▇█ ▄█▍▌▌▉ ▊▉▉▉█▄██ ▍▅█▅▋ ▊██▅ █▇▌▊▅▄▅ ▄▌▋▅▆ █▉▉▇▌▄▆▉ ▇█▋ `▅▇▇▉▅_` ▄▅▋▍ ▉▇██.▍▍█ -█▇█▊▆ ▇▅▉ ▊▍▋▍▉▆▌▋▄▊ ▋▆ ▌▉▄▍ !▊▄▅ ▋▄▄▄▇ ▌▊▋▅▍▋█ ▋▆▋▌▅ ▇▆▅▋▋▉█▌▆▊▊▍ ▇█ ▍▅▆██▊_▍▇▄▍█▊.▌▆▅ ▍▄▄▊▌▊ █▍▇▍▉▉ ▅▅▆▄ ▋▌█▋▇█ ▌▇▆▆ ▍▅▅▆▄▋▅ ▋▇▊ ▉▆▉▌▉▆▌ █▌▄ ▋▆▌ ▍▊ ▌█▉▌█▆▊ █▉ ▊▆▋ ▄▍▋██▌ ▊█ █▆▉▆ ▄▉▇█ ▆▉▋▇ ▆▉▅▇▊▌▌ ▇▌▌ ▄▆▆▉▌█▅.▉▆█▆█▅▉▌▆, ▋▌▌▅▆▄▌, ▍██▋█▌▊▍▆▉▊▆ ▇▄ ▉▋ ▍▇▊▇▇▅▌▇▉ █▇▅▍ ▉▋ ▊▄▇▆▄▇▊▊▋ ▊ █▍▌▉▇▉▅▆▅ ▍▌▉▊█▌▊▄▅▄█▉. ▄▋▌▍▆▍ ▌██▆ ▊▌▊▍▅▍▌▆ * ▌▅▌ ▌▉▍▅/▇▌██.▆▉▊▆▅▇▆▄▊▄▉▇▌▊▋▅▊ * ▄▉▊▊▆▍▅ ▇▊▆▅▍▌ __▍▅▇▍▆ ▋▄▊▉▊ ▌▌ ▆▅▇▋▄▅ ▌▌█ ▆▇▋▋▍▉ ▉▍█▅▄▅▋▅█▄ ▌█▄ ▅▄█▍▌▋.▄▋▌▉▊▄▇ ▄█▊ ▋▊▅▆▅█▊▄█ ▋▋█▄ ▌▋▅:▋▌▊▇▋▇▍▍ ▍▌▋█▌▄▋ ▄▇█:▋▇▊▅▍▊▇█ █▄ ▄▊▋ ▍▋█▆▉█ ▄▍▇ ▋▅▇▇ ▊▆▆█▄▋ ▄▉▅▇█▉▌▄, ▄▇▍ ▌▍▇▄ ▋▊ ▇▌▆▊▇ ▉▇▊▉▌▉▄▅ ▆▄▍▇▉▅▌█▄▊ ▊█▄▉█▌▆ ▄▆ ▌▉▌ ▉ ▌▄▋▄ ▌▊▍▋▇▄ ▌▅▌▍▊▋▌ ▍▆ ▇▅▉.
