branchgarrysmod.main/x86-64cancel
332 Commits over 550 Days - 0.03cph!
Fix yet another crash with func_rotating changes
Fix some asserts
Limit DAdjustableModelPanel FOV to 0-179
▆▉▆▍▇▊▋ ▉▉▉ ▊█▄▆▊▍▋▋▍▊▇▉▍▅▇▋█▌▋▉ ▉▆▅▄▋▍▇ ▍▌▉▍▊▌▅▉ ▇▅█▆▉██▋▉
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▇▇▆▌▄ ▄▇▉▍ ▆▌▌▆▋▌▊: ▅▇▇▍▋▌▍▆ ▉█▍▆▄.▍▇▋▌
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▊▋▆ ▉█▍ ▋▅▅▉▊▇ ▇▆█▍█ ▉▋▋▋▍▋ ▍▋ ▊ ▇▅▄▅▉▅▇▊▌
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▆▍▆: ▉▋▋ ▌▅▅█▌▌▅ ▄▆▊▄█▇▄▋▇▉▌ █▄▉█
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▋▌▊ ▉▉▍▇▉▆▍▇▍ ▆▄▌▍▆▌▋▌▆▅ ▋▋▉▇▆▆ █▊██ ▇▇▋█▇▌█
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* ▅▌▄▆▋ ▅▅▊▉ ▍▉▍▇▇ ▉█▇▊▆▆/▌█▉ ▉▋▌▇▍ ▄▇ ▉▍▌ ▆▆█ ▌▆ ▇ █▌▊▋▇ █▋▄█
▍▅▋ ▆▅▆▊▋▇██▍▋▅▊▆▇▉▄▅:▅▄▊▄▆▌ █▆▋ ▆▄▍▋▍ ▍▌▉▇▌ ▊▉▉▅▇▌
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▍▌▊▉█▅▍▋ ▄▇▋▋ ▇▊▊▍▇/▆▉▌▆▅ ▋▇▅▊▌▇▌ ▋█▋▄▆ ▇█▅▉▉▄ ▅▋ ▋▊▊▆▌ ▉▋█▇▄▄█ ▋▋▅▆▇▌
▆▉▍ ▇▍▄ "▋▄▆▆▋ ▌▊▉▊▉ █▄▋▌▋▇▊ ▇██▊" ▉▉▉▇▌ ▅▋▋▉ ▋█ ▋▊▉▌▆█
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▍█▉ ▇▄▌▍ ▊▉▊▍▅▇▇▅▍▌▉ ▍▇▊▄▍ █ ▊▊▄▍▆▄▌ ▅▊▉▍ ▅▍▄▊_▉▆█▆▄▌_▋▅▌▆
▅▊▅▊▋ ▇▌▉_▅▋█▋▄▇▉ ▌▌▉▌ █▍▄▋▌▇▅ ▆▌▌_▉▍▉▆▊▅▇ ▋▉▌▅▄▉▌ ▇▆ ▋▆▄▊▆ ▍▅
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▉▅▋██▄▍▍ █▊▊▋▍ "▍▍▍▍_▊▋▄▆" ▊▉▍█▋██▍▍ ▆▇▍▇▉▉▌ ▇▋ ▊▇▄▅▌ ▊█▄▄▍ ▇▉▋█▌▉▍
▉▋▍ ▋▊█_▄▉▇▆▋▉▇█/▄▊▌▄ ▊▆▉▋▆▍ ▋▇ ▉▉▇ █▌▅▌▊▍▄ ▇▄▄▍▄▊██/▊█▊█▇▌▍
█▆▆ █▌▉_▄▍▆▌█▅▍ █▊ ▊▋_▉▍▇▋▄▋▆▍▆ ▌▆▆▋▅▆█
▉█▍▊▆ ▅▉▇▄▋▄▉ █▉▍ ▄▌ ▍▍▇▉▅▇█▍ ▉▉▊▋▋▉▋▆▋▇▍ ▋▄███▄▊▆
▊▋█▋ "▌▆▇▋▆▌'▍ ▇▄█▊ ▋▉▌▊▇▆ ▇▇▋" ▅▄▇▌█▉ ▍▉▉▄▌▆▄▌▌ █
▇▋█ ▇ ▌▄▌▆▇▋▌▉█.▇▄▇█▋▉▌▍▉▇ ▋▍▇▌▄▊▇▊▊▄▅▍ ▉▌▍▍ ▅▅▄ ▉▊▊█▄
▆▄█▌▇ ▇▄▉▌▇▋█ █▆▌▊ ▍▅▆█▆▇ ▉▉ █▋▇▊▌▄▊.▄█▆▊ ▄▅▉ ▇▇▄▉▅
▅▄▉▉▍ ▆█▉ ▉█▍▌▌█▍█▉▍▇, ▊▋▊ ▊▍ ▅▊▌█ █▌▌█ ▊▅█.
