branchrust_reboot/main/DPVcancel

35 Commits over 31 Days - 0.05cph!

3 Months Ago
Merge from main
3 Months Ago
dpv sound polish
4 Months Ago
Removed use of noEarlyExit parameter, as it's been removed in the world update branch
4 Months Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
4 Months Ago
Undo meta guid changes on wallpaper textures from previous merges
4 Months Ago
merge main->dpv
4 Months Ago
Fixed DPV trouble in moon pools pretty well
4 Months Ago
Fixed objects interpreting the water level as being lower than it actually is in moon pools. Return the top of the water collider instead of the bottom of it.
4 Months Ago
DPV can now be deployed in underwater labs moon pools, and near underwater labs in general. Behaviour is very weird though, needs work.
4 Months Ago
Merge main -> DPV
4 Months Ago
Fixed DPV client-side speed calculation being weirdly variable. Use fixed network time
4 Months Ago
Reduced DPV power again
4 Months Ago
Fixed server compile
4 Months Ago
Gave DPV a little more power, felt slow on real-sized maps
4 Months Ago
Fixed characterWorldCollider being enabled on the DPV on initial spawn. Removed unnecessary double-up inertiaTensor code.
4 Months Ago
Fixed DPV jitter after mount -> dismount cycle. Manually set inertia tensor - turning the character collider on and off was drastically changing it, causing the bad behaviour
4 Months Ago
Reduced base DPV buoyancy
4 Months Ago
Merge main -> DPV
4 Months Ago
Bubble in-motion fixes. Work prefab cleanup.
4 Months Ago
Adjusted screen albedo texture for better contrast in different lighting conditions.
4 Months Ago
Underwater reverse FX
4 Months Ago
Removed gibbable script on DPV world model
4 Months Ago
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
4 Months Ago
Reduced DPV fuel capacity to 100, removed exponential fuel display scaling
4 Months Ago
DPV sounds
4 Months Ago
Underwater shimmer mat tweaks.
4 Months Ago
Iteration
4 Months Ago
Underwater FX. Saved buncha VRAM on our bubble mat.
4 Months Ago
merge stability changes
4 Months Ago
reduced max placement distance on DPV - ran socket rename
4 Months Ago
Show more fuel on the gauge for small amounts, since it won't often have big amounts in the 500-capacity tank
4 Months Ago
Show a message if the player tries to mount in too-shallow water, instead of just blocking the mount interaction
4 Months Ago
Merge main -> DPV
4 Months Ago
- Don't allow mounting the DPV in shallow water - Dismount player if water becomes too shallow - Removed unused waterlogged check
4 Months Ago
Added fixcars convar support to the DPV