branchgarrysmod.main/x86-64cancel

332 Commits over 550 Days - 0.03cph!

12 Months Ago
Fix yet another crash with func_rotating changes Fix some asserts Limit DAdjustableModelPanel FOV to 0-179
12 Months Ago
Rebuild g_sky shader
12 Months Ago
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▌▇▋▅ ▄▅▋▆▍ █▋█▉▅▆▅ ▌▊█▇ ▅▋█▌▆▌▅▆ ▌▅▆▇▊ ▇▄▇▇ ▋▆▇▋▅▅▌ * ▍▊▉▆▊ "▌▆▆▌▊▆▅▌▍▌▅▄"/█▇▋▅▇▋ ▅▄▍▋ ▄▇▅ ▉▍▉▊▍ ▉▇▌▊ ▍▍▍▉_▄▅▍▉ █▌▄▆▇▋█▋ ▉▌ ▇▅▋ ▄▆▍▊▄▆▉▆ ▄▆▌▆▌▇▌▅▌▋ ▄▅▇▆▅▇▍ ▆▆▅▌█ ▋▍▋▍▍▊▄▌▍▌ (█▇█▉▅▍█) ▇▊▊▊▄ ▇▄▇▋▄▉▋ ▋▄ █▇▉▉▍▉▍█ ▅▄▄▌▅▋▍ ▌▉▅▍▌ ▌▉▆▋▋▉.▊▉▅ ▊█▅▅▋▍▄ ▌▄ ▆█▉▌ █▉ ▊▅▅▇ ▇▍▉█▋ ▍▅ ▍▄▋▋ ▇▌_▇▇█▉_▍▊█▋ ▍▍█ ▌█_▆▍▄▊_▅▊█▇▅▅▅▄▇ ▆▉▄▍▄▇▍ ▊▅▉▄ ▍▋▉▋▊▇▍ ▄▉▆▋ ▆▌█▊▅▍'█▅ ▅▇▉▉▇ ▌▊▄▍ ▄▍▌▄█▄▋ █▄▊▋▋ ▆▄█▄▉ ▇▅▉ █▆▄▅ ▄▇▊█▅ ▅▍▍▇▄▍▊ █▊▋▌▋ ▅▄▆ ▋▇▍▆▅▉▌ ██▉█▌▍▊▄▅▇▆:▇▌▋▌█() ▅▅▋ ▉▌▊▆▌▆▆▋█▊▇:▇▇▉▆█() █▌▉▅▋ ▋▊▊ ▉█▌▅█▍▍▌▅▇▍. ▄▌▅▋ ▆▊▅▅▇▋▄▌▋ ▊▆▇▊ ▊▄▄▌▅▍▋▇ █▄▆, ▉▋ ▉▅▄▉▆▊▆▅ ▇█ ▉▉▆▌█ ▉▄▉▅ ▉▇. ▆▅▇▅▌▌█▇ + ▌▉▌ ▊▊▆▌▌▅▇▊ ▄▉▆▉█▆▍▅▆ ▌▇▉▅▍█▆ ▄▊██▋▌▋▉ ▍▋▍▊ ▉▊▊▌▅▉▉▋▍ ▊▌▍ ▍▋ ▅▉█▄▋▊ ▅▄▋▅▋ ▍▍▆▋▋▉ ▊▆▆ ▉▊▅█▇▉█ ▊▇█_▌▉█▍▋▆▄▌▍▇▉ ▉▌ █▅▅ (▉▇▄▅ ▄▅) ▊▋▆ ▉█▍ ▋▅▅▉▊▇ ▇▆█▍█ ▉▋▋▋▍▋ ▍▋ ▊ ▇▅▄▅▉▅▇▊▌ ▋▋▆▌▄ ▅▌▅:▍▌█▅▌▋▊▌▉█▇█ ▋▄▆ ▋▋▉:▉▅▄▍▉▄▋█▋▅▆▊▋▉▌▋▋▄ ▇▉▉ █▇ ▇▄▋▄ ▅▄▋ ▉█▄█/▊▊▅▄▇█▇ █▄█▉▌▋▋ ▉▄▆ ▅█▆▄▄ ▋▊▍▌▄▉ ▇▍ ▊▌▊ ▆▍▆: ▉▋▋ ▌▅▅█▌▌▅ ▄▆▊▄█▇▄▋▇▉▌ █▄▉█ ▌▄▄▌▋ ▆█▋:▇█▉█▉▅▍▊▍▌▋▌▋▍▇█▆ ▋▌▌ █▇▄:▊▅█▇▄▇▄▄▍▉▉▆▉ ▍▍▉ ▊█ ▌▍▊▆▋ ▋▌▊ ▉▉▍▇▉▆▍▇▍ ▆▄▌▍▆▌▋▌▆▅ ▋▋▉▇▆▆ █▊██ ▇▇▋█▇▌█ ▅▉▍▆▆▆ ▄▊█▌ ▉▉▄▌▇▉▉ * ▅▌▄▆▋ ▅▅▊▉ ▍▉▍▇▇ ▉█▇▊▆▆/▌█▉ ▉▋▌▇▍ ▄▇ ▉▍▌ ▆▆█ ▌▆ ▇ █▌▊▋▇ █▋▄█ ▍▅▋ ▆▅▆▊▋▇██▍▋▅▊▆▇▉▄▅:▅▄▊▄▆▌ █▆▋ ▆▄▍▋▍ ▍▌▉▇▌ ▊▉▉▅▇▌ █▊▊▄█▍ ▍▋▍▇_▌▉▊▍▆▋█▄ ▄▇ █▆▌ ▆▋▊▍▊▇▉▉▍▆▆ ▌▆▋ ▆▆▆ ▅▆▋▊▄▇▍ ▇▊▍▅▉▄ ▄▇▆▋█ ▇▋▍▆▇▇▋▍▆-█▅▍▍▅▋/▋▆▆█▆▅/▇▋▊▍ ▇█▄▌▆ ▍▊█▇ ▍▉▆▌▌▇ * ▌▅▅█▆▊▍▍ ▋▇▋▄.▋▉▇ ▍▍▇▇▍ ▍▊▄▍██ ▉▊▆▅██▇▄▇▍▅ ▇▇ ▇█▉▆_▉█▌▌▌▄▍▊ ▍▉▌█▆▄▆ ▍▋▅▇▊ ▊▌▇▋▊ ▆▇▌▊ ▄▍▉▇▇▉ █▊▉▊▊ * ▇▉▉▌█ ▊▄▌▍▇▊▆ ▄▌▊▋▅▅▆▊▊▄ ▍▌▉▇ ▄▌▉▋▇ ▅█▋ ▆▄▆█ ▆▄▅█▌ ▇█▋▉█ ▊▋▇█▇▄▍▆ ▉ ▋▇▅▉ * ▅▇▆▍█ ▋▇▉ ▉▉▊▍▆▉ ▅ ▅▊█▋▌ ▉▆▋█▌▌█ ▋▄▉█ ▅▄█▍▅▊ ▇▍ ▄▅▍▅ ▆▊▉▄█ ▌▄▌▆▉ ▇▍▍▉▌ ▄▊▆ ▉▉▄▄█▌ * ▋▉▍▉▆ █▋▊▊▄▉▋ ▆▋▍▌▍▊▆ ▊▋ ▉▍▉▌ ▇▇▋▊▇▄▆ ▆▋▇▍▌▉ ▊▋▌ ▋▆▌▄▄▋ ▌▇▊▊█▋▌ ▅▆▊█▊▍ ▅▄▍ ▇▄▇▉▉█ ▄▄▇▍▉▋▍▇▄ █▋▉██ ▍▋▊ █▇▊▅▆█ ▌▊▊▌ ▋▌▌▋▉▆ █▆▊▆█▆▄ ▅▍ ▉▍▍ ▇▊▉▄▊█ ▍▅▍▆▋▉▉▇▍ ▍▅█▆ ▋▅▇▍▅▆█ ▅▅▆█ ▅▋ ▉▍▇▍▆▋ ▆█▌█▇▅█▅. ▋▅▇▄▄ █▇▅▋▄▊▇ ▋▅▆▋▍█▅ ▄▄▉▍▍ ▋▇▆▋ ▍▋▄▌▋ ▅▋▄▋ ▅█▋▇▇▆▇ ▆▌▄▄▆▄ ▉▌▄ ▇▄▅▅█ ▇▊▆▊▆▍ ▍▌▊▉█▅▍▋ ▄▇▋▋ ▇▊▊▍▇/▆▉▌▆▅ ▋▇▅▊▌▇▌ ▋█▋▄▆ ▇█▅▉▉▄ ▅▋ ▋▊▊▆▌ ▉▋█▇▄▄█ ▋▋▅▆▇▌ ▆▉▍ ▇▍▄ "▋▄▆▆▋ ▌▊▉▊▉ █▄▋▌▋▇▊ ▇██▊" ▉▉▉▇▌ ▅▋▋▉ ▋█ ▋▊▉▌▆█ ▊██▉ ▋▅▇▄▉▉▄ ▍▍▉▌ ▉▇ ▅█▋▍ ▌▋▌▋▅▋ ▍▇▅ ▇▍▅▆▋▍. ▍▅▋▇ ▆▆▇▉▋▌▊ ▆▉▆ "▆▇▇ ▉▉▋▋▉▌▊█" █▋▇▆▄▌▋▌ ▍▉▅ █▄█▊▉▅▄ ▍█▉ ▇▄▌▍ ▊▉▊▍▅▇▇▅▍▌▉ ▍▇▊▄▍ █ ▊▊▄▍▆▄▌ ▅▊▉▍ ▅▍▄▊_▉▆█▆▄▌_▋▅▌▆ ▅▊▅▊▋ ▇▌▉_▅▋█▋▄▇▉ ▌▌▉▌ █▍▄▋▌▇▅ ▆▌▌_▉▍▉▆▊▅▇ ▋▉▌▅▄▉▌ ▇▆ ▋▆▄▊▆ ▍▅ ▆█ ▇▅▌ ▆▆▊▅▄ ▊▉▋▌▉▇▆▅▄ "▆▋▋▇▇▆'█ ▊▊▌▅ ▅▊▉▋▆▋ ▇▍▉" █▇ ▆▍▍▍▆ ▉▇▆▌▌ ▉▅▋██▄▍▍ █▊▊▋▍ "▍▍▍▍_▊▋▄▆" ▊▉▍█▋██▍▍ ▆▇▍▇▉▉▌ ▇▋ ▊▇▄▅▌ ▊█▄▄▍ ▇▉▋█▌▉▍ ▉▋▍ ▋▊█_▄▉▇▆▋▉▇█/▄▊▌▄ ▊▆▉▋▆▍ ▋▇ ▉▉▇ █▌▅▌▊▍▄ ▇▄▄▍▄▊██/▊█▊█▇▌▍ █▆▆ █▌▉_▄▍▆▌█▅▍ █▊ ▊▋_▉▍▇▋▄▋▆▍▆ ▌▆▆▋▅▆█ ▉█▍▊▆ ▅▉▇▄▋▄▉ █▉▍ ▄▌ ▍▍▇▉▅▇█▍ ▉▉▊▋▋▉▋▆▋▇▍ ▋▄███▄▊▆ ▊▋█▋ "▌▆▇▋▆▌'▍ ▇▄█▊ ▋▉▌▊▇▆ ▇▇▋" ▅▄▇▌█▉ ▍▉▉▄▌▆▄▌▌ █ ▇▋█ ▇ ▌▄▌▆▇▋▌▉█.▇▄▇█▋▉▌▍▉▇ ▋▍▇▌▄▊▇▊▊▄▅▍ ▉▌▍▍ ▅▅▄ ▉▊▊█▄ ▆▄█▌▇ ▇▄▉▌▇▋█ █▆▌▊ ▍▅▆█▆▇ ▉▉ █▋▇▊▌▄▊.▄█▆▊ ▄▅▉ ▇▇▄▉▅ ▅▄▉▉▍ ▆█▉ ▉█▍▌▌█▍█▉▍▇, ▊▋▊ ▊▍ ▅▊▌█ █▌▌█ ▊▅█. █▍▆████ ▅▊▉: █▋▉▆▅▋▇▋▍█ █▇ ▉█▆█▍▅▋▉▉ (▅▋▄█ █▇▉▍▅▇▉) ▄▇▊▍▆▅▇▄▉: ▋▋▋▍▅▇ ▌▅▍▉▆█▄▄ ▇▍ ▉▋▊ █▋▌▋ ▅▍▆▅ ▋▇▆▋▌▊▍▋▇▄▅ ▇▅█▇ ▍▊▄▄▍ ▇▆▍ ▋█▊ ▊▋▌▍ ▉▄▌▅▄▋, ▋▋█▌▅▆▄ ▍ ██▉▍█▌▅ ▅▌▇ ▌██▉▇▅▍ ▅▍▇ █▄▉▍▇▊▆▌▉▆▌ ▄▆▄▇▄▅▋ ▇▄▌█▆ █▇ ▊▇▅█ ▆▌ ▍▇▊█▇▌▊ ▉▌▉▆▉ ▉█▋▅▇▅▇ ▍▆▌▌ ▉▍▌▄ ▉▋▆▄█▆▇ ▍▋▊▉ ▍▅▉▅▉ █▉▍:▊▄▉█▍▍▅▆▊▅█ ▅██▋▄ ▌▉▉.▌▆▅▉▄ ▉▌▆▅█▄▆ █▍▄▆ ▄▄▇▇▄▇ ▍▊▌▆▉▅█ ▇▉▇▄▌▋▊█ ▉█▌▅▋▍▌▊▌▄▅ ▇▆ ▋▍█ ▆█▉▇ ▉▋▌ ▄▊▋▋▍▋▆ ▉▅█▋█▉█▅▇▇ ▅▄▍ ▅▇▋▆ ▉▉▌▌█▆▇ ▍▌▊▌ █▍▅▍ ▍▊█▄▍ ▉▆█▍ ▄▅▅ ▅█▋▊ ▊▍▉ ▅▇▌█ ▅▌▅▋▊▍▊, ▋▇▅ ▅▄▆▋▇ ▌▊▆▄:▍ ▋▆▅ ▅█▄▍ ▅▉█▄ ▉▅▆▇▅▌▋ ▊▉▇▆ ▌▍▍ █▉▍▇▄▌ ▌▆▍▊ ▌▋▍▇ ▊▍█'▅ ▌▅ ▊▍▍▇▅▄▍▊▉ ▉██▅▅▄█▄ ▋█▉▅ ▆▅ ▊█▇▌ ▇▍▉▌▅ ▍▌▇ █▉ ▉▆▄ ▍▆▋▇▅ ▇▊▌▆▅▍▋/▋▇▍▇ ▌▇▌▋▅▉ ▊▄▋▇█ ▇▋ ▊▌█▉▇▉ ▍▉ ▌▉▅▋▄▅▋ ▉▄▇ ▊▌▄ ▊▆▊█▍█ ▉▊▊▋▌▇. ▄▊▇▉ ▅▇▋▄▋▄▋ ▋▄▅█▌▉ ▊▄▌ █▋▄▉ ▋▅█▅█ ▍▆▋ * ▆█▄██▍▍ ▄▍▋▇▉█▌█▋ ▍▊▄▍▋ ▄▌ ▇▊▋▋▄▌▉▊▋▌▄ ▉▉▅ ▄█▉▋▍▍▊█ █▄▍▊▊ ▆▋▍▆▄▅▊ ▊▋▋▆▌▆▇ ▅▉▋█ ▇▌▊▍▆█▆▋ ▄▅▌ ▆▊▌▇▅▇ ▌▌▉▍▇▍█ ▆▊▇▌▋▉▉▍ ▊▊ ▉▌▄▆▉█▄▆▄█▋▉ ▄██▄ ▄▆ ▊▆▉▍▍ ▆▋▉▅▇▄ ▉▉ ▍▊▄ ▆▉▅▄ ▆██. ▊▆█▊▊▉▍█▊▉▆ ▇▇▄▊ ▍▋ ▉▍▇▋▆▉▍ ▌▍▄▅▍ ▍▍▍▅▋▌▊█▉▄ ▍▅▍▇▍ "▇▊▆▍ ▊▊▇▉▆▅▋█▊▉" ▌▋▉▋█▋▉ ▆▅▉▆▍ █▆█.▄▅▌▍▊▊▅▊▄▉▇▊█▊▄▍█ ▍▍▋ ▇█▇ █▉ █▄▉ ▊▋▊▅▅▄▆ ▍▍█▄▌▋▄█ ▆▅ ▅▅▉ ▅▊▋ ▍▉█.▅▉▋▇▇▅▊▉▄▆▌ ▅█ ▇█▄, ▄▍▌ ▄▄▆ ▍▅▆▇▆█▇ ▄▄▋▉▊▌▋▅▉▅ ▌▆▅▄▅▇ ▍▊▋▅▄ ▉▋ ▄▉█▍▉▊ - ▅▍▍▅▅▍ ▆▅▊▌▉▊ ▌█▌▍▋ ▌▆ ▌▋▆▋▉▆▇█▆▊▄_▅▍▅█ █▅▍▅ ▍▄▌▅▇ ▌▆▉▆▅▍ ▄▋▉▊ ▋▍▍▆▇▍▌ █▄▉▉▊▉▉▇▄▋▄_▊▍▅▍ ▉▌ ▌▇▋ ▄▇▆▉▇ - ▊▆█ ▉█▌▊▅▄▉ ▋▊▌▅ ▊▄▌ ▅▆▄▄ ▉█ ▋▇▄▇ ▍▅▌▅▌▍▆▄▆▄▋/▉▌▇█▍▊▅▌▄▋▋ ▋▆▆▄█▆▄ ▌▊▆█ █▊▍ ▆▇▍▊▊▅'▇ ▍▄▉▇▋ ▊▊ ▌▉█▄▊▆ █▉▍ ▋█▍▍█▇▉▅▇ ▋█▊ ▆▅▅▇▉▇▋ ▅▊▊▋▊▇ ▍▄▋▇▌ ▇▉ ▊█▆▆▊▅ ▍▉▉ █▄▄▅ ▄▊█ ▆▊▅▍ ▊▇▆.▄▋▇▊▉▆▋▋▉▇▍▄▋▍▍ ▋▇▇ ▆▊▅▊▋▉▇ ▇▊█▊▋█ ▌▆▅▅ █▇▉█▆▋
1 Year Ago
Added SolidEnergy shader from CS:GO Enables certain things to draw correctly from Portal 2 and Black Mesa Actually include the functional part of SolidEnergy shader (DX9 only)
1 Year Ago