█▍▆████ ▅▊▉: █▋▉▆▅▋▇▋▍█ █▇ ▉█▆█▍▅▋▉▉ (▅▋▄█ █▇▉▍▅▇▉)
▄▇▊▍▆▅▇▄▉: ▋▋▋▍▅▇ ▌▅▍▉▆█▄▄ ▇▍ ▉▋▊ █▋▌▋ ▅▍▆▅ ▋▇▆▋▌▊▍▋▇▄▅
▇▅█▇ ▍▊▄▄▍ ▇▆▍ ▋█▊ ▊▋▌▍ ▉▄▌▅▄▋, ▋▋█▌▅▆▄ ▍ ██▉▍█▌▅ ▅▌▇ ▌██▉▇▅▍ ▅▍▇ █▄▉▍▇▊▆▌▉▆▌ ▄▆▄▇▄▅▋
▇▄▌█▆ █▇ ▊▇▅█ ▆▌ ▍▇▊█▇▌▊ ▉▌▉▆▉
▉█▋▅▇▅▇ ▍▆▌▌ ▉▍▌▄ ▉▋▆▄█▆▇ ▍▋▊▉
▍▅▉▅▉ █▉▍:▊▄▉█▍▍▅▆▊▅█
▅██▋▄ ▌▉▉.▌▆▅▉▄
▉▌▆▅█▄▆ █▍▄▆ ▄▄▇▇▄▇ ▍▊▌▆▉▅█ ▇▉▇▄▌▋▊█ ▉█▌▅▋▍▌▊▌▄▅
▇▆ ▋▍█ ▆█▉▇ ▉▋▌ ▄▊▋▋▍▋▆ ▉▅█▋█▉█▅▇▇ ▅▄▍ ▅▇▋▆ ▉▉▌▌█▆▇ ▍▌▊▌ █▍▅▍ ▍▊█▄▍ ▉▆█▍
▄▅▅ ▅█▋▊ ▊▍▉ ▅▇▌█ ▅▌▅▋▊▍▊, ▋▇▅ ▅▄▆▋▇ ▌▊▆▄:▍ ▋▆▅
▅█▄▍ ▅▉█▄ ▉▅▆▇▅▌▋ ▊▉▇▆ ▌▍▍ █▉▍▇▄▌ ▌▆▍▊
▌▋▍▇ ▊▍█'▅ ▌▅ ▊▍▍▇▅▄▍▊▉ ▉██▅▅▄█▄ ▋█▉▅ ▆▅ ▊█▇▌ ▇▍▉▌▅ ▍▌▇
█▉ ▉▆▄ ▍▆▋▇▅ ▇▊▌▆▅▍▋/▋▇▍▇ ▌▇▌▋▅▉ ▊▄▋▇█ ▇▋ ▊▌█▉▇▉ ▍▉ ▌▉▅▋▄▅▋
▉▄▇ ▊▌▄ ▊▆▊█▍█ ▉▊▊▋▌▇.
