branchgarrysmod.main/x86-64cancel

220 Commits over 336 Days - 0.03cph!

7 Months Ago
A bit faster optional argument handling Also nicer code internally Rework killicon library New argument for killicon.GetSize - bool dontEqualizeHeight, set to true to return the actual height of a killicon killicon.Add can now use .pngs Added killicon.AddTexCoord - subrect killicons on a single texture (Community Contribution) Added killicon.Render - draws the killicon without weird vertical offsets, also has dontEqualizeHeight argument to draw unscaled killicon Changed base gamemode deathnotice to use killicon.Render to have better killicon alignment Fix targetID being jumpy player manager cleanups Merged pull request Add sequential parameter to net.Read/WriteTable Update gm_construct.nav Added walkable drop down only areas to elevated areas, such as roofs of certain buildings Added some navarea functions Added CNavArea.GetIncomingConnectionDistances Added CNavArea.GetAdjacentAreaDistances Both have optional arguments to limit output to a certain navDir, and return the precalculated distances to the returned areas. OnEntityCreated is now also called for clientside only entities Add .gma to file.Write whitelist Support Vector / Vector Merged pull requests * Clean up DOF_Ents table on DOF_Kill * Use Brackets for keys in PrintTable to avoid confusion with trailing/leading whitespace RecalculateLineBreaks before firing OnTextChanged Fix Panel:GetNumLines not being up to date within that hook. CNavArea:MarkAs(Un)Blocked first argument is now optional Fixed clientside ragdolls creating unnecessary bonemanip entities This is a regression fix Added classnames to "C_BaseEntity::UnlinkFromHierarchy" warning Made NPC:SetUnforgettable 2nd argument default to true And also made it actually work, whoopsie Fix CNavArea.MarkAsDamaging 2nd argument reading from the first Simplify some code Safe guard against invalid vector input to PhysObj functions OnScreenSizeChanged hooks get 2 new params - new sizes Fix airboat attachment name Fix seemingly incorrect calculation of vehicle wheel total height for rear axle Read settings/users.txt from MOD search path Added optional filter option to both EmitSound functions Added new RichText panel methods Added GetLineHeight Added SetLineHeight - values below zero mean no override Added AppendTextWithURLs Added model file types to file.Write whitelist Reduce .gma whitelist for data_static/ folder Only allow txt, dat, json, xml and csv - the other stuff can be stored in models/, materials/, etc. Clean ups Added navmesh.FindInBox