1 Year Ago
Simplified & fixed FOV calculations for world clicker panels Call GM:EntityRemoved for full update removes, but with an extra arg EmitSound precaches the sound when ran in multiplayer serverside Added NPC:Set/GetViewOffset
1 Year Ago
Disable connection sharing for now
1 Year Ago
Added 6th optional argument to util.ScreenShake - AirShake defaults to false Added SENT_AI:OnTaskFailed and others Added NPC:GetIdealYaw, NPC:GetArrivalDirection, NPC:SetUnforgettable Added CNavArea:MarkAsDamaging, CNavArea.IsDamaging Experimental: input.GetCursorPos returns 0,0 when cursor is not visible This matches behavior of gui.MousePos() Added .dem and .vcd to file.Write whitelist Rework and deduplicate Lua enums Added COND.* enums Added render.ComputePixelDiameterOfSphere SourceTV players are considered bots for player library Fix npc_rocket_turret spawn position Merged Pull Requests * Improvements to DComboBox * Improvements to MatSelect Minor adjustments Fixed Player:SprintEnable not working Also made Player:SprintEnable accept a bool optionally, and added Player.IsWalking minor changes Undo changes to input.GetCursorPos Causes issues with spawnicon editor, and probably other addons too. Delete serverplugin_empty.dll Fixed crashes when accessing out of bounds flex controllers This fixes crashes when rendering spawnicons of models that have more than 96 flex controllers. Probably fixes other cases as well. Enable connection reusage for HTTP Speeds up subsequent requests render.Push/PopRenderTarget overflow/underflow safeguards Also made certain render.Push* function overflowing not crash the game outright Adjust "Failed to find any models for this addon" error Mention what might be causing the issue Added OnPlayerLand/OnPlayerJump hooks Arguments are `Player, number`, where the number is the velocity/impulse of the landing/jump Should these 2 hooks be combined into 1? Remove OnPlayerLand hook (OnPlayerHitGround exists) Fixed a regression with spawnmenu "no models" message Safeguards against malformed .gma files New VertexLitGeneric parameters `$AllowDiffuseModulation` and `$NoTint` - both allow disabling color tint per material Vector:Mul() now supports VMatrix Make sure SourceTV bot is treated as bot in game code Fixes garrysmod-issues/issues/5575 Added navmesh.CreateNavLadder Arguments are: Vec top, Vec bottom, float width, Vec2D dir, float maxHeightAboveTopArea = 0 Weapon:GetTracerOrigin is now called for 3rd person view as well LuaMesh.BuildFromTriangles allows modifying the mesh This is only permitted when the vertex count matches between existing mesh, and the new mesh. EntityEmitSound blocks CSceneEntity close captions Added OnCloseCaptionEmit hook Arguments are: string soundScript number duration bool fromPlayer string fullText - can be nil if token is not registered Added gui.AddCaption( text, duration, fromPlayer ) More killicon aliases for physics kills New Portal NPCs can be duplicated sound.Play better optional argument handling New default crosshair + options Options > Multiplayer > Crosshair Customization Make 2nd arg actually set the sound position of Global.EmitSound Also default the 3rd parameter (entityID) to 0. Remove unintended console message from crosshair panel Bump gui.OpenURL limit to 2000 Added new optional argument to render.ClearDepth bool stencil - also clear stencil buffer, defaults to true for backwards compatibility Do not call GM:EntityRemoved and ENT:OnRemove during full updates garrysmod-issues/issues/4675 Allow GM:OnPhysgunFreeze to be ran on non vphysics entities The 2nd argument ( physobj ) will be NULL world clicker panels FOV adjustment Now uses view setup FOV, not Player:GetFOV, affects gui.ScreenToVector as well Fix branch specific compile error
1 Year Ago
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1 Year Ago
Fix networking of low bit small floats garrysmod-issues/issues/5552
1 Year Ago
Add fallback sounds for EP2 vortigaunt attacks
1 Year Ago
Port some thread pool changes from csgo, should fix linux srcds not having them Remove unintended debug print
1 Year Ago
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1 Year Ago
▆▆█▍▄▉.▄▉▋▇█▉█▉▄▊ ▊▇▉ ▆▇▆█▊▇▉ "▇▉█▋▌▊" █▊█▊▆▌ ▅▋▉▇█▋▌█ ▉▉ ▆ (▋▌▆▇_▄▅▄▌), ▋▉▉▅▉ ▅▄▉▋▄▌ ▅▇▇▋▆ ▋▋▄▋ ▋ ▋▍ ▍ ▌▆▋▍▉ ▆███▌▉▆▊:▉▍▆█▅▅▇▋▇( ▍▇▄ ) ▄▉▇▅▆▄:▍▊▉▇▇█▅▍█▊▇▋█▌█▉▅▋ ▋▇ ▊▊▉ ▆█▇█▍█ ▋▄▆▅▌▉▊▅ ▆▉▌▆▅▊ ▋▇▊██▉▉ █▉█ ▌█▇_▄▆▌▄* ▄▆▉▋▉▄▉▊▇▌█▍ !▅▍▄█▄ ▋▍▌▍▍ ▇▍▇
1 Year Ago
Delete some unused panel types from the build process Also restored nav_generate progress dialog Match behavior of SteamID functions for bots clientside to server Error no halt when player.CreateNextBot would crash This happens when trying to run the function too early. Make Player:SteamID64 and Player:AccountID never return no value AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now