▄▊▇▉ ▅▇▋▄▋▄▋ ▋▄▅█▌▉ ▊▄▌ █▋▄▉ ▋▅█▅█ ▍▆▋
* ▆█▄██▍▍ ▄▍▋▇▉█▌█▋ ▍▊▄▍▋ ▄▌ ▇▊▋▋▄▌▉▊▋▌▄ ▉▉▅ ▄█▉▋▍▍▊█
█▄▍▊▊ ▆▋▍▆▄▅▊ ▊▋▋▆▌▆▇ ▅▉▋█ ▇▌▊▍▆█▆▋ ▄▅▌ ▆▊▌▇▅▇ ▌▌▉▍▇▍█ ▆▊▇▌▋▉▉▍ ▊▊ ▉▌▄▆▉█▄▆▄█▋▉
▄██▄ ▄▆ ▊▆▉▍▍ ▆▋▉▅▇▄ ▉▉ ▍▊▄ ▆▉▅▄ ▆██.
▊▆█▊▊▉▍█▊▉▆ ▇▇▄▊ ▍▋ ▉▍▇▋▆▉▍ ▌▍▄▅▍
▍▍▍▅▋▌▊█▉▄ ▍▅▍▇▍ "▇▊▆▍ ▊▊▇▉▆▅▋█▊▉" ▌▋▉▋█▋▉
▆▅▉▆▍ █▆█.▄▅▌▍▊▊▅▊▄▉▇▊█▊▄▍█ ▍▍▋ ▇█▇ █▉ █▄▉ ▊▋▊▅▅▄▆ ▍▍█▄▌▋▄█
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Added SolidEnergy shader from CS:GO
Enables certain things to draw correctly from Portal 2 and Black Mesa
Actually include the functional part of SolidEnergy shader (DX9 only)
Disable HL2's sneak attack code for non hostile NPCs
Also disable sneak attacks when ignore players is set, or ai is disabled
Make duplicator actually spawn the correct NPC
It was spawning them by entity class, luckily all of the base ones are present in the "NPC" list, now it spawns them by their actual original name in the "NPC" list.
Make it easier to select addons in the Addons list (Pull Request)
Reduce Panel:DrawTextEntryText type checking
Causes issues with existing addons
Add custom icons for tree nodes in spawnmenu categories (Pull Req)
Added GM:CanCreateUndo hook (Pull Request)
Added new CRecipientFilter functions
CRecipientFilter.AddPlayers( table or filter )
CRecipientFilter.RemovePlayers( table or filter )
CRecipientFilter.RemoveMismatchedPlayers( table or filter )
Add "Bone" field for Entity:GetAttachment
Add optional argument to Loco:Jump - activity
Unhide r_portalscloseall
Added Vector:Distance2D[Sqr](Vec)
Entity:SetIK is now shared (was clientside only)
Added GM:HandlePlayerArmorReduction( ply, dmginfo )
This change moves the armor reduction system to Lua (base gamemode), allowing full control over it.
Fix OOB crashes with Entity.GetAttachment
Fix SteamID placeholder calculation for clients with no SteamID
Make CreateConVar type errors non halting
experimental: dont break mods
Fixed crashes due to CSoundPatch
Add g_ragdoll_maxcount to server settings in spawnmenu
Minor code adjustments
RT_DEPTH_ONLY > RT_DEPTH_NONE for projected textures
Minor changes from upstream
Added missing TF2 map icons
Fallback shaders only if they don't exist
Change default value of mat_depthbias_shadowmap to 0.001
Was 0.0001, was in certain cases caused visual bugs. You can still set it to whatever you want.