7 Months Ago
Move where gmod_unload_test is defined to appease linux srcds
7 Months Ago
Restore content unloading, but behind convar gmod_unload_test, defaults to 0 Build bspzip.exe and ship it (32bit only)
7 Months Ago
Fix gmod_suit 1 breaking sprinting Sentences system calls EntityEmitSound There are a few caveats: * SoundName is always invalid.wav * OriginalSoundName is the sentence name * The sound table will contain SentenceIndex in these cases * OriginalSoundName can be changed to replace the sound. Global.EmitSentence now has an optional 9th argument = DSP, defaults to 0 Added Panel.GetScrollStartIndexes Works only on text entries, returns 2 values - x axis offset, y axis offset Added some NPC functions NPC.GetGoalPos NPC.GetGoalTarget NPC.IsCurWaypointGoal More "reportable" keyvalues in default FGDs Shows useful info in the Entity Report window Added NPC:GetCurGoalType navmesh Lua API additions Added missing enum for NAV_MESH_BLOCKED_PROPDOOR Added navmesh.GetBlockedAreas() Added CNavArea:MarkAsBlocked( teamID ) Added CNavArea:MarkAsUnblocked( teamID ) Added CNavArea:RemoveAttributes( flags ) Added CNavArea:AddAttributes( flags ) Disable default automatic navmesh unblocking Add some of the existing nav related entities to the FGD func_physbox/pushable is ignored by navmesh gen Disallow making addon presets with empty names Also fixed number only names being unable to be deleted Confirmation when deleting addon presets Addon preset importing and exporting Merge Pull Request Added net.Read/WritePlayer Make ENT:OnTaskFailed second argument work Added 2nd return value to NPC:Disposition - priority Panel.DrawTextEntryText doesn't silently fail with invalid input gitignore settings/presets/ Fix crashes when attempting to index invalid sentence IDs Fix spawnmenu saved cursor pos resetting to middle of the screen sometimes Resolved incompatibility with $BlendModulateTexture and $detail Give sk_ally_regen_time a minimum value of 0.01 to