Merge Pull Requests * Dark mode for loading screen depending on system theme for x64 * Added DHScrollBar * Added more NPCs categorized as hostile and friendly towards players * Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64' Add DHScrollBar to vgui_base.lua Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty Make Entity.InitializeAsClientEntity do nothing and error no halt when used I don't think anyone uses it anyway, as it is very crash prone. Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere Clamp physics forces phys_torque applies Add "Color Lit Per Particle" particle initializer, update "Color Random" new fields for "Color Random" - tint blend mode, light amplification amount, output field game.IsDedicated is now shared steamworks.GetList days parameter is functional again For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending". Apply a hack to render.RenderView to render using VIEW_MONITOR Instead of VIEW_MAIN Update TTT Entity.IsMarkedForDeletion checks Entity.Remove queue Update .gitignore Merge pull requests * Added SANDBOX:ContextMenuShowTool hook * Added Global.ScreenScaleH( height ) * Added table, num = table.Pack( ... ) * Added table = table.Flip( table ) Duplicator saves and restores sub materials by default Merged Pull Requests Added math.CubicBezier Added math.QuadraticBezier Minor code adjustments to toolgun, no functional change Add missing TF2 map icons Fix CreateParticleSystemNoEntity crashing when particle are removed Change "Bad map" disconnect message to something more useful
1 Year Ago
Update .gitignore Remove limits when reading SteamHTTP response headers Also supply non lowercase headers for those few that worked before
1 Year Ago
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Change language.Add error checking to be non halting too many addons use it incorrectly
1 Year Ago
Move changes to Panel.PaintManual to an optional argument The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds Move OnRequestFullUpdate warning to developer 1 restore functionality of dtwarning convar, defaults to 1 now
1 Year Ago
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1 Year Ago