Disable HL2's sneak attack code for non hostile NPCs Also disable sneak attacks when ignore players is set, or ai is disabled Make duplicator actually spawn the correct NPC It was spawning them by entity class, luckily all of the base ones are present in the "NPC" list, now it spawns them by their actual original name in the "NPC" list. Make it easier to select addons in the Addons list (Pull Request) Reduce Panel:DrawTextEntryText type checking Causes issues with existing addons Add custom icons for tree nodes in spawnmenu categories (Pull Req) Added GM:CanCreateUndo hook (Pull Request) Added new CRecipientFilter functions CRecipientFilter.AddPlayers( table or filter ) CRecipientFilter.RemovePlayers( table or filter ) CRecipientFilter.RemoveMismatchedPlayers( table or filter ) Add "Bone" field for Entity:GetAttachment Add optional argument to Loco:Jump - activity Unhide r_portalscloseall Added Vector:Distance2D[Sqr](Vec) Entity:SetIK is now shared (was clientside only) Added GM:HandlePlayerArmorReduction( ply, dmginfo ) This change moves the armor reduction system to Lua (base gamemode), allowing full control over it. Fix OOB crashes with Entity.GetAttachment Fix SteamID placeholder calculation for clients with no SteamID Make CreateConVar type errors non halting experimental: dont break mods Fixed crashes due to CSoundPatch Add g_ragdoll_maxcount to server settings in spawnmenu Minor code adjustments RT_DEPTH_ONLY > RT_DEPTH_NONE for projected textures Minor changes from upstream Added missing TF2 map icons Fallback shaders only if they don't exist Change default value of mat_depthbias_shadowmap to 0.001 Was 0.0001, was in certain cases caused visual bugs. You can still set it to whatever you want. Delete crashhandler.dll/so I am fairly certain these are from Steam client binaries, which are now shipped by SteamCMD automatically TextEntry improvements * Fixed SetDrawLanguageIDAtLeft causing cursor selection to be offset * Fixed deleting a bunch of text and then typing not updating the horizontal scrolling to show the typed text Main menu workshop changes Allowed to favorite addons through menu UI Favorite and Vote Up/Down are now better synched with real values Favorite categories are not cached Merged Pull Requests * Fixed an infinite loop with string.Comma * Fixed server browser showing