avoid division by 0 And subsequent freezes due to infinite loops Lazily fix props with VortWarp shader crashing when entering water Reduce default max_fps to 150 There's no reason to have it at 300 by default Add a hack for $alphatest 1 displacements not having collisions $alphatest 1 brushes are considered "windows" and are non solid, but it doesn't make sense for displacements. Rename CS:GO mountable game to mention the legacy branch I am not sure we should keep it, might just leave this to mount.cfg Fixed blendable textures on a brush being inverted in Hammer i.e. not appearing like they do in-game. Remove empty files from build process Fixed fonts from gamemode's content/ folder not being extracted For workshop addons, so they can actually be loaded. Hide "No bound shader" warning behind developer 1 And also add which materials the error is for Merged Pull Requests gmad.exe - Reduced buffer reallocations, which results in much faster .gma file creation, most noticeable with many small files. Added zi_ maps to Team Fortress 2 category Merged Pull Requests Added ents.Iterator and player.Iterator Added string.CardinalToOrdinal Fix compile error
7 Months Ago
▊▉▊▍▄▉▆▇▅ █▉ .▊▅▍ ▌▋▉▄▌▄▉█▍ * ▊▄▍█▄ ▋▅▆▉_▇▆▄▉▄▌/ ▆▄▉▇▌▆▄▆▌▇█ ▇▄ ▅▇▌▉/ ▆▉▄▍▄▄ ▅▉▍▅ ▄▇▌ ▌▇▋ ▊▋▋▉▅▊▋▉▋▅ ▅▊█▅▅▆█▊▌▍ * ▄▍▆▄█ ▌▌▄▍▍▄█▅▉/▇█▉▇█▉▌█▆▍▍█▄▋▄/*.▌▌▅ ▄▇▋▋ █▋▄▇▋▊▊ * ▋▅▊█ ▍▌▋▋▄▆ .▆▅▉ ▋▇▄▍▋ * ▅▄▅▄▌ ▇▋▌ ▉▍▋▆ ▅▌ ▅▋█▌▇ ▄▅▍▆ ▄▌▍ ▌▆▅ ▄▅▊▅▉ ▉▊█ ▊▆▆▊▅▆▌▍▋ ▄▇ ▍▌▆ ▉▋▍ ▊▅ ▋▄▆ ▌▉▉▊▉▋▄ ▅▊▆▉▆▋ ▉▄ ▇▄▋█ ▄▄▌ ▉▆▇▋ ▊▌▅▍█▌█ * ██▋▅█ ▊▄▍ ▊█▅█▉▉▍ ▋▊▉█▇, ▄▆▍ ▄▇▇▋▅ ▅▄▋▌▊ ▌▇ ▅▇▆ ▉▄▇ ▅█ ██▌ ▋▆▊▅▉▇ * ▍█▇▅█ -▊▋▅▌▍ ▋▉ ▋▆▋▊▆▌▇█ ▄█▍▌▌▉ ▊▉▉▉█▄██ ▍▅█▅▋ ▊██▅ █▇▌▊▅▄▅ ▄▌▋▅▆ █▉▉▇▌▄▆▉ ▇█▋ `▅▇▇▉▅_` ▄▅▋▍ ▉▇██.▍▍█ -█▇█▊▆ ▇▅▉ ▊▍▋▍▉▆▌▋▄▊ ▋▆ ▌▉▄▍ !▊▄▅ ▋▄▄▄▇ ▌▊▋▅▍▋█ ▋▆▋▌▅ ▇▆▅▋▋▉█▌▆▊▊▍ ▇█ ▍▅▆██▊_▍▇▄▍█▊.▌▆▅ ▍▄▄▊▌▊ █▍▇▍▉▉ ▅▅▆▄ ▋▌█▋▇█ ▌▇▆▆ ▍▅▅▆▄▋▅ ▋▇▊ ▉▆▉▌▉▆▌ █▌▄ ▋▆▌ ▍▊ ▌█▉▌█▆▊ █▉ ▊▆▋ ▄▍▋██▌ ▊█ █▆▉▆ ▄▉▇█ ▆▉▋▇ ▆▉▅▇▊▌▌ ▇▌▌ ▄▆▆▉▌█▅.▉▆█▆█▅▉▌▆, ▋▌▌▅▆▄▌, ▍██▋█▌▊▍▆▉▊▆ ▇▄ ▉▋ ▍▇▊▇▇▅▌▇▉ █▇▅▍ ▉▋ ▊▄▇▆▄▇▊▊▋ ▊ █▍▌▉▇▉▅▆▅ ▍▌▉▊█▌▊▄▅▄█▉. ▄▋▌▍▆▍ ▌██▆ ▊▌▊▍▅▍▌▆ * ▌▅▌ ▌▉▍▅/▇▌██.▆▉▊▆▅▇▆▄▊▄▉▇▌▊▋▅▊ * ▄▉▊▊▆▍▅ ▇▊▆▅▍▌ __▍▅▇▍▆ ▋▄▊▉▊ ▌▌ ▆▅▇▋▄▅ ▌▌█ ▆▇▋▋▍▉ ▉▍█▅▄▅▋▅█▄ ▌█▄ ▅▄█▍▌▋.▄▋▌▉▊▄▇ ▄█▊ ▋▊▅▆▅█▊▄█ ▋▋█▄ ▌▋▅:▋▌▊▇▋▇▍▍ ▍▌▋█▌▄▋ ▄▇█:▋▇▊▅▍▊▇█ █▄ ▄▊▋ ▍▋█▆▉█ ▄▍▇ ▋▅▇▇ ▊▆▆█▄▋ ▄▉▅▇█▉▌▄, ▄▇▍ ▌▍▇▄ ▋▊ ▇▌▆▊▇ ▉▇▊▉▌▉▄▅ ▆▄▍▇▉▅▌█▄▊ ▊█▄▉█▌▆ ▄▆ ▌▉▌ ▉ ▌▄▋▄ ▌▊▍▋▇▄ ▌▅▌▍▊▋▌ ▍▆ ▇▅▉.