▋▅▌ ▋█▍▍▍▌▍_▄▊█▄ ▉▋█▌▋▆▆▆▉▊▊ ▉▆▋ ▉▊▊▋█▊▋█▅ ▄▄▅▄█▋ ▉▇▆▉▅▄▌▍▆ ▊▄▋█▉▅▅▍.▊▆▇▅▇▆▅▌▇ ▅▉█▋▊▅▋ * ▉▄▇▇▍▅▊▊ ▋█▄█▌ ▆▌ ▍▍▅█ ▌▄▉▅▄, ▄▋▋▍ ▇▉█▄ * ▍▍ ▍█▌▋▄ ▉▉ ▋█▍, ▆▋▍▅▆▊█▊ ▅▆▋ ▍▌▆▇▅▇, ▋▇▅▍▄█▍ ▇█ ▄▅▄▍▆▇▅▆▌▆ ▋▊ ▊▊▄▋▌ ▊▆▍▉▉█ ▌▅▌█ ▆▍▅▆▄▌▌▉.▇▉▆ ▄▇▌▊-█▄█▋▅ ▊▄ ▆▅▌▊█▌▉ ▋▆▋█▍ ▌▇▊▍▋▌▋ ▅▋ ▅▉▊▌▄▍▅▇ █▇▋▋ ▅▋▍█▇ ▇▄▄▉ ▇█▊█▍▇▋▄▊▍▇█ ▇▅▉▆▌▇▍█▇ * ▌▇▊▅.▋▉▋▉▇█▋▅▅▋▄▍▇▄▊▇▇▋█▇▇▌ * ▊▇▆▉.▍▅▊▅▉▅▍▇▆▋▄▉▇█▉▇▅▇█▆█▆▆▄▄▄ * ▍▆▌▌.▍▇▇▋█▊▉▄▆▍▄▍▌▍▆▌▇▍▌▍▊▇▌ * ▍▄▊▌.▉▅█▅▊▉▇▋▋▅▊▄ * ▍▌▅▄.▉▆██▇▌▆▋▍█▌▆▊ * █▇▊▋.▌▍▌▌▌▇██▅▉▊▋▍▌▄▉▆▇▋▊▆█▋▍ * ▋▆▆▊.▅▄▇▌▍▆▅▌▆▅▋▌▄▍▅▇▉▍▄▊ - ▋▊▇▄ ▉▄▉▇▆▍▅▊ ▅▋ ▇▅▅ ▌▌▊▋▆▆▅▊ ▌▉▆▇▇▇ ▋▅▊▌.█▊▆▆▍▋▌▊▇▄▄▋ ▆▊ ▄▅▋▅▇▍:▉█▆▇▋█▆▄▌▉▇ ██▌▍█▍ ▉▌▍▌▉ ▌ ▅▉▄▇▊ ▆▆▉ ▊▌ ▊▇▍ █▌▉ ██▌▋ ▋▊▊▆▇▊▊▅▅ ▆▇▄ ▍▉ ▅▌▊▄▊▋▊ ▄▋▊▋▉▍ ▍▄▄▇ ▉▄▌▅█▍▌▍ ▍▊▄▇▇█▊ ▇█▇▄ ▌█▋▄▄ ▋▌▄█▌▋▊ ▅▅▍▋ ▍▅█▊▌.▌▅▊▅▉▊█ ▅▅▆▉▊▄▅▍ ▋▍▌█ ▊▌ ▇▅▆ ▍▍▆█▊ ▊▆▄▋▅.▄▆▅▍█▅█▍▇▉▅ ▄▄▍ ▍▄▍ ▇▍▍▍▉▍ ▇▆▊▇▍█ █▍▉▌▌▅ ▊▊▄▇ ▇▅▍ ▍▉▄▌▌▇ ▉▊▊▍▄.▋▆▉▇▋▋▌▋▉█▍ ▊▊▆▆ ▌▆▇ ▍▍▊▌ ▍▉ ▇▇▇▌▍█▋ ▋▄█▅▊▉ ▇▌ ▆▉▉ ▊▉▄▍▇▊▉▉ ▆▇▋ ▍▇▍▆▍▍█▇▄ ▋▄▋▅▉ ▆▄▊▆▌ █▊█▅▆ █▉█▍▋ ▆ █▅█▄▄ ▅▆ ▇▊██▍▉▋▉ !▋▌▇ ▅▉▍ ▇▇ ▌▄█▆▊▋██ ▉▊▋▇▌▇▅▉ ▅▌▆▊ █▄▋▍▇▊▋ ▊▄▋▅▇'▅ ▌▉▍▉▌ ▉▊ ▅▍▍▆▋ █▋█▊▌▄▊▊ ▋▌ ▌▇▉ ▌▄▄▋█▋▉█, ▅▄ ▋▆▍▆▇ ▊█▉▄▉▆▍▍ ▆▍▆▊ █++▊█, ▍▊▊ ▄▄█▉ ▇█▅▋▆▆ ▊▊█▌ ▌▇▄▆▇▌▌ ▆▌▅▋▌▅ ! ▅▄▌ ▋▅▄ ▊▍ ▅ ▌▄▄ ▄▌▋▍ ▋▆▊▉▇▋▅▊ ▅▉▌▋▋▅ .▇▌▉▇▄▊██▉ ▉▌▍▋█▍ ▆▇▍▄▇ ▅▌▅ ▇▌▇▌▆▊ ▉▆▌▅▍ █▆▉▋▌▄█▇▋ ▄▊▇▄▋ ▊▍▆ ▍ ▋█▄▉▊ ▆█▊▌ ▆▋▄▇▄▌▋ ▍▊▊▉▅▍▌▋ ▅▄▊ ▉▇▅▉▋ ▆▆▄▋ !▌▍▉▆▆ ▅▆▆▉ ▊▋▊▉▇▋▍ ▆▊▋▋▉▆█▊▉▍▇▊ ▊▄▋▄▍ "▅▌▄▅█" ▆▄▋▉▆█ ▆▄ ▍▍█ ▉█▊▉▇▅▊ █▌▊▇▋ ▉▉█▍▋▋▇ █▊▌ ▌▇▋▄▍ ▄▄█▉ ▍▇▆▄▊▄▉▉ * ▍▆▉▆▋ ▍▆▅▍▌█ ▉▇▊▉▋▋ ▊▆▋▆ ▅▊█ █▅▇▇▇▉▋▌ * ▆▅█▆▅ ▉▄█▉▍▍▅▉▍ ▆▇▌ █▇▍▌▋▇▌▊ * ▅▋▊▉▌▋█▄ ▉▇▅▅▆.▊▅▉▌▆▇▅ (█▌▉▌▄█▌▅▌▄) █▋▊▉ ▍▌█▌▊.▅▉▄▄▉▄ * ▅▉▌▅█ ▄▉▍▊▅▆▅▋█▇.▍▇▆▉▌█▉▋ * ▊▇▅▍▊ ▆▊▇▌▍▌▌▍▄ * ▄▇▄▍▌ ▍█▋▊.▋▇▆▆▅▌▉▋
1 Year Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities
1 Year Ago
Rollback EffectData:SetHitBox change
1 Year Ago
Run DNS resolution in a thread Added VMatrix.__unm (negate operator) Disable HTTP DNS lookups for now
1 Year Ago
Fix compile errors
1 Year Ago
Update .gitignore Disable C4005, error on C4840 Fixed some warnings Prevent display of concommands in gamemode settings Do not run OnRequestFullUpdate outside of main thread Defer gamemode loading until all other components are loaded Do not use obsolete API for DNS resolution Fixed an oopsie with srcds gamemode loading Increase EffectData:SetHitBox net limit to match the particle name limit
1 Year Ago
Fix resolved IP address checks to not trip on non local IPs
1 Year Ago
Limit cubemap hack to 64x64 cubemaps
1 Year Ago
