branchprotoderp/maincancel

173 Commits over 30 Days - 0.24cph!

8 Years Ago
Updates
8 Years Ago
Tweaks
8 Years Ago
Various weapons tweaks and equip spawning fixes
8 Years Ago
Fixed out out of range + moved buffs bar
8 Years Ago
fixed network time
8 Years Ago
Projectile.Update ClientCallback
8 Years Ago
Rig fixes, UI layout
8 Years Ago
removed pointless animator rebind
8 Years Ago
network time
8 Years Ago
item refactor WIP, classes, more animator prep for better casting, race prefabs, etc
8 Years Ago
seperate loot target
8 Years Ago
Fixed some issues with targetting, also loot windows
8 Years Ago
Missed a bit
8 Years Ago
active hotbar overlay thing, other tweaks
8 Years Ago
Removed buff time from Skill Fixed criminal flagging being shite
8 Years Ago
Fixed NPCClass.cs filename manually on plastic, gg unity
8 Years Ago
Tweaks to FX spawning
8 Years Ago
fixed auto attacking and probably other stuff
8 Years Ago
Save
8 Years Ago
Fixed particles spawning issues
8 Years Ago
Moved procs back
8 Years Ago
Commented out targetting, removed unused stuff from skill effects, added burning effect + fx, hot/dot and other effects work on all entities
8 Years Ago
Debug shit
8 Years Ago
Fixed double skills, respawn with full hp
8 Years Ago
Unit frame improvements, added UI manager,dedicated server free camera, spitting base entity into partials etc
8 Years Ago
Lootable entities are now on a different layer to avoid accidental looting while trying to kill monsters
8 Years Ago
unit frames under everything else
8 Years Ago
Input tweaks
8 Years Ago
overlay for unavailable skills in the hotbar, disable hotkeys and buttons when checks fail etc
8 Years Ago
casting bar
8 Years Ago
fixed bad cooldown overlays in skillbar fixed unit frames not being removed when the unit is dead
8 Years Ago
Simplifiying model instatiation, double skills potential fix
8 Years Ago
RPc moved
8 Years Ago
8 Years Ago
more things
8 Years Ago
Fixes
8 Years Ago
EntityClasses Get fix/overload
8 Years Ago
entity classes fixes
8 Years Ago
EntitySpawner fixes
8 Years Ago
Lots of stuff
8 Years Ago
More things
8 Years Ago
Entity creation from data, lots of generics, base types, cleanup, spawners, data moved to assets etc
8 Years Ago
entityclass assignment on server load
8 Years Ago
Tweaks
8 Years Ago
projectile mount in player, player model instantiated in Start
8 Years Ago
prefabs have navmesh modifers on them
8 Years Ago
Database thing
8 Years Ago
Missing item prefab refs
8 Years Ago
Client ready, prefab fixes
8 Years Ago
New map