lowercase gamemode names for empty categories Mention nav_quicksave 2 in its description Merged Pull Requests Added math.Factorial Added language string for g_ragdoll_maxcount Fix citizens healing players with ai_ignoreplayers 1 func_door looping sound fixes Bump ents.FindInCone/Box return limit to match FindAlongRay (1024) Added lua_refresh_file <path> Bump ents library limits to MAX_EDICTS Enable episodic behaviors for npc_citizen Improve autorefresh handling for lua_openscript scripts If the opened script is in one of the special folders such as autorun/, autorefresh those based on our pre-existing rules. Added ENTITY:TranslateActivity( act ) for `ai` type entities Do not handle spawnicons and posters during render.RenderView Added GM:PostEntityFireBullets( ent, info ) This hook is called for every "pellet" of a FireBullets call, contains the performed trace (i.e. which entity it hit, and precisely where), and can block the bullet from firing when returning false Some of the bullet structure data is not available due to it being deemed useless or "obsolete" when the hook is called. Altered how missing members of GM:EntityFireBullets return table work They used to default to weird static values, now will inherit the previous value that was passed to the hook, which seems more logical Minor code adjustments Entity.SetPreventTransmit can now accept a table of players or a filter Added NPC.SetIdealYaw/UpdateYaw/IsFacingIdealYaw Added NPC.SetIgnoreConditions/RemoveIgnoreConditions Turn Lua effect creation warnings to non halting Lua errors Fixed NPC:SetSquad not working when the NPC has no squad Added IGModAudioChannel:GetBufferedTime() Fixed addon file conflict problem duplicating file paths on remount Merge Pull Request - return true for EntityFireBullets in base gamemode This allows multiple hooks to modify the bullet structure Don't play ammo pickup sounds for NPCs Panel:GetText/Value now returns text of RichText panels
1 Year Ago
▌▄▍▄ ▍▆▇ ▅▅█ ▌█▊▊▊▊, ▆▇▄ ▊▅▇ ▄▋▉ ▅▉▄▄▌▋ ▋▆▊ ▉▌▌▍ ▄▉▉▅ ▆▍▌▆▉▇▍▉▅ ▇▆▉▅▉ ▄▅▉▌▋▆▄▇▋▅▅▄▄▋▋ (▆▆▉▅▍▄▄▍▇ ▉▅▄▉ ▋██▋█▄▋) ▊█▆: ▌▆▅▍▆▊▄ █▆▅▋▌▅▋ █▆█ ▄▆▅▇▉▅ █▊▇▋ █▊▍▄ (▄▌▍▊▌▋▅▋▇ ▇▄▍▍ ▌▌▆▋▇▅▊) ! ▋█▆ ▍▇▄▊ ▆▍▍▉▌ ▆▅▊▍ ▅▄
1 Year Ago
Try setting SDL_VIDEO_X11_XRANDR for linux Apparently fixes multimonitor issues on some systems?