Delete crashhandler.dll/so
I am fairly certain these are from Steam client binaries, which are now shipped by SteamCMD automatically
TextEntry improvements
* Fixed SetDrawLanguageIDAtLeft causing cursor selection to be offset
* Fixed deleting a bunch of text and then typing not updating the horizontal scrolling to show the typed text
Main menu workshop changes
Allowed to favorite addons through menu UI
Favorite and Vote Up/Down are now better synched with real values
Favorite categories are not cached
Merged Pull Requests
* Fixed an infinite loop with string.Comma
* Fixed server browser showing lowercase gamemode names for empty categories
Mention nav_quicksave 2 in its description
Merged Pull Requests
Added math.Factorial
Added language string for g_ragdoll_maxcount
Fix citizens healing players with ai_ignoreplayers 1
func_door looping sound fixes
Bump ents.FindInCone/Box return limit to match FindAlongRay (1024)
Added lua_refresh_file <path>
Bump ents library limits to MAX_EDICTS
Enable episodic behaviors for npc_citizen
Improve autorefresh handling for lua_openscript scripts
If the opened script is in one of the special folders such as autorun/, autorefresh those based on our pre-existing rules.
Added ENTITY:TranslateActivity( act ) for `ai` type entities
Do not handle spawnicons and posters during render.RenderView
Added GM:PostEntityFireBullets( ent, info )
This hook is called for every "pellet" of a FireBullets call, contains the performed trace (i.e. which entity it hit, and precisely where), and can block the bullet from firing when returning false
Some of the bullet structure data is not available due to it being deemed useless or "obsolete" when the hook is called.
Altered how missing members of GM:EntityFireBullets return table work
They used to default to weird static values, now will inherit the previous value that was passed to the hook, which seems more logical
Minor code adjustments
Entity.SetPreventTransmit can now accept a table of players or a filter
Added NPC.SetIdealYaw/UpdateYaw/IsFacingIdealYaw
Added NPC.SetIgnoreConditions/RemoveIgnoreConditions
Turn Lua effect creation warnings to non halting Lua errors
Fixed NPC:SetSquad not working when the NPC has no squad
Added IGModAudioChannel:GetBufferedTime()
Fixed addon file conflict problem duplicating file paths on remount
Merge Pull Request - return true for EntityFireBullets in base gamemode
This allows multiple hooks to modify the bullet structure
Don't play ammo pickup sounds for NPCs
Panel:GetText/Value now returns text of RichText panels
▌▄▍▄ ▍▆▇ ▅▅█ ▌█▊▊▊▊, ▆▇▄ ▊▅▇ ▄▋▉ ▅▉▄▄▌▋ ▋▆▊ ▉▌▌▍ ▄▉▉▅ ▆▍▌▆▉▇▍▉▅
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Try setting SDL_VIDEO_X11_XRANDR for linux
Apparently fixes multimonitor issues on some systems?
Make fps_max save, and add an option for it in video settings
Save NPC health in duplications
Internal code cleanups
Removed useless macro, reduced usages of ErrorNoHalt in favor of its "with stack" alternative.
ProtectedCall supports varargs just like pcall
Update .gitignore
Update 360controller.cfg
remove tf2 specific stuff
MAX_MAP_ENTITIES to 32k
Move Multiplayer options tab to front, and rename it to GAME
Also moved FOV and Fast Weapon Switch options to it, removed those from their previous places, removed "Advanced" keyboard options which are now obsolete
Try bumping MAX_MAP_ENTITIES to 65k
For that one map author that refuses to optimize their maps
Try bumping engine hunk limit to 256MB
Update module base within gmod itself
Remove new methods from ILuaBase
Fix spawnmenu Lua errors when using gm_spawn directly
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A bit faster optional argument handling
Also nicer code internally
Rework killicon library
New argument for killicon.GetSize - bool dontEqualizeHeight, set to true to return the actual height of a killicon
killicon.Add can now use .pngs
Added killicon.AddTexCoord - subrect killicons on a single texture (Community Contribution)
Added killicon.Render - draws the killicon without weird vertical offsets, also has dontEqualizeHeight argument to draw unscaled killicon
Changed base gamemode deathnotice to use killicon.Render to have better killicon alignment
Fix targetID being jumpy
player manager cleanups
Merged pull request
Add sequential parameter to net.Read/WriteTable
Update gm_construct.nav
Added walkable drop down only areas to elevated areas, such as roofs of certain buildings
Added some navarea functions
Added CNavArea.GetIncomingConnectionDistances
Added CNavArea.GetAdjacentAreaDistances
Both have optional arguments to limit output to a certain navDir, and return the precalculated distances to the returned areas.