8 Months Ago
Simplified & fixed FOV calculations for world clicker panels Call GM:EntityRemoved for full update removes, but with an extra arg EmitSound precaches the sound when ran in multiplayer serverside Added NPC:Set/GetViewOffset
8 Months Ago
Disable connection sharing for now
8 Months Ago
Added 6th optional argument to util.ScreenShake - AirShake defaults to false Added SENT_AI:OnTaskFailed and others Added NPC:GetIdealYaw, NPC:GetArrivalDirection, NPC:SetUnforgettable Added CNavArea:MarkAsDamaging, CNavArea.IsDamaging Experimental: input.GetCursorPos returns 0,0 when cursor is not visible This matches behavior of gui.MousePos() Added .dem and .vcd to file.Write whitelist Rework and deduplicate Lua enums Added COND.* enums Added render.ComputePixelDiameterOfSphere SourceTV players are considered bots for player library Fix npc_rocket_turret spawn position Merged Pull Requests * Improvements to DComboBox * Improvements to MatSelect Minor adjustments Fixed Player:SprintEnable not working Also made Player:SprintEnable accept a bool optionally, and added Player.IsWalking minor changes Undo changes to input.GetCursorPos Causes issues with spawnicon editor, and probably other addons too. Delete serverplugin_empty.dll Fixed crashes when accessing out of bounds flex controllers This fixes crashes when rendering spawnicons of models that have more than 96 flex controllers. Probably fixes other cases as well. Enable connection reusage for HTTP Speeds up subsequent requests render.Push/PopRenderTarget overflow/underflow safeguards Also made certain render.Push* function overflowing not crash the game outright Adjust "Failed to find any models for this addon" error Mention what might be causing the issue Added OnPlayerLand/OnPlayerJump hooks Arguments are `Player, number`, where the number is the velocity/impulse of the landing/jump Should these 2 hooks be combined into 1? Remove OnPlayerLand hook (OnPlayerHitGround exists) Fixed a regression with spawnmenu "no models" message Safeguards against malformed .gma files New VertexLitGeneric parameters `$AllowDiffuseModulation` and `$NoTint` - both allow disabling color tint per material Vector:Mul() now supports VMatrix Make sure SourceTV bot is treated as bot in game code Fixes garrysmod-issues/issues/5575 Added navmesh.CreateNavLadder Arguments are: Vec top, Vec bottom, float width, Vec2D dir, float maxHeightAboveTopArea = 0 Weapon:GetTracerOrigin is now called for 3rd person view as well LuaMesh.BuildFromTriangles allows modifying the mesh This is only permitted when the vertex count matches between existing mesh, and the new mesh. EntityEmitSound blocks CSceneEntity close captions Added OnCloseCaptionEmit hook Arguments are: string soundScript number duration bool fromPlayer string fullText - can be nil if token is not registered Added