173 Commits over 30 Days - 0.24cph!
Skill anim triggers in Player.CmdUseSkill
Reduced size of some textures
SkillTemplate to formatting
tweaks to big skeleton cunt
removed "buggy" prefix from some scripts, seems fine?
Started working on hots style targetting
Removed legacy master server stuff
Fireball now appears to be cast (but isn't actually showing)
Non-targeted projectiles work now
Targeted attacks work again
Reformatting loads of shit because im dank
Projectile grabs cached collider from Entity
Initial implementation of cone spells
UI cleanup
Spell fx tweaks
Added humans and undead packs, nuked all old crappy assets
Added guards
Skill categories uses an enum
Moved resoruces into folders, nuked some old/broken stuff
Added heal + fx
fixed some animation issues