OnEntityCreated is now also called for clientside only entities
Add .gma to file.Write whitelist
Support Vector / Vector
Merged pull requests
* Clean up DOF_Ents table on DOF_Kill
* Use Brackets for keys in PrintTable to avoid confusion with trailing/leading whitespace
RecalculateLineBreaks before firing OnTextChanged
Fix Panel:GetNumLines not being up to date within that hook.
CNavArea:MarkAs(Un)Blocked first argument is now optional
Fixed clientside ragdolls creating unnecessary bonemanip entities
This is a regression fix
Added classnames to "C_BaseEntity::UnlinkFromHierarchy" warning
Made NPC:SetUnforgettable 2nd argument default to true
And also made it actually work, whoopsie
Fix CNavArea.MarkAsDamaging 2nd argument reading from the first
Simplify some code
Safe guard against invalid vector input to PhysObj functions
OnScreenSizeChanged hooks get 2 new params - new sizes
Fix airboat attachment name
Fix seemingly incorrect calculation of vehicle wheel total height
for rear axle
Read settings/users.txt from MOD search path
Added optional filter option to both EmitSound functions
Added new RichText panel methods
Added GetLineHeight
Added SetLineHeight - values below zero mean no override
Added AppendTextWithURLs
Added model file types to file.Write whitelist
Reduce .gma whitelist for data_static/ folder
Only allow txt, dat, json, xml and csv - the other stuff can be stored in models/, materials/, etc.
Clean ups
Added navmesh.FindInBox
Move where gmod_unload_test is defined to appease linux srcds
Restore content unloading, but behind convar
gmod_unload_test, defaults to 0
Build bspzip.exe and ship it (32bit only)
Fix gmod_suit 1 breaking sprinting
Sentences system calls EntityEmitSound
There are a few caveats:
* SoundName is always invalid.wav
* OriginalSoundName is the sentence name
* The sound table will contain SentenceIndex in these cases
* OriginalSoundName can be changed to replace the sound.
Global.EmitSentence now has an optional 9th argument = DSP, defaults to 0
Added Panel.GetScrollStartIndexes
Works only on text entries, returns 2 values - x axis offset, y axis offset
Added some NPC functions
NPC.GetGoalPos
NPC.GetGoalTarget
NPC.IsCurWaypointGoal
More "reportable" keyvalues in default FGDs
Shows useful info in the Entity Report window
Added NPC:GetCurGoalType
navmesh Lua API additions
Added missing enum for NAV_MESH_BLOCKED_PROPDOOR
Added navmesh.GetBlockedAreas()
Added CNavArea:MarkAsBlocked( teamID )
Added CNavArea:MarkAsUnblocked( teamID )
Added CNavArea:RemoveAttributes( flags )
Added CNavArea:AddAttributes( flags )
Disable default automatic navmesh unblocking
Add some of the existing nav related entities to the FGD
func_physbox/pushable is ignored by navmesh gen
Disallow making addon presets with empty names
Also fixed number only names being unable to be deleted
Confirmation when deleting addon presets
Addon preset importing and exporting
Merge Pull Request
Added net.Read/WritePlayer
Make ENT:OnTaskFailed second argument work
Added 2nd return value to NPC:Disposition - priority
Panel.DrawTextEntryText doesn't silently fail with invalid input
gitignore settings/presets/
Fix crashes when attempting to index invalid sentence IDs
Fix spawnmenu saved cursor pos resetting to middle of the screen sometimes
Resolved incompatibility with $BlendModulateTexture and $detail
Give sk_ally_regen_time a minimum value of 0.01 to avoid division by 0
And subsequent freezes due to infinite loops
Lazily fix props with VortWarp shader crashing when entering water
Reduce default max_fps to 150
There's no reason to have it at 300 by default
Add a hack for $alphatest 1 displacements not having collisions
$alphatest 1 brushes are considered "windows" and are non solid, but it doesn't make sense for displacements.