Make ents.GetMapCreatedEntity shared Don't be an idiot and make it shared properly FIx skill configs not applying in time for singleplayer Pull Requests (Community Contributions) * TTT: make Poltergeist weapon range easier to override * TTT: fix notification sound cue and make it toggleable * DListView ignores invisible lines Fix metropolice crashing when its target is removed during a burst Steam Voice Settings opens Steam Settings in overlay Recent steam update removed the old voicesettings option Apply seamless cubemap hack from VDC studiomdl.exe larger vtx buffer and safeguards against overflow crashing Fix a super weird issue affecting rendering poster support for cl_leveloverview Fix up ToS/Privacy Policy links Added voice_recordtofile to blocked concommand list DNS lookup Global.HTTP URLs before sending them to Steam
1 Year Ago
Fixed a crash due to DMX unserializer Fix DMX parser breaking when failing to read external references, resulting in a crash
1 Year Ago
Case insensitive search for singleplayer files static prop support for disableflashlight Hopefully fixed addons breaking properties system clientside Fixed a server crash when maxplayers is in server.cfg and the cmdline Make Combine Gunship aim at player's center so it can actually hit players Fix Combine APC bullet tracer coming from the wrong attachment Fix combine APC rockets going over player's head with certain hold types Added entity translation for npc_apcdriver Fix my oopsie
1 Year Ago
Potential crash fix to do with rendering static props Apply lame fix for weird static prop crashing
1 Year Ago
▄▇▉▍▄ ▉ ▋▇▄▉▊▊▅█▄ ▆▇▇▋▄ ▇▊▍▄ ▇▋▇█▇▊▋▊▆ ▅▊▍▉▆▍ ▆▍▍█_█▋▊▍▊▌ ▇▍▇-▄▆▇▇█▉ ▉▆ ▆▇▄▇▋▍ ▇▍ ▌▅ ▋▄▇▉▅█▅ (█▆▊▌▋▊ ▄▊█▉▄▋) ▆█▍▋▋▍▉▍ ▅▋▋▇▄▋▋ ▉▍▄▉▄▍▆ ▍▇▌██▋▄ ▊▆█▆▅▊:▋▌▇▉▉▉█▄▋█▇▋▄▌█▋█▄▄▋▍█▊ ▌▆▉▌▍█ "█▇▄▌▄ ▄▋▊█▍█▉▆▆" ▌▉▊█▌ (▉▍▌▇▆▇ ▋▆▅▉▇ ▄▊▉▉ ▇▅▇ ▍▍▌▋▅▄▄▊▆) ▊▆▋▆▊ ▄▄▇ █▉▍▋▉▇▋▉▅▅▌▋▍▊ ▌▋▅▋▉▍▌▋ ▌▆ ▊▄_▄▍█▆▋▄▊▅▄▋▅▉▇▉▄▅▄▍ ▆▌▆▍ ▇▍ ▅▌▉ ▅▉▋▋▋ ▅█▆▋▅▌ █▌▅▌▉▅▊▊▇▍ ▌▊▋▍▄▋ ▌▅▊ █▄▌██▉ ▇▄▇▇▍ ▇▇▄ ▅▉▇▋█▇ ▆▇▉▉ ▉▇▌▄ ▌▊█▉▅ ▅▊▌▉▇▊▆▆▅▆ ▆▇▊▉▊▉▇▋▍█▋ ▇▅▉▇▍ ▅▊▇▅ ▋▍▇▆▅▇▇▍ * ▍▄▅▅▅▄▆ ▅▍▋.▆██▌█/▅▇▋▉▆▆█▉▉▌ ▍▉▇▄ ▇▇ ▇▅█▌ ▍▆ ▉▆ ▄▇▆▄ (▇█▌▊▌█▆▌▇ ▌▅▋█▉▉▇▅▉▍▅▉) * ▇▌▆▄▄▉▌▋ ▉█▍▍▇▅ ▄▍▆▊▌▋▉ ▄▉▄ ▋▇▇▋ ▆▄▉.▇▅▉▄▉▊▊▌▌▇▅, ▋▇▅ ▋ ▅██▇▍ ▌▄▇▍▇▇▅▆ ▊▆▅█▉▌▉ (▌▌▅█▇▊▌▄█ █▆▅▍▍▆▌▆▍▅▊▆) ▋▉▊▆█ ▇▅▊ ▅▊▆▉▊▌ ▇▇▄▍▇▄▄ ▍▉▄▆ ▆▆ █_▇▍▉▇▅▇▅▆█▆ ▍▆ ▊▇▆▋▄▉ ▇▅▍▉ ▆▄▌▉▆▌ ▍▊▍▅▄▋▆▆ ▄▌▇▇▋▄▍▋ ▍▄█▊▊ ▋▄▊▍▅█▋ ▊▉▉▉▄▆▆▋ ▆▌▅ ▌▅▍ ▊▅▆▄█▌▊█ ▄▋▅ ▉▅ ▆▊▆▅▍▆▉▉ ▉▆ ▋▆█▌▅█ ▅▍▉▉▊ ▄▌█ ▍▋▉▅▅ █▌█▉▄▄▅▍▊▅ ▉▊ ▇_▅▌▉▋▍▄█▄▌▋▉▍▉▅▋▌ ▆▆ ▋▇▇▄█▆ ▊▇▋▍ █▉▌▄▍ ▆▍▍▌_▅▋▉▊▅▊▄▌ ▉▉ ▌█▅ █▍▌ ▆▄▄▇▆ ▅▊▆▉▊▆ ▍▉ ▄▆▅.