branchrust_reboot/main/CardGamescancel

464 Commits over 120 Days - 0.16cph!

4 Years Ago
Make the playing card material slightly emissive, useful for playing in relatively dark interiors
4 Years Ago
Removed CurrentBet from card game saved data (we get that from player data now)
4 Years Ago
Fix NRE when player leaves game when only 2 players are left and it's the leaving players turn
4 Years Ago
Adjusted card UI to only need one canvas
4 Years Ago
Better blending for the world-space cards
4 Years Ago
Add card deck with transparent backgrounds
4 Years Ago
Fixed card bone attachment. Cards now move correctly with the hands
4 Years Ago
Minor edit to use IsValid
4 Years Ago
Change the placeholder cards on the viewmodel to large versions
4 Years Ago
Set playing card UI shader to match the base view model
4 Years Ago
WIP card world-space UI
4 Years Ago
Merge Main -> CardGames
4 Years Ago
- Rewrote the card holding view model show/hide - Refactored sending and handling the local player's cards
4 Years Ago
Add missing ViewmodelRenderer component to cards VM
4 Years Ago
Basic hack to get the card-holding view model to show up for the local player. Will redo this properly later
4 Years Ago
Terrain update for my test map
4 Years Ago
Playing cards viewmodel setup - 1st pass Anims Animator Prefab Added Matt's card model & textures Made a material & assigned textures
4 Years Ago
Add a chance for the random move option to sometimes fold if the hand isn't good Fixed AI's raising too much
4 Years Ago
Fixed some test window issues
4 Years Ago
Various rules updates and fixes
4 Years Ago
Fix compile errors
4 Years Ago
Merge CardGames/HandleAllIn -> CardGames
4 Years Ago
Removed bottles etc from the bandit camp poker tables. Due to a quirk in the interaction system and the proximity to the chip storage, the bottles ended up showing up with an Open interaction, which was a bit confusing.
4 Years Ago
Random moves don't go all-in unless they have to
4 Years Ago
Refactored how we handle the active player index. Handling conversion between relative numbers (player 1, player 2...) and the actual index values of the players in different seats. Handles cases like having only players 0, 1, 3, and 5 in a game.
4 Years Ago
Safety check on random moves
4 Years Ago
- Improve small blind/big blind getter - Show dealer/big blind/small blind in the UI - Currently bugged, but at least this shows up the bugs
4 Years Ago
Actually temp revert for a better fix
4 Years Ago
Fixed small blind/big blind index calculation
4 Years Ago
Fixed a case where the game wouldn't end correctly if one player was left after a player leaves the table Fixed players not getting kicked out if they couldn't pay the small blind
4 Years Ago
Manifest
4 Years Ago
Some general code tidy up
4 Years Ago
Merge Main -> CardGames
4 Years Ago
Add vsconfig to ignore list
4 Years Ago
- Turn timer fixes - Free the card list in CardPlayerData properly
4 Years Ago
Some general code cleanup
4 Years Ago
Fixed some incorrect layer assignments on the different versions of the poker table
4 Years Ago
Fix deactivated card tables at bandit camp
4 Years Ago
Only show the turn timer in the UI when it's the local player's turn
4 Years Ago
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4 Years Ago
Remove extra check on SendAllCards since it's redundant: !HasRoundInProgress already covers the extra state.
4 Years Ago
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