Rename CS:GO mountable game to mention the legacy branch
I am not sure we should keep it, might just leave this to mount.cfg
Fixed blendable textures on a brush being inverted in Hammer
i.e. not appearing like they do in-game.
Remove empty files from build process
Fixed fonts from gamemode's content/ folder not being extracted
For workshop addons, so they can actually be loaded.
Hide "No bound shader" warning behind developer 1
And also add which materials the error is for
Merged Pull Requests
gmad.exe - Reduced buffer reallocations, which results in much faster .gma file creation, most noticeable with many small files.
Added zi_ maps to Team Fortress 2 category
Merged Pull Requests
Added ents.Iterator and player.Iterator
Added string.CardinalToOrdinal
Fix compile error
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* ▌▅▌ ▌▉▍▅/▇▌██.▆▉▊▆▅▇▆▄▊▄▉▇▌▊▋▅▊
* ▄▉▊▊▆▍▅ ▇▊▆▅▍▌ __▍▅▇▍▆ ▋▄▊▉▊ ▌▌ ▆▅▇▋▄▅ ▌▌█ ▆▇▋▋▍▉ ▉▍█▅▄▅▋▅█▄
▌█▄ ▅▄█▍▌▋.▄▋▌▉▊▄▇ ▄█▊ ▋▊▅▆▅█▊▄█ ▋▋█▄
▌▋▅:▋▌▊▇▋▇▍▍ ▍▌▋█▌▄▋
▄▇█:▋▇▊▅▍▊▇█ █▄ ▄▊▋ ▍▋█▆▉█ ▄▍▇ ▋▅▇▇ ▊▆▆█▄▋ ▄▉▅▇█▉▌▄, ▄▇▍ ▌▍▇▄ ▋▊ ▇▌▆▊▇ ▉▇▊▉▌▉▄▅ ▆▄▍▇▉▅▌█▄▊ ▊█▄▉█▌▆ ▄▆ ▌▉▌ ▉ ▌▄▋▄ ▌▊▍▋▇▄ ▌▅▌▍▊▋▌ ▍▆ ▇▅▉.
Simplified & fixed FOV calculations for world clicker panels
Call GM:EntityRemoved for full update removes, but with an extra arg
EmitSound precaches the sound when ran in multiplayer serverside
Added NPC:Set/GetViewOffset
Disable connection sharing for now
Added 6th optional argument to util.ScreenShake - AirShake
defaults to false
Added SENT_AI:OnTaskFailed and others
Added NPC:GetIdealYaw, NPC:GetArrivalDirection, NPC:SetUnforgettable
Added CNavArea:MarkAsDamaging, CNavArea.IsDamaging
Experimental: input.GetCursorPos returns 0,0 when cursor is not visible
This matches behavior of gui.MousePos()
Added .dem and .vcd to file.Write whitelist
Rework and deduplicate Lua enums
Added COND.* enums
Added render.ComputePixelDiameterOfSphere
SourceTV players are considered bots for player library
Fix npc_rocket_turret spawn position
Merged Pull Requests
* Improvements to DComboBox
* Improvements to MatSelect
Minor adjustments
Fixed Player:SprintEnable not working
Also made Player:SprintEnable accept a bool optionally, and added Player.IsWalking
minor changes
Undo changes to input.GetCursorPos
Causes issues with spawnicon editor, and probably other addons too.