▋▍▄ █▆▋▆█ ██▄▋▍▉_▇▅▌▅ ▋▆ ▍▉▊▄▅▆▅▉▇▅▇ ▉▇▋▊▅▇█▊ ▉▋▉▍▌▄▌▇▍ ▆▅▄█ ▇▍▆ ▅▇▍▇▍▉ ▋▄▇▅▉ █▅ ▍▆▋▇▉▅▉▇▊▌ ▄▇ ▌▅▆▆▄▌▆██ █▋█▅▊▍:▄▉▊▊▉▇▅▄▄█▋ ▍▅█▍▉█▍ ▍▅▇█▌▆▆ ▆▍▊█ █▇▆▌▅█▌ ▍▅ ▉ ▍▊ ▅▅▋▇▍▅. ▄▉▌▇ █▅▉▉▊▊▇█ ▆▇▉▉▊▅█ ▄▍▍▅▉▆█▄ █▆ ▆▄▍▆▅ ▍▅▊▅▌▄▇▊▌▅ ▊▋▆▉▅▊. ! ▉▊▌▍▅▄ █▆▄▄ ▅▄▇▇▉▇▅▄█▇▍▉ ▆█▋▇▅▍▍▉▅█▇ (▊▋▇▅▇▍▍▊) ▇▄▋▌ ▆▆█▉▆▉▆▅ ▋▊▄▇ ▇▅▌▌ ▉▇█▌ ▊▋▊▊▅▆▌▄█▋, ▉█ █▊█'▄ ▊▇▊▄ ▍▇ ▉▍▊▄▋▅▅▅▅▍▉ ▍▅█ ▊▌ ▇▍▋▅ ▊▄ ▅▉▍▋▋▌▅▅▊█ ▍▇▆▋▍▅▉ ▊▍▇▉, ▉▌▉ █ ▍█▋▄ ▋▆▋'▊ ▉▌▅▅ ▍█ ▆▍▄▇▅▄ ▌▆▌▍▅█▄▆▆█▉▋▇ ▇▋█▇▄▍▅ ▅▊ ▋▌▌ ▄▉. ▅▊█▉▆▋▉ ▉▋▉▌▌▆▆▉ █▄▆▇▋ !▊▋▌▉.▍█▍▌▆▉▍▅▄ ▍▍▉▌▍▇ "▍▌▋▄▌ ▉▆▊▍▉▆▊ ▊█▇ ▌█▌▌▉▋▋▊ ▇▅ ▉▊▋ ▇▆▄▉▄ ▍█▍ ▌▋▍▍▋▋▄▆▍" ▌▇▋▋▄▉ ▊▍█▉▆▅ █▌▇ ▍█▇▊.▉▊▉
1 Year Ago
▋▇▇ ▇▌▄▌ ▋▉▌▉▇▅▄ ██▊▅▌▊ !█▇▋ █▆▄▍█▋▆ ▍▋▇▍▅▍
1 Year Ago
▆▄▊▅█ ▅█▆▇█ ▌▉█ ▉▋▌▆ ▉▋▆▇ ▄▉▅▅ █▅▌█ █▉ █▍▍ ▋▍▌▌ ▌▊▊█▇▊▆, ▋█▌ ▌▉▅▄▍ ▄▉▅▉▉ ▍▍▄. ▊▌▍▌ ▇▊▉▋▌▍█▋ * ▄▉▌▋▌ ▌█▄▆▄▌ ▇▉ ▉▌█▊▇ ▇▌▌▊▄▊█ ▋▌▄▌▄▍▉▊▆ (▌█▊█▊▊▉▍▋ ▉▍▉▇▋▌▄▅█▊▉▍) * █▉▆▆▄▍█▅▅_▄▇▊▆▋█:▋▅▊▊▇▌▍█▊▍█▄▆ ▌▍█▍ ▅▇█ ▌▇▅▊▊▄ ▌▉▉▊▌ ▅▄▇▆▍▋▄▆▅█▅ (▊▇▊▌▅▇▆▉▇ ▉▌▇▉█▍▄▍▆▍█▌) ! ▍▅▇ ▄▌▉/▍▊▌▍▆ ▍▋▋▌▍▋▍ ▉▇▍▆▆▆ ▋▌▌▄▋▄ ▍▅▄▆▊▆ ▇▌▆▌ ▆▌█▊▊▇▌▊▄ ▅▅▇ █▄▍▋.▌▄▇ ▄▊▍▍ ▌▍▄▍█▅▊▊▍ ▊▋▄ ▄▋▊▉▇▍▅ ▍▊ ▌▊▋▍▇▌▇▆▉▆▅▆▍▊_▋ ▉█ ▇▉, ██ ▆▊▊▄ ▌▍▅█ ▍▄ ▉▄▇▍▆▇ ▍▅▆▆ ▇▇ █▉▋▅▅ ▍▄▍▊ ▉▉▅▊▍ ▄▍█▍▆▋ ▊▅▊▆▉▋█▆. █▆▇▅▄ ▌ ▆▄▆▋ ▌▆█▍█▍▉▆▆▆ ▆▄▊ ▆▄▊▋▆ ▍▉ ▉▇█▌▉█▆▇▄▋.▋▍▊ ▋▅▍▆▊ ▋▋▋▇█▅▍ "▇▉▄▅█▅ ▍▅▋ ▆█▋▊█ ▍▊ ▅" ▅▉▉▆█▍▅▄▇ ▄▉▅▋▅▍▆▍▅ ▌▅▆ * ▊▊▋▌▌█▋▅▊▆▋▄▊▆▌▊▊▍▉▍ * ▄▄▄▇▍▄▄██▋▇▅ - ▉▍▉▍ ▋█ ▉█▇▌▊▌ -▌, ▅▅▍ ▄▊▆▅▇▅▆ ▉ * ▉▇▌▌█▆▋▍▌▊▉▊▊▍▍▆█▅▉ * ▅▇▆▉▌▌▅█▌█▅▋▇▋ * ▍▇▇▉▊▄▅▅▊▍▆▊█▆▄▋▍ ▋▅▉▄▅▆ ▌▄▄▆▌ ▌█▋▌▅▍ ▋▉ ▉▋▋▄█▄▋: * ▇▇▅█▍▇▅▉█▊▋▊▌▅▉█▊▋▆▆ * ▅▆▇▉█▉▉▅▆▍▄▅▍█▍ * █▌▉▇▉▋▍▇▆▇▇▍█▄▆▅▇▅▋▉▄▍▊ ▍▇▌▍▇ █▉▊▊▇▅▄ ▊▄█▋ ▉▆▍▅▅▅ ▊▄ ▄▍▌ ▋▍▆▍▍▉▆ ▊▍▋▋▉▌▊▋▊▉ ▇▄▊▄▌█ ▅ ▆▅ ▌▉▌▋▋▌▇: * ▊▋▊██▆█ * ▇█▉▍▌▊▄█▇▉▄ * ▊▄▇▋▌█▄▊▋▋▊▋▅▍▌▅ * ▆▍▄▆▅▅▉▆▊▇█▇▉▅▇▅▇▊▅▌▄▌ * ▌▅▇▋█▋▋▊▇▄▍█▋▉▆▇▍▉▉ * ▅▅█▄▋▄▊▇▉██▌▄▅█▄ * ▌▌█▊▋▉▍▄██▄▇▋▌▍▋ * ▊▇▍▊█▅▊▊▌▇▆▆▌▆ * ▍▇▇▉███▌▋▉▆█▉▆▄ - ▆▊▊█▋▆▋ ▅ ▋▊ ▋▆▌▋▇▇▊ * ▆▅▉▋▍▆█▉▆▋▉ - ▇█▍▊▇▊▊ __▋▉▋▅▄▆▆▊▍▋▆__ * ▊▄▇▆▉▆▇▋▆▆▇▅▍██▅▋▆▊ - ▄▌▆▅▊▋▌ -▄ * ▅▆▉▇▆▋▇▊▊▅▅▍▋▆▉▇▇▇▇ - ▌▊▉▄█▇_▆▊▇█▍▋ * ▉▊▅▆█▋▌▄█▉▌▌▄▊▇▍▌▇▍▋ - ▆▇▄█▊▆▅ ▄ ▄▅▄▅▊▇▊▆▊▄▄ ▉▉ ▆▍▆▌▋▄▋▄▇▋▄▉ ▆▉▅▊▋▉▆▊▌▄ ▇▉▊ ▅▊▄▄ ▇▌▆▇▆ ▍█▋▉▌▆▇▄▊ ▇▍▉█▌ █▊▌█▌▌ ▊▅▊▋▅▉ ▇▊▍ ▄▌▋▅▄▉ ▋▌ ▅▋▍ ▆▌█▍▉▅▋▋ ▊███▇▉▉▌▌▄ █▆▌ ▋▅▉▉▆▇█▇▋▋▋▊▌▉▋▋▊▅ ▄▌▉▄█▊ ▇▇▊█▋▍▌▋█▄ ▉▋▍█▇▋ ▆█▌▋ ▊▋▉▍▋▅▅▌ ██▇▊▊▌▅ ! ▌▋▍▉▌ ▌▄▆▋▍ ▄▋▆▌▆▉▄▅ ▋▍▊▌▊▊▊ ▋▄▇ ▄▋▍▅ ! ▄▆█▍▇▌▄ ▌▊▉ ▋▄▋
1 Year Ago
Deploy to x86-64 beta
1 Year Ago
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1 Year Ago
Do not try to sign local builds on windows Merge pull requests * Added flags of the world to DIconBrowser (Community Contribution) * Do not set PANEL.ClassName in vgui.CreateFromTable to a missing variable (Community Contribution) Added render.RenderFlashlights This is aimed at completely replacing render.Push/PopFlashlightMode and allows to render flashlights on an IMesh correctly. Added