gui.AddCaption( text, duration, fromPlayer ) More killicon aliases for physics kills New Portal NPCs can be duplicated sound.Play better optional argument handling New default crosshair + options Options > Multiplayer > Crosshair Customization Make 2nd arg actually set the sound position of Global.EmitSound Also default the 3rd parameter (entityID) to 0. Remove unintended console message from crosshair panel Bump gui.OpenURL limit to 2000 Added new optional argument to render.ClearDepth bool stencil - also clear stencil buffer, defaults to true for backwards compatibility Do not call GM:EntityRemoved and ENT:OnRemove during full updates garrysmod-issues/issues/4675 Allow GM:OnPhysgunFreeze to be ran on non vphysics entities The 2nd argument ( physobj ) will be NULL world clicker panels FOV adjustment Now uses view setup FOV, not Player:GetFOV, affects gui.ScreenToVector as well Fix branch specific compile error
8 Months Ago
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8 Months Ago
Fix networking of low bit small floats garrysmod-issues/issues/5552
8 Months Ago
Add fallback sounds for EP2 vortigaunt attacks
8 Months Ago
Port some thread pool changes from csgo, should fix linux srcds not having them Remove unintended debug print
8 Months Ago
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9 Months Ago
▆▆█▍▄▉.▄▉▋▇█▉█▉▄▊ ▊▇▉ ▆▇▆█▊▇▉ "▇▉█▋▌▊" █▊█▊▆▌ ▅▋▉▇█▋▌█ ▉▉ ▆ (▋▌▆▇_▄▅▄▌), ▋▉▉▅▉ ▅▄▉▋▄▌ ▅▇▇▋▆ ▋▋▄▋ ▋ ▋▍ ▍ ▌▆▋▍▉ ▆███▌▉▆▊:▉▍▆█▅▅▇▋▇( ▍▇▄ ) ▄▉▇▅▆▄:▍▊▉▇▇█▅▍█▊▇▋█▌█▉▅▋ ▋▇ ▊▊▉ ▆█▇█▍█ ▋▄▆▅▌▉▊▅ ▆▉▌▆▅▊ ▋▇▊██▉▉ █▉█ ▌█▇_▄▆▌▄* ▄▆▉▋▉▄▉▊▇▌█▍ !▅▍▄█▄ ▋▍▌▍▍ ▇▍▇
9 Months Ago
Delete some unused panel types from the build process Also restored nav_generate progress dialog Match behavior of SteamID functions for bots clientside to server Error no halt when player.CreateNextBot would crash This happens when trying to run the function too early. Make Player:SteamID64 and Player:AccountID never return no value AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now Merge Pull Requests * Dark mode for loading screen depending on system theme for x64 * Added DHScrollBar * Added more NPCs categorized as hostile and friendly towards players * Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64' Add DHScrollBar to vgui_base.lua Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty Make Entity.InitializeAsClientEntity do nothing and error no halt when used I don't think anyone uses it anyway, as it is very crash prone. Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere Clamp physics forces phys_torque applies Add "Color Lit Per Particle" particle initializer, update "Color Random" new fields for "Color Random" - tint blend mode, light amplification amount, output field game.IsDedicated is now shared steamworks.GetList days parameter is functional again For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending". Apply a hack to render.RenderView to render using VIEW_MONITOR Instead of VIEW_MAIN Update TTT Entity.IsMarkedForDeletion checks Entity.Remove queue Update .gitignore Merge pull requests * Added SANDBOX:ContextMenuShowTool hook * Added Global.ScreenScaleH( height ) * Added table, num = table.Pack( ... ) * Added table = table.Flip( table ) Duplicator saves and restores sub materials by default Merged Pull Requests Added math.CubicBezier Added math.QuadraticBezier Minor code adjustments to toolgun, no functional change Add missing TF2 map icons Fix CreateParticleSystemNoEntity crashing when particle are removed Change "Bad map" disconnect message to something more useful
9 Months Ago
Update .gitignore Remove limits when reading SteamHTTP response headers Also supply non lowercase headers for those few that worked before
9 Months Ago
▌▋ █▍▅ ▊▋▇▋▆ ▉▄▉▄▉▋▉ ██ ▍▆▅▆▆
9 Months Ago
▄▊█▋ ▉▇▋▉▉█ ▊▉▌▉▉▋▍ ▆▋██▄
9 Months Ago
▉▇▋█▄ █ ▇▄█▄▌ ▋▅ ▄▌▅▉▊▋ ▄▆▋▍▉▋▌▉
9 Months Ago
▌▍▆█▌▄ ▄▉▌▅▆▌▊█▇▄ █▉ ▊▅▊▉ ▅▌▆▊▆▆▄
9 Months Ago
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9 Months Ago
▉█▄▄▆▍▊ ▍▄▌ █▇▌▅ ▄▊▄▇▉▄
10 Months Ago
Change language.Add error checking to be non halting too many addons use it incorrectly
10 Months Ago
Move changes to Panel.PaintManual to an optional argument The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds Move OnRequestFullUpdate warning to developer 1 restore functionality of dtwarning convar, defaults to 1 now
10 Months Ago
▆█▉ ▍▍▌██▍▇ ▋█▅▉▆
10 Months Ago
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10 Months Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities
10 Months Ago
Rollback EffectData:SetHitBox change
10 Months Ago
Run DNS resolution in a thread Added VMatrix.__unm (negate operator) Disable HTTP DNS lookups for now
10 Months Ago
Fix compile errors
10 Months Ago
Update .gitignore Disable C4005, error on C4840 Fixed some warnings Prevent display of concommands in gamemode settings Do not run OnRequestFullUpdate outside of main thread Defer gamemode loading until all other components are loaded Do not use obsolete API for DNS resolution Fixed an oopsie with srcds gamemode loading Increase EffectData:SetHitBox net limit to match the particle name limit
10 Months Ago
Fix resolved IP address checks to not trip on non local IPs
10 Months Ago
Limit cubemap hack to 64x64 cubemaps
10 Months Ago
Make ents.GetMapCreatedEntity shared Don't be an idiot and make it shared properly FIx skill configs not applying in time for singleplayer Pull Requests (Community Contributions) * TTT: make Poltergeist weapon range easier to override * TTT: fix notification sound cue and make it toggleable * DListView ignores invisible lines Fix metropolice crashing when its target is removed during a burst Steam Voice Settings opens Steam Settings in overlay Recent steam update removed the old voicesettings option Apply seamless cubemap hack from VDC studiomdl.exe larger vtx buffer and safeguards against overflow crashing Fix a super weird issue affecting rendering poster support for cl_leveloverview Fix up ToS/Privacy Policy links Added voice_recordtofile to blocked concommand list DNS lookup Global.HTTP URLs before sending them to Steam