Delete serverplugin_empty.dll
Fixed crashes when accessing out of bounds flex controllers
This fixes crashes when rendering spawnicons of models that have more than 96 flex controllers. Probably fixes other cases as well.
Enable connection reusage for HTTP
Speeds up subsequent requests
render.Push/PopRenderTarget overflow/underflow safeguards
Also made certain render.Push* function overflowing not crash the game outright
Adjust "Failed to find any models for this addon" error
Mention what might be causing the issue
Added OnPlayerLand/OnPlayerJump hooks
Arguments are `Player, number`, where the number is the velocity/impulse of the landing/jump
Should these 2 hooks be combined into 1?
Remove OnPlayerLand hook (OnPlayerHitGround exists)
Fixed a regression with spawnmenu "no models" message
Safeguards against malformed .gma files
New VertexLitGeneric parameters
`$AllowDiffuseModulation` and `$NoTint` - both allow disabling color tint per material
Vector:Mul() now supports VMatrix
Make sure SourceTV bot is treated as bot in game code
Fixes garrysmod-issues/issues/5575
Added navmesh.CreateNavLadder
Arguments are: Vec top, Vec bottom, float width, Vec2D dir, float maxHeightAboveTopArea = 0
Weapon:GetTracerOrigin is now called for 3rd person view as well
LuaMesh.BuildFromTriangles allows modifying the mesh
This is only permitted when the vertex count matches between existing mesh, and the new mesh.
EntityEmitSound blocks CSceneEntity close captions
Added OnCloseCaptionEmit hook
Arguments are:
string soundScript
number duration
bool fromPlayer
string fullText - can be nil if token is not registered
Added gui.AddCaption( text, duration, fromPlayer )
More killicon aliases for physics kills
New Portal NPCs can be duplicated
sound.Play better optional argument handling
New default crosshair + options
Options > Multiplayer > Crosshair Customization
Make 2nd arg actually set the sound position of Global.EmitSound
Also default the 3rd parameter (entityID) to 0.
Remove unintended console message from crosshair panel
Bump gui.OpenURL limit to 2000
Added new optional argument to render.ClearDepth
bool stencil - also clear stencil buffer, defaults to true for backwards compatibility
Do not call GM:EntityRemoved and ENT:OnRemove during full updates
garrysmod-issues/issues/4675
Allow GM:OnPhysgunFreeze to be ran on non vphysics entities
The 2nd argument ( physobj ) will be NULL
world clicker panels FOV adjustment
Now uses view setup FOV, not Player:GetFOV, affects gui.ScreenToVector as well
Fix branch specific compile error
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Fix networking of low bit small floats
garrysmod-issues/issues/5552
Add fallback sounds for EP2 vortigaunt attacks
Port some thread pool changes from csgo, should fix linux srcds not having them
Remove unintended debug print
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!▅▍▄█▄ ▋▍▌▍▍ ▇▍▇
Delete some unused panel types from the build process
Also restored nav_generate progress dialog
Match behavior of SteamID functions for bots clientside to server
Error no halt when player.CreateNextBot would crash
This happens when trying to run the function too early.
Make Player:SteamID64 and Player:AccountID never return no value
AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now
Merge Pull Requests
* Dark mode for loading screen depending on system theme for x64
* Added DHScrollBar
* Added more NPCs categorized as hostile and friendly towards players
* Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64'
Add DHScrollBar to vgui_base.lua
Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty
Make Entity.InitializeAsClientEntity do nothing and error no halt when used
I don't think anyone uses it anyway, as it is very crash prone.
Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere
Clamp physics forces phys_torque applies
Add "Color Lit Per Particle" particle initializer, update "Color Random"
new fields for "Color Random" - tint blend mode, light amplification amount, output field
game.IsDedicated is now shared
steamworks.GetList days parameter is functional again
For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending".