some Position particle initializers from CS:GO * Position Along Ring * Position Along Epitrochoid * Position Modify Place On Ground * Position From Chaotic Attractor More particle operators & changes New initializers: * Scalar Random * Vector Random * Vector Component Random * Set Hitbox to Closest Hitbox * Set Hitbox Position on Model * Velocity Set from Control Point "hitbox" and "hitbox set" parameters added to: * Position on Model Random (initializer) - also `hitbox scale` is now `model hitbox scale` * Movement Lock to Bone (operator) * Cull relative to model (operator) Added more particle operators * Remap Particle Count to Scalar init * Remap Direction to CP to Vector op Fix DME Model picker not really working Build dmxconvert Fixed missing material warning in particle editor Added a few more particle attributes * screen space effect * normal * Visibility input dot * Visibility input distance Added "ender models" particle renderer unfuck C_EnvProjectedTexture header Fix some NPCs that create entities crashing when at the entity limit Sandbox tool & constraint library improvements when at entity limit Added filter_activator_context and filter_activator_model Added new inputs/outputs to func_tracktrain New inputs: * SetMaxSpeed * MoveToPathNode * TeleportToPathNode * LockOrientation * UnlockOrientation Outputs: * OnArrivedAtDestinationNode Added 6 new inputs to all entities * SetLocalOrigin * SetLocalAngles * DisableDraw * EnableDraw * DisableReceivingFlashlight * EnableReceivingFlashlight Also * Disable flashlight keyvalue * EF_NOFLASHLIGHT Lua enum Add input/output description to Entity Properties window https://files.facepunch.com/rubat/1b2011b1/4KdxnzGL4u.png ScreenSpace particles adjustments Set 'connect' Rich Presence string when joining a server Hackaround for static prop support for util.DecalEx Probably fixed a (linux only?) srcds crash with debugoverlay library Added prop_sphere to FGD and added 'radius' keyvalue removeid checks first argument for entire SteamID too Added Weapon.Set/GetDeploySpeed to all weapons
1 Year Ago
Revert "Fix a small visual glitch with DListView column layout"
1 Year Ago
merge shader changes Fix shader compile related script Update .gitignore
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Sign & Notarize MacOS x86-64 builds
1 Year Ago
merge from main
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