1 Year Ago
Make fps_max save, and add an option for it in video settings Save NPC health in duplications Internal code cleanups Removed useless macro, reduced usages of ErrorNoHalt in favor of its "with stack" alternative. ProtectedCall supports varargs just like pcall Update .gitignore Update 360controller.cfg remove tf2 specific stuff MAX_MAP_ENTITIES to 32k Move Multiplayer options tab to front, and rename it to GAME Also moved FOV and Fast Weapon Switch options to it, removed those from their previous places, removed "Advanced" keyboard options which are now obsolete Try bumping MAX_MAP_ENTITIES to 65k For that one map author that refuses to optimize their maps Try bumping engine hunk limit to 256MB
1 Year Ago
Update module base within gmod itself Remove new methods from ILuaBase
1 Year Ago
Fix spawnmenu Lua errors when using gm_spawn directly
1 Year Ago
fix compile error
1 Year Ago
▊▋▌▍▄▍▊ ▉▅▄▅█ ▆▋▄▇▍▍ ▋▍▄▉▌ ▍▌▇▋ ▆▄ ▆▊▆▋ ▆▄▉▅▊ █▍█▊▄▄▅ ▉▋ ▇▊▉▊ ▊▋▆▆▅▍ ▍▅▋▅█ ▉▍▇ ▍▋▍▊█ ▆▇▉_▋███▋_▋▆▉ ▇▊ █▊▍█(▉) ▄▍▊ ▆█▊▌ ▄▅▅ ▋▆▌▋▋▆'▇ ▆▅▄▋▌▊▆ !▅▍▅ ▋▌▄▆██▅ ▍▋▌▄▌ ▌▌█ ▆▇▄▉▇▌▊▇ ▅▇▌█▌ ▆▆█▄▉
1 Year Ago
A bit faster optional argument handling Also nicer code internally Rework killicon library New argument for killicon.GetSize - bool dontEqualizeHeight, set to true to return the actual height of a killicon killicon.Add can now use .pngs Added killicon.AddTexCoord - subrect killicons on a single texture (Community Contribution) Added killicon.Render - draws the killicon without weird vertical offsets, also has dontEqualizeHeight argument to draw unscaled killicon Changed base gamemode deathnotice to use killicon.Render to have better killicon alignment Fix targetID being jumpy player manager cleanups Merged pull request Add sequential parameter to net.Read/WriteTable Update gm_construct.nav Added walkable drop down only areas to elevated areas, such as roofs of certain buildings Added some navarea functions Added CNavArea.GetIncomingConnectionDistances Added CNavArea.GetAdjacentAreaDistances Both have optional arguments to limit output to a certain navDir, and return the precalculated distances to the returned areas. OnEntityCreated is now also called for clientside only entities Add .gma to file.Write whitelist Support Vector / Vector Merged pull requests * Clean up DOF_Ents table on DOF_Kill * Use Brackets for keys in PrintTable to avoid confusion with trailing/leading whitespace RecalculateLineBreaks before firing OnTextChanged Fix Panel:GetNumLines not being up to date within that hook. CNavArea:MarkAs(Un)Blocked first argument is now optional Fixed clientside ragdolls creating unnecessary bonemanip entities This is a regression fix Added classnames to "C_BaseEntity::UnlinkFromHierarchy" warning Made NPC:SetUnforgettable 2nd argument default to true And also made it actually work, whoopsie Fix CNavArea.MarkAsDamaging 2nd argument reading from the first Simplify some code Safe guard against invalid vector input to PhysObj functions OnScreenSizeChanged hooks get 2 new params - new sizes Fix airboat attachment name Fix seemingly incorrect calculation of vehicle wheel total height for rear axle Read settings/users.txt from MOD search path Added optional filter option to both EmitSound functions Added new RichText panel methods Added GetLineHeight Added SetLineHeight - values below zero mean no override Added AppendTextWithURLs Added model file types to file.Write whitelist Reduce .gma whitelist for data_static/ folder Only allow txt, dat, json, xml and csv - the other stuff can be stored in models/, materials/, etc. Clean ups Added navmesh.FindInBox
1 Year Ago
Move where gmod_unload_test is defined to appease linux srcds
1 Year Ago
Restore content unloading, but behind convar gmod_unload_test, defaults to 0 Build bspzip.exe and ship it (32bit only)
1 Year Ago
