branchrust_reboot/main/DPVcancel

35 Commits over 31 Days - 0.05cph!

11 Months Ago
Merge from main
12 Months Ago
dpv sound polish
1 Year Ago
Removed use of noEarlyExit parameter, as it's been removed in the world update branch
1 Year Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
1 Year Ago
Undo meta guid changes on wallpaper textures from previous merges
1 Year Ago
merge main->dpv
1 Year Ago
Fixed DPV trouble in moon pools pretty well
1 Year Ago
Fixed objects interpreting the water level as being lower than it actually is in moon pools. Return the top of the water collider instead of the bottom of it.
1 Year Ago
DPV can now be deployed in underwater labs moon pools, and near underwater labs in general. Behaviour is very weird though, needs work.
1 Year Ago
Merge main -> DPV
1 Year Ago
Fixed DPV client-side speed calculation being weirdly variable. Use fixed network time
1 Year Ago
Reduced DPV power again
1 Year Ago
Fixed server compile
1 Year Ago
Gave DPV a little more power, felt slow on real-sized maps
1 Year Ago
Fixed characterWorldCollider being enabled on the DPV on initial spawn. Removed unnecessary double-up inertiaTensor code.
1 Year Ago
Fixed DPV jitter after mount -> dismount cycle. Manually set inertia tensor - turning the character collider on and off was drastically changing it, causing the bad behaviour
1 Year Ago
Reduced base DPV buoyancy
1 Year Ago
Merge main -> DPV
1 Year Ago
Bubble in-motion fixes. Work prefab cleanup.
1 Year Ago
Adjusted screen albedo texture for better contrast in different lighting conditions.
1 Year Ago
Underwater reverse FX
1 Year Ago
Removed gibbable script on DPV world model
1 Year Ago
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment
1 Year Ago
Reduced DPV fuel capacity to 100, removed exponential fuel display scaling
1 Year Ago
DPV sounds
1 Year Ago
Underwater shimmer mat tweaks.
1 Year Ago
Iteration
1 Year Ago
Underwater FX. Saved buncha VRAM on our bubble mat.
1 Year Ago
merge stability changes
1 Year Ago
reduced max placement distance on DPV - ran socket rename
1 Year Ago
Show more fuel on the gauge for small amounts, since it won't often have big amounts in the 500-capacity tank
1 Year Ago
Show a message if the player tries to mount in too-shallow water, instead of just blocking the mount interaction
1 Year Ago
Merge main -> DPV
1 Year Ago
- Don't allow mounting the DPV in shallow water - Dismount player if water becomes too shallow - Removed unused waterlogged check
1 Year Ago
Added fixcars convar support to the DPV