1,236 Commits over 3,287 Days - 0.02cph!
rigging update for bow viewmodel source file
Checking in storage box and textures ready for animating
New tier 1 bow, also 3 new arrow types. All with LODs and what not.
updated player rock attack source file
updated player gestures source anim
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Updated gestures source anim
Added gestures folder & anim source file.
Added alt attack to vm rock source file
A bunch of speedtrees
(open in speedtree then go to file -> save as with assets and save into Rust content folder somewhere)
Updated vm melee weapon source files
Added additional directional head flinch
Updated bota bag vm anim (more force)
Updated left & right arm flinch anims
Updates to bota bag vm anim
First pass bota bag vm anim
updated hammer vm source anims
Tweaked vm torch source anims to fit better with the new torch
committing latest burlap clothes source file
Added neckline to burlap_shirt LOD0
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updated burlap LOD0 torso to include neck geometry
Updated player clothes source file
Edited LOD2 torso to match seams of other LOD2 naked body parts
reupload of player_naked_torso_LOD2
checking in fixed LOD2 naked torso mesh with longer wrists
Adding max torch wall mounts to plastic.
Adding the torch max and textures files to rust_art.
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rigged view model bota bag
Added first pass bota bag view model source anim
Added swimming view model test source file
Adding view model anim tests
Added source view model anims
Added idle_stand to revolver idle source file
Made the Thompson LOD3 lower - max file.
Thompson rust_art submit of the world and view models. LODs are done, scale and pivots should be sorted too.
working on revolver player anims
burlap_trousers textures + meta files
burlap trousers max 2014 file for goosey
deleting erroneous holdtype files
holdtype anim source updates