10 Months Ago
Fixed a crash due to DMX unserializer Fix DMX parser breaking when failing to read external references, resulting in a crash
10 Months Ago
Case insensitive search for singleplayer files static prop support for disableflashlight Hopefully fixed addons breaking properties system clientside Fixed a server crash when maxplayers is in server.cfg and the cmdline Make Combine Gunship aim at player's center so it can actually hit players Fix Combine APC bullet tracer coming from the wrong attachment Fix combine APC rockets going over player's head with certain hold types Added entity translation for npc_apcdriver Fix my oopsie
11 Months Ago
Potential crash fix to do with rendering static props Apply lame fix for weird static prop crashing
11 Months Ago
▄▇▉▍▄ ▉ ▋▇▄▉▊▊▅█▄ ▆▇▇▋▄ ▇▊▍▄ ▇▋▇█▇▊▋▊▆ ▅▊▍▉▆▍ ▆▍▍█_█▋▊▍▊▌ ▇▍▇-▄▆▇▇█▉ ▉▆ ▆▇▄▇▋▍ ▇▍ ▌▅ ▋▄▇▉▅█▅ (█▆▊▌▋▊ ▄▊█▉▄▋) ▆█▍▋▋▍▉▍ ▅▋▋▇▄▋▋ ▉▍▄▉▄▍▆ ▍▇▌██▋▄ ▊▆█▆▅▊:▋▌▇▉▉▉█▄▋█▇▋▄▌█▋█▄▄▋▍█▊ ▌▆▉▌▍█ "█▇▄▌▄ ▄▋▊█▍█▉▆▆" ▌▉▊█▌ (▉▍▌▇▆▇ ▋▆▅▉▇ ▄▊▉▉ ▇▅▇ ▍▍▌▋▅▄▄▊▆) ▊▆▋▆▊ ▄▄▇ █▉▍▋▉▇▋▉▅▅▌▋▍▊ ▌▋▅▋▉▍▌▋ ▌▆ ▊▄_▄▍█▆▋▄▊▅▄▋▅▉▇▉▄▅▄▍ ▆▌▆▍ ▇▍ ▅▌▉ ▅▉▋▋▋ ▅█▆▋▅▌ █▌▅▌▉▅▊▊▇▍ ▌▊▋▍▄▋ ▌▅▊ █▄▌██▉ ▇▄▇▇▍ ▇▇▄ ▅▉▇▋█▇ ▆▇▉▉ ▉▇▌▄ ▌▊█▉▅ ▅▊▌▉▇▊▆▆▅▆ ▆▇▊▉▊▉▇▋▍█▋ ▇▅▉▇▍ ▅▊▇▅ ▋▍▇▆▅▇▇▍ * ▍▄▅▅▅▄▆ ▅▍▋.▆██▌█/▅▇▋▉▆▆█▉▉▌ ▍▉▇▄ ▇▇ ▇▅█▌ ▍▆ ▉▆ ▄▇▆▄ (▇█▌▊▌█▆▌▇ ▌▅▋█▉▉▇▅▉▍▅▉) * ▇▌▆▄▄▉▌▋ ▉█▍▍▇▅ ▄▍▆▊▌▋▉ ▄▉▄ ▋▇▇▋ ▆▄▉.▇▅▉▄▉▊▊▌▌▇▅, ▋▇▅ ▋ ▅██▇▍ ▌▄▇▍▇▇▅▆ ▊▆▅█▉▌▉ (▌▌▅█▇▊▌▄█ █▆▅▍▍▆▌▆▍▅▊▆) ▋▉▊▆█ ▇▅▊ ▅▊▆▉▊▌ ▇▇▄▍▇▄▄ ▍▉▄▆ ▆▆ █_▇▍▉▇▅▇▅▆█▆ ▍▆ ▊▇▆▋▄▉ ▇▅▍▉ ▆▄▌▉▆▌ ▍▊▍▅▄▋▆▆ ▄▌▇▇▋▄▍▋ ▍▄█▊▊ ▋▄▊▍▅█▋ ▊▉▉▉▄▆▆▋ ▆▌▅ ▌▅▍ ▊▅▆▄█▌▊█ ▄▋▅ ▉▅ ▆▊▆▅▍▆▉▉ ▉▆ ▋▆█▌▅█ ▅▍▉▉▊ ▄▌█ ▍▋▉▅▅ █▌█▉▄▄▅▍▊▅ ▉▊ ▇_▅▌▉▋▍▄█▄▌▋▉▍▉▅▋▌ ▆▆ ▋▇▇▄█▆ ▊▇▋▍ █▉▌▄▍ ▆▍▍▌_▅▋▉▊▅▊▄▌ ▉▉ ▌█▅ █▍▌ ▆▄▄▇▆ ▅▊▆▉▊▆ ▍▉ ▄▆▅.▋▍▄ █▆▋▆█ ██▄▋▍▉_▇▅▌▅ ▋▆ ▍▉▊▄▅▆▅▉▇▅▇ ▉▇▋▊▅▇█▊ ▉▋▉▍▌▄▌▇▍ ▆▅▄█ ▇▍▆ ▅▇▍▇▍▉ ▋▄▇▅▉ █▅ ▍▆▋▇▉▅▉▇▊▌ ▄▇ ▌▅▆▆▄▌▆██ █▋█▅▊▍:▄▉▊▊▉▇▅▄▄█▋ ▍▅█▍▉█▍ ▍▅▇█▌▆▆ ▆▍▊█ █▇▆▌▅█▌ ▍▅ ▉ ▍▊ ▅▅▋▇▍▅. ▄▉▌▇ █▅▉▉▊▊▇█ ▆▇▉▉▊▅█ ▄▍▍▅▉▆█▄ █▆ ▆▄▍▆▅ ▍▅▊▅▌▄▇▊▌▅ ▊▋▆▉▅▊. ! ▉▊▌▍▅▄ █▆▄▄ ▅▄▇▇▉▇▅▄█▇▍▉ ▆█▋▇▅▍▍▉▅█▇ (▊▋▇▅▇▍▍▊) ▇▄▋▌ ▆▆█▉▆▉▆▅ ▋▊▄▇ ▇▅▌▌ ▉▇█▌ ▊▋▊▊▅▆▌▄█▋, ▉█ █▊█'▄ ▊▇▊▄ ▍▇ ▉▍▊▄▋▅▅▅▅▍▉ ▍▅█ ▊▌ ▇▍▋▅ ▊▄ ▅▉▍▋▋▌▅▅▊█ ▍▇▆▋▍▅▉ ▊▍▇▉, ▉▌▉ █ ▍█▋▄ ▋▆▋'▊ ▉▌▅▅ ▍█ ▆▍▄▇▅▄ ▌▆▌▍▅█▄▆▆█▉▋▇ ▇▋█▇▄▍▅ ▅▊ ▋▌▌ ▄▉. ▅▊█▉▆▋▉ ▉▋▉▌▌▆▆▉ █▄▆▇▋ !▊▋▌▉.▍█▍▌▆▉▍▅▄ ▍▍▉▌▍▇ "▍▌▋▄▌ ▉▆▊▍▉▆▊ ▊█▇ ▌█▌▌▉▋▋▊ ▇▅ ▉▊▋ ▇▆▄▉▄ ▍█▍ ▌▋▍▍▋▋▄▆▍" ▌▇▋▋▄▉ ▊▍█▉▆▅ █▌▇ ▍█▇▊.▉▊▉
11 Months Ago
▋▇▇ ▇▌▄▌ ▋▉▌▉▇▅▄ ██▊▅▌▊ !█▇▋ █▆▄▍█▋▆ ▍▋▇▍▅▍
11 Months Ago
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11 Months Ago
Deploy to x86-64 beta
11 Months Ago
▄▇▍ ▍▍▆▋█ ▋▅▇▍▅▌
11 Months Ago