Fix gmod_suit 1 breaking sprinting Sentences system calls EntityEmitSound There are a few caveats: * SoundName is always invalid.wav * OriginalSoundName is the sentence name * The sound table will contain SentenceIndex in these cases * OriginalSoundName can be changed to replace the sound. Global.EmitSentence now has an optional 9th argument = DSP, defaults to 0 Added Panel.GetScrollStartIndexes Works only on text entries, returns 2 values - x axis offset, y axis offset Added some NPC functions NPC.GetGoalPos NPC.GetGoalTarget NPC.IsCurWaypointGoal More "reportable" keyvalues in default FGDs Shows useful info in the Entity Report window Added NPC:GetCurGoalType navmesh Lua API additions Added missing enum for NAV_MESH_BLOCKED_PROPDOOR Added navmesh.GetBlockedAreas() Added CNavArea:MarkAsBlocked( teamID ) Added CNavArea:MarkAsUnblocked( teamID ) Added CNavArea:RemoveAttributes( flags ) Added CNavArea:AddAttributes( flags ) Disable default automatic navmesh unblocking Add some of the existing nav related entities to the FGD func_physbox/pushable is ignored by navmesh gen Disallow making addon presets with empty names Also fixed number only names being unable to be deleted Confirmation when deleting addon presets Addon preset importing and exporting Merge Pull Request Added net.Read/WritePlayer Make ENT:OnTaskFailed second argument work Added 2nd return value to NPC:Disposition - priority Panel.DrawTextEntryText doesn't silently fail with invalid input gitignore settings/presets/ Fix crashes when attempting to index invalid sentence IDs Fix spawnmenu saved cursor pos resetting to middle of the screen sometimes Resolved incompatibility with $BlendModulateTexture and $detail Give sk_ally_regen_time a minimum value of 0.01 to avoid division by 0 And subsequent freezes due to infinite loops Lazily fix props with VortWarp shader crashing when entering water Reduce default max_fps to 150 There's no reason to have it at 300 by default Add a hack for $alphatest 1 displacements not having collisions $alphatest 1 brushes are considered "windows" and are non solid, but it doesn't make sense for displacements. Rename CS:GO mountable game to mention the legacy branch I am not sure we should keep it, might just leave this to mount.cfg Fixed blendable textures on a brush being inverted in Hammer i.e. not appearing like they do in-game. Remove empty files from build process Fixed fonts from gamemode's content/ folder not being extracted For workshop addons, so they can actually be loaded. Hide "No bound shader" warning behind developer 1 And also add which materials the error is for Merged Pull Requests gmad.exe - Reduced buffer reallocations, which results in much faster .gma file creation, most noticeable with many small files. Added zi_ maps to Team Fortress 2 category Merged Pull Requests Added ents.Iterator and player.Iterator Added string.CardinalToOrdinal Fix compile error
1 Year Ago
▊▉▊▍▄▉▆▇▅ █▉ .▊▅▍ ▌▋▉▄▌▄▉█▍ * ▊▄▍█▄ ▋▅▆▉_▇▆▄▉▄▌/ ▆▄▉▇▌▆▄▆▌▇█ ▇▄ ▅▇▌▉/ ▆▉▄▍▄▄ ▅▉▍▅ ▄▇▌ ▌▇▋ ▊▋▋▉▅▊▋▉▋▅ ▅▊█▅▅▆█▊▌▍ * ▄▍▆▄█ ▌▌▄▍▍▄█▅▉/▇█▉▇█▉▌█▆▍▍█▄▋▄/*.▌▌▅ ▄▇▋▋ █▋▄▇▋▊▊ * ▋▅▊█ ▍▌▋▋▄▆ .▆▅▉ ▋▇▄▍▋ * ▅▄▅▄▌ ▇▋▌ ▉▍▋▆ ▅▌ ▅▋█▌▇ ▄▅▍▆ ▄▌▍ ▌▆▅ ▄▅▊▅▉ ▉▊█ ▊▆▆▊▅▆▌▍▋ ▄▇ ▍▌▆ ▉▋▍ ▊▅ ▋▄▆ ▌▉▉▊▉▋▄ ▅▊▆▉▆▋ ▉▄ ▇▄▋█ ▄▄▌ ▉▆▇▋ ▊▌▅▍█▌█ * ██▋▅█ ▊▄▍ ▊█▅█▉▉▍ ▋▊▉█▇, ▄▆▍ ▄▇▇▋▅ ▅▄▋▌▊ ▌▇ ▅▇▆ ▉▄▇ ▅█ ██▌ ▋▆▊▅▉▇ * ▍█▇▅█ -▊▋▅▌▍ ▋▉ ▋▆▋▊▆▌▇█ ▄█▍▌▌▉ ▊▉▉▉█▄██ ▍▅█▅▋ ▊██▅ █▇▌▊▅▄▅ ▄▌▋▅▆ █▉▉▇▌▄▆▉ ▇█▋ `▅▇▇▉▅_` ▄▅▋▍ ▉▇██.▍▍█ -█▇█▊▆ ▇▅▉ ▊▍▋▍▉▆▌▋▄▊ ▋▆ ▌▉▄▍ !▊▄▅ ▋▄▄▄▇ ▌▊▋▅▍▋█ ▋▆▋▌▅ ▇▆▅▋▋▉█▌▆▊▊▍ ▇█ ▍▅▆██▊_▍▇▄▍█▊.▌▆▅ ▍▄▄▊▌▊ █▍▇▍▉▉ ▅▅▆▄ ▋▌█▋▇█ ▌▇▆▆ ▍▅▅▆▄▋▅ ▋▇▊ ▉▆▉▌▉▆▌ █▌▄ ▋▆▌ ▍▊ ▌█▉▌█▆▊ █▉ ▊▆▋ ▄▍▋██▌ ▊█ █▆▉▆ ▄▉▇█ ▆▉▋▇ ▆▉▅▇▊▌▌ ▇▌▌ ▄▆▆▉▌█▅.▉▆█▆█▅▉▌▆, ▋▌▌▅▆▄▌, ▍██▋█▌▊▍▆▉▊▆ ▇▄ ▉▋ ▍▇▊▇▇▅▌▇▉ █▇▅▍ ▉▋ ▊▄▇▆▄▇▊▊▋ ▊ █▍▌▉▇▉▅▆▅ ▍▌▉▊█▌▊▄▅▄█▉. ▄▋▌▍▆▍ ▌██▆ ▊▌▊▍▅▍▌▆ * ▌▅▌ ▌▉▍▅/▇▌██.▆▉▊▆▅▇▆▄▊▄▉▇▌▊▋▅▊ * ▄▉▊▊▆▍▅ ▇▊▆▅▍▌ __▍▅▇▍▆ ▋▄▊▉▊ ▌▌ ▆▅▇▋▄▅ ▌▌█ ▆▇▋▋▍▉ ▉▍█▅▄▅▋▅█▄ ▌█▄ ▅▄█▍▌▋.▄▋▌▉▊▄▇ ▄█▊ ▋▊▅▆▅█▊▄█ ▋▋█▄ ▌▋▅:▋▌▊▇▋▇▍▍ ▍▌▋█▌▄▋ ▄▇█:▋▇▊▅▍▊▇█ █▄ ▄▊▋ ▍▋█▆▉█ ▄▍▇ ▋▅▇▇ ▊▆▆█▄▋ ▄▉▅▇█▉▌▄, ▄▇▍ ▌▍▇▄ ▋▊ ▇▌▆▊▇ ▉▇▊▉▌▉▄▅ ▆▄▍▇▉▅▌█▄▊ ▊█▄▉█▌▆ ▄▆ ▌▉▌ ▉ ▌▄▋▄ ▌▊▍▋▇▄ ▌▅▌▍▊▋▌ ▍▆ ▇▅▉.
1 Year Ago
Simplified & fixed FOV calculations for world clicker panels Call GM:EntityRemoved for full update removes, but with an extra arg EmitSound precaches the sound when ran in multiplayer serverside Added NPC:Set/GetViewOffset
1 Year Ago
Disable connection sharing for now
1 Year Ago
