branchrust_reboot/main/Caboose/Blackjackcancel

178 Commits over 30 Days - 0.25cph!

4 Years Ago
Refactored the card game UI to remove any confusion with double-up messages about not enough players + not enough scrap
4 Years Ago
Card table UI work + some renaming
4 Years Ago
Allow one-player blackjack (computer is dealer)
4 Years Ago
Take out a bunch of temp debugging
4 Years Ago
More Blackjack WIP
4 Years Ago
Blackjack betting UI WIP
4 Years Ago
Merge Main -> Blackjack
4 Years Ago
Blackjack player widget UI
4 Years Ago
Although Blackjack UI does basically nothing yet, it at least has no errors now
4 Years Ago
Black UI prefab work
4 Years Ago
Blackjack UI WIP
4 Years Ago
Increased blackjack canvas culling distance from 10m to 15m
4 Years Ago
Hide the card game UI for inactive game types
4 Years Ago
Card player widget stuff
4 Years Ago
Minor fix
4 Years Ago
Set up blackjack terminals in a clockwise order to match the standard deal order. DeckOfCards is now StackOfCards and supports multiple decks. Blackjack now using six decks.
4 Years Ago
Initial Black jack UI work, just copied from Poker for now
4 Years Ago
Support unlimited buy-ins. Fix some networking issues.
4 Years Ago
Some initial game code, very basic
4 Years Ago
Fixes
4 Years Ago
Moved a lot of card game concepts from TexasHoldEnController into the base CardGameController. We can support the basic sense of each player taking turns in a card game in the base class. Originally I didn't do this since we might someday want solo games like Solitaire, but we can always turn some features off.
4 Years Ago
Fixed storage interaction not working (blackjack). Removed GetLocalCentre() method from ColliderEx, I can do it a better way.
4 Years Ago
Manifest update
4 Years Ago
Merge Caboose -> Blackjack
4 Years Ago
A few fixes
4 Years Ago
Moved a ton of code from the CardTable to the new BaseCardGameEntity class, to be shared with BlackjackMachine
4 Years Ago
More WIP blackjack machine setup
4 Years Ago
WIP setting up blackjack machine classes, new base class for card game entities, protocol++