Apply a hack to render.RenderView to render using VIEW_MONITOR
Instead of VIEW_MAIN
Update TTT
Entity.IsMarkedForDeletion checks Entity.Remove queue
Update .gitignore
Merge pull requests
* Added SANDBOX:ContextMenuShowTool hook
* Added Global.ScreenScaleH( height )
* Added table, num = table.Pack( ... )
* Added table = table.Flip( table )
Duplicator saves and restores sub materials by default
Merged Pull Requests
Added math.CubicBezier
Added math.QuadraticBezier
Minor code adjustments to toolgun, no functional change
Add missing TF2 map icons
Fix CreateParticleSystemNoEntity crashing when particle are removed
Change "Bad map" disconnect message to something more useful
Update .gitignore
Remove limits when reading SteamHTTP response headers
Also supply non lowercase headers for those few that worked before
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Change language.Add error checking to be non halting
too many addons use it incorrectly
Move changes to Panel.PaintManual to an optional argument
The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds
Move OnRequestFullUpdate warning to developer 1
restore functionality of dtwarning convar, defaults to 1 now
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* ▆▅█▆▅ ▉▄█▉▍▍▅▉▍ ▆▇▌ █▇▍▌▋▇▌▊
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Add missing snow footstep fallbacks
Fixed npc_(template_)maker crashing when spawning non NPC entities
Rollback EffectData:SetHitBox change
Run DNS resolution in a thread
Added VMatrix.__unm (negate operator)
Disable HTTP DNS lookups for now
Update .gitignore
Disable C4005, error on C4840
Fixed some warnings
Prevent display of concommands in gamemode settings
Do not run OnRequestFullUpdate outside of main thread
Defer gamemode loading until all other components are loaded
Do not use obsolete API for DNS resolution
Fixed an oopsie with srcds gamemode loading
Increase EffectData:SetHitBox net limit to match the particle name limit
Fix resolved IP address checks to not trip on non local IPs
Limit cubemap hack to 64x64 cubemaps
Make ents.GetMapCreatedEntity shared
Don't be an idiot and make it shared properly
FIx skill configs not applying in time for singleplayer
Pull Requests (Community Contributions)
* TTT: make Poltergeist weapon range easier to override
* TTT: fix notification sound cue and make it toggleable
* DListView ignores invisible lines
Fix metropolice crashing when its target is removed during a burst
Steam Voice Settings opens Steam Settings in overlay
Recent steam update removed the old voicesettings option
Apply seamless cubemap hack from VDC
studiomdl.exe larger vtx buffer and safeguards against overflow crashing
Fix a super weird issue affecting rendering
poster support for cl_leveloverview
Fix up ToS/Privacy Policy links
Added voice_recordtofile to blocked concommand list
DNS lookup Global.HTTP URLs before sending them to Steam
Fixed a crash due to DMX unserializer
Fix DMX parser breaking when failing to read external references, resulting in a crash
Case insensitive search for singleplayer files
static prop support for disableflashlight
Hopefully fixed addons breaking properties system clientside
Fixed a server crash when maxplayers is in server.cfg and the cmdline
Make Combine Gunship aim at player's center so it can actually hit players
Fix Combine APC bullet tracer coming from the wrong attachment
Fix combine APC rockets going over player's head with certain hold types
Added entity translation for npc_apcdriver
Fix my oopsie
Potential crash fix to do with rendering static props
Apply lame fix for weird static prop crashing
▄▇▉▍▄ ▉ ▋▇▄▉▊▊▅█▄ ▆▇▇▋▄ ▇▊▍▄ ▇▋▇█▇▊▋▊▆
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(█▆▊▌▋▊ ▄▊█▉▄▋)
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▍▍▉▌▍▇ "▍▌▋▄▌ ▉▆▊▍▉▆▊ ▊█▇ ▌█▌▌▉▋▋▊ ▇▅ ▉▊▋ ▇▆▄▉▄ ▍█▍ ▌▋▍▍▋▋▄▆▍"
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