branchrust_reboot/main/DPVcancel

35 Commits over 31 Days - 0.05cph!

1 Year Ago
Merge from main
1 Year Ago
dpv sound polish
2 Years Ago
Removed use of noEarlyExit parameter, as it's been removed in the world update branch
2 Years Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
2 Years Ago
Undo meta guid changes on wallpaper textures from previous merges
2 Years Ago
merge main->dpv
2 Years Ago
Fixed DPV trouble in moon pools pretty well
2 Years Ago
Fixed objects interpreting the water level as being lower than it actually is in moon pools. Return the top of the water collider instead of the bottom of it.
2 Years Ago
DPV can now be deployed in underwater labs moon pools, and near underwater labs in general. Behaviour is very weird though, needs work.
2 Years Ago
Merge main -> DPV
2 Years Ago
Fixed DPV client-side speed calculation being weirdly variable. Use fixed network time
2 Years Ago
Reduced DPV power again
2 Years Ago
Fixed server compile
2 Years Ago
Gave DPV a little more power, felt slow on real-sized maps
2 Years Ago
Fixed characterWorldCollider being enabled on the DPV on initial spawn. Removed unnecessary double-up inertiaTensor code.
2 Years Ago
Fixed DPV jitter after mount -> dismount cycle. Manually set inertia tensor - turning the character collider on and off was drastically changing it, causing the bad behaviour
2 Years Ago
Reduced base DPV buoyancy
2 Years Ago
Merge main -> DPV
2 Years Ago
Bubble in-motion fixes. Work prefab cleanup.
2 Years Ago
Adjusted screen albedo texture for better contrast in different lighting conditions.
2 Years Ago
Underwater reverse FX
2 Years Ago
Removed gibbable script on DPV world model
2 Years Ago
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
2 Years Ago
Reduced DPV fuel capacity to 100, removed exponential fuel display scaling
2 Years Ago
DPV sounds
2 Years Ago
Underwater shimmer mat tweaks.
2 Years Ago
Iteration
2 Years Ago
Underwater FX. Saved buncha VRAM on our bubble mat.
2 Years Ago
merge stability changes
2 Years Ago
reduced max placement distance on DPV - ran socket rename
2 Years Ago
Show more fuel on the gauge for small amounts, since it won't often have big amounts in the 500-capacity tank
2 Years Ago
Show a message if the player tries to mount in too-shallow water, instead of just blocking the mount interaction
2 Years Ago
Merge main -> DPV
2 Years Ago
- Don't allow mounting the DPV in shallow water - Dismount player if water becomes too shallow - Removed unused waterlogged check
2 Years Ago
Added fixcars convar support to the DPV