Do not try to sign local builds on windows Merge pull requests * Added flags of the world to DIconBrowser (Community Contribution) * Do not set PANEL.ClassName in vgui.CreateFromTable to a missing variable (Community Contribution) Added render.RenderFlashlights This is aimed at completely replacing render.Push/PopFlashlightMode and allows to render flashlights on an IMesh correctly. Added some Position particle initializers from CS:GO * Position Along Ring * Position Along Epitrochoid * Position Modify Place On Ground * Position From Chaotic Attractor More particle operators & changes New initializers: * Scalar Random * Vector Random * Vector Component Random * Set Hitbox to Closest Hitbox * Set Hitbox Position on Model * Velocity Set from Control Point "hitbox" and "hitbox set" parameters added to: * Position on Model Random (initializer) - also `hitbox scale` is now `model hitbox scale` * Movement Lock to Bone (operator) * Cull relative to model (operator) Added more particle operators * Remap Particle Count to Scalar init * Remap Direction to CP to Vector op Fix DME Model picker not really working Build dmxconvert Fixed missing material warning in particle editor Added a few more particle attributes * screen space effect * normal * Visibility input dot * Visibility input distance Added "ender models" particle renderer unfuck C_EnvProjectedTexture header Fix some NPCs that create entities crashing when at the entity limit Sandbox tool & constraint library improvements when at entity limit Added filter_activator_context and filter_activator_model Added new inputs/outputs to func_tracktrain New inputs: * SetMaxSpeed * MoveToPathNode * TeleportToPathNode * LockOrientation * UnlockOrientation Outputs: * OnArrivedAtDestinationNode Added 6 new inputs to all entities * SetLocalOrigin * SetLocalAngles * DisableDraw * EnableDraw * DisableReceivingFlashlight * EnableReceivingFlashlight Also * Disable flashlight keyvalue * EF_NOFLASHLIGHT Lua enum Add input/output description to Entity Properties window https://files.facepunch.com/rubat/1b2011b1/4KdxnzGL4u.png ScreenSpace particles adjustments Set 'connect' Rich Presence string when joining a server Hackaround for static prop support for util.DecalEx Probably fixed a (linux only?) srcds crash with debugoverlay library Added prop_sphere to FGD and added 'radius' keyvalue removeid checks first argument for entire SteamID too Added Weapon.Set/GetDeploySpeed to all weapons
11 Months Ago
Revert "Fix a small visual glitch with DListView column layout"
11 Months Ago
merge shader changes Fix shader compile related script Update .gitignore
11 Months Ago
▄▇▋▋▌▄▅ ▅▋▌ ▇▊▊
11 Months Ago
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11 Months Ago
█▆▋▆ ▇▆ ▄▉█▍?
11 Months Ago
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11 Months Ago
Sign & Notarize MacOS x86-64 builds