326 Commits over 1,188 Days - 0.01cph!
merge /cpu_batching_instanced → /aux
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Merge from ai_wolf_iteration
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Merge from ai_wolf_iteration
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Merge from ai_wolf_iteration
Merge from ai_wolf_iteration
Merge from ai_wolf_iteration
Merge from ai_wolf_iteration
Merge from ai_wolf_iteration
Merge from broadphase_testing
Merge from monument_scenes -> aux1
Merge from monument_scenes -> aux1
Merge from monument_scenes -> aux1
Merge from monument_scenes -> aux1
Merge from monument_scenes -> aux1
Merge from audio_import_music_clips -> aux1
Manually revert creeping_tree prefabs
Cherrypick cs
100113 (skip RendererLOD for BiomeVisuals2)
Subtract first merge from biome_visuals_2
Cherrypick
100111 (BiomeVisuals2 RendererLOD fix)
Scene to prefab everything
merge from biome_visuals_2/prefabs -> aux1
undo projectsettings.asset being commited
See if this fixes aux1 client buld
Merge compile fix to aux1
Merge from scene_warmup -> aux1
merge from protobuf_skip_default_fields -> aux1
Fixed using OR to check for changes instead of AND
Audio clips with platform specific settings removed
Batch together audio import updates with AssetDatabase.StartAssetEditing() to reduce the time it takes to run
Fix progress bar not being cleared when reserializing all assets
Fix some audio clips not being detected as modified and their changes not being saved
Remove obsolete platform specific import settings for audio clips
Merge from audio_import_music_clips -> aux1