Added 6th optional argument to util.ScreenShake - AirShake defaults to false Added SENT_AI:OnTaskFailed and others Added NPC:GetIdealYaw, NPC:GetArrivalDirection, NPC:SetUnforgettable Added CNavArea:MarkAsDamaging, CNavArea.IsDamaging Experimental: input.GetCursorPos returns 0,0 when cursor is not visible This matches behavior of gui.MousePos() Added .dem and .vcd to file.Write whitelist Rework and deduplicate Lua enums Added COND.* enums Added render.ComputePixelDiameterOfSphere SourceTV players are considered bots for player library Fix npc_rocket_turret spawn position Merged Pull Requests * Improvements to DComboBox * Improvements to MatSelect Minor adjustments Fixed Player:SprintEnable not working Also made Player:SprintEnable accept a bool optionally, and added Player.IsWalking minor changes Undo changes to input.GetCursorPos Causes issues with spawnicon editor, and probably other addons too. Delete serverplugin_empty.dll Fixed crashes when accessing out of bounds flex controllers This fixes crashes when rendering spawnicons of models that have more than 96 flex controllers. Probably fixes other cases as well. Enable connection reusage for HTTP Speeds up subsequent requests render.Push/PopRenderTarget overflow/underflow safeguards Also made certain render.Push* function overflowing not crash the game outright Adjust "Failed to find any models for this addon" error Mention what might be causing the issue Added OnPlayerLand/OnPlayerJump hooks Arguments are `Player, number`, where the number is the velocity/impulse of the landing/jump Should these 2 hooks be combined into 1? Remove OnPlayerLand hook (OnPlayerHitGround exists) Fixed a regression with spawnmenu "no models" message Safeguards against malformed .gma files New VertexLitGeneric parameters `$AllowDiffuseModulation` and `$NoTint` - both allow disabling color tint per material Vector:Mul() now supports VMatrix Make sure SourceTV bot is treated as bot in game code Fixes garrysmod-issues/issues/5575 Added navmesh.CreateNavLadder Arguments are: Vec top, Vec bottom, float width, Vec2D dir, float maxHeightAboveTopArea = 0 Weapon:GetTracerOrigin is now called for 3rd person view as well LuaMesh.BuildFromTriangles allows modifying the mesh This is only permitted when the vertex count matches between existing mesh, and the new mesh. EntityEmitSound blocks CSceneEntity close captions Added OnCloseCaptionEmit hook Arguments are: string soundScript number duration bool fromPlayer string fullText - can be nil if token is not registered Added gui.AddCaption( text, duration, fromPlayer ) More killicon aliases for physics kills New Portal NPCs can be duplicated sound.Play better optional argument handling New default crosshair + options Options > Multiplayer > Crosshair Customization Make 2nd arg actually set the sound position of Global.EmitSound Also default the 3rd parameter (entityID) to 0. Remove unintended console message from crosshair panel Bump gui.OpenURL limit to 2000 Added new optional argument to render.ClearDepth bool stencil - also clear stencil buffer, defaults to true for backwards compatibility Do not call GM:EntityRemoved and ENT:OnRemove during full updates garrysmod-issues/issues/4675 Allow GM:OnPhysgunFreeze to be ran on non vphysics entities The 2nd argument ( physobj ) will be NULL world clicker panels FOV adjustment Now uses view setup FOV, not Player:GetFOV, affects gui.ScreenToVector as well Fix branch specific compile error
1 Year Ago
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1 Year Ago
Fix networking of low bit small floats garrysmod-issues/issues/5552
1 Year Ago
Add fallback sounds for EP2 vortigaunt attacks
1 Year Ago
Port some thread pool changes from csgo, should fix linux srcds not having them Remove unintended debug print
1 Year Ago
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1 Year Ago
▆▆█▍▄▉.▄▉▋▇█▉█▉▄▊ ▊▇▉ ▆▇▆█▊▇▉ "▇▉█▋▌▊" █▊█▊▆▌ ▅▋▉▇█▋▌█ ▉▉ ▆ (▋▌▆▇_▄▅▄▌), ▋▉▉▅▉ ▅▄▉▋▄▌ ▅▇▇▋▆ ▋▋▄▋ ▋ ▋▍ ▍ ▌▆▋▍▉ ▆███▌▉▆▊:▉▍▆█▅▅▇▋▇( ▍▇▄ ) ▄▉▇▅▆▄:▍▊▉▇▇█▅▍█▊▇▋█▌█▉▅▋ ▋▇ ▊▊▉ ▆█▇█▍█ ▋▄▆▅▌▉▊▅ ▆▉▌▆▅▊ ▋▇▊██▉▉ █▉█ ▌█▇_▄▆▌▄* ▄▆▉▋▉▄▉▊▇▌█▍ !▅▍▄█▄ ▋▍▌▍▍ ▇▍▇
1 Year Ago
Delete some unused panel types from the build process Also restored nav_generate progress dialog Match behavior of SteamID functions for bots clientside to server Error no halt when player.CreateNextBot would crash This happens when trying to run the function too early. Make Player:SteamID64 and Player:AccountID never return no value AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now Merge Pull Requests * Dark mode for loading screen depending on system theme for x64 * Added DHScrollBar * Added more NPCs categorized as hostile and friendly towards players * Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64' Add DHScrollBar to vgui_base.lua Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty Make Entity.InitializeAsClientEntity do nothing and error no halt when used I don't think anyone uses it anyway, as it is very crash prone. Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere Clamp physics forces phys_torque applies Add "Color Lit Per Particle" particle initializer, update "Color Random" new fields for "Color Random" - tint blend mode, light amplification amount, output field game.IsDedicated is now shared steamworks.GetList days parameter is functional again For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending". Apply a hack to render.RenderView to render using VIEW_MONITOR Instead of VIEW_MAIN Update TTT Entity.IsMarkedForDeletion checks Entity.Remove queue Update .gitignore Merge pull requests * Added SANDBOX:ContextMenuShowTool hook * Added Global.ScreenScaleH( height ) * Added table, num = table.Pack( ... ) * Added table = table.Flip( table ) Duplicator saves and restores sub materials by default Merged Pull Requests Added math.CubicBezier Added math.QuadraticBezier Minor code adjustments to toolgun, no functional change Add missing TF2 map icons Fix CreateParticleSystemNoEntity crashing when particle are removed Change "Bad map" disconnect message to something more useful
1 Year Ago
Update .gitignore Remove limits when reading SteamHTTP response headers Also supply non lowercase headers for those few that worked before
1 Year Ago
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▄▊█▋ ▉▇▋▉▉█ ▊▉▌▉▉▋▍ ▆▋██▄
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▉█▄▄▆▍▊ ▍▄▌ █▇▌▅ ▄▊▄▇▉▄
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Change language.Add error checking to be non halting too many addons use it incorrectly
1 Year Ago
Move changes to Panel.PaintManual to an optional argument The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds Move OnRequestFullUpdate warning to developer 1 restore functionality of dtwarning convar, defaults to 1 now
1 Year Ago
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1 Year Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities
1 Year Ago
Rollback EffectData:SetHitBox change
1 Year Ago
Run DNS resolution in a thread Added VMatrix.__unm (negate operator) Disable HTTP DNS lookups for now
1 Year Ago
Fix compile errors
1 Year Ago
Update .gitignore Disable C4005, error on C4840 Fixed some warnings Prevent display of concommands in gamemode settings Do not run OnRequestFullUpdate outside of main thread Defer gamemode loading until all other components are loaded Do not use obsolete API for DNS resolution Fixed an oopsie with srcds gamemode loading Increase EffectData:SetHitBox net limit to match the particle name limit
1 Year Ago
Fix resolved IP address checks to not trip on non local IPs
1 Year Ago
Limit cubemap hack to 64x64 cubemaps
1 Year Ago
Make ents.GetMapCreatedEntity shared Don't be an idiot and make it shared properly FIx skill configs not applying in time for singleplayer Pull Requests (Community Contributions) * TTT: make Poltergeist weapon range easier to override * TTT: fix notification sound cue and make it toggleable * DListView ignores invisible lines Fix metropolice crashing when its target is removed during a burst Steam Voice Settings opens Steam Settings in overlay Recent steam update removed the old voicesettings option Apply seamless cubemap hack from VDC studiomdl.exe larger vtx buffer and safeguards against overflow crashing Fix a super weird issue affecting rendering poster support for cl_leveloverview Fix up ToS/Privacy Policy links Added voice_recordtofile to blocked concommand list DNS lookup Global.HTTP URLs before sending them to Steam
1 Year Ago
Fixed a crash due to DMX unserializer Fix DMX parser breaking when failing to read external references, resulting in a crash
1 Year Ago
Case insensitive search for singleplayer files static prop support for disableflashlight Hopefully fixed addons breaking properties system clientside Fixed a server crash when maxplayers is in server.cfg and the cmdline Make Combine Gunship aim at player's center so it can actually hit players Fix Combine APC bullet tracer coming from the wrong attachment Fix combine APC rockets going over player's head with certain hold types Added entity translation for npc_apcdriver Fix my oopsie
1 Year Ago
Potential crash fix to do with rendering static props Apply lame fix for weird static prop crashing
1 Year Ago
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