branchrust_reboot/main/HDRP_Art_Backport/backport_bug_fixescancel
63 Commits over 0 Days - ∞cph!
electrical boxes and crates draw distances (must have gotten stomped during proxies)
re-added sewer branch puzzle
fixed rock clipping inside trainyard tunnel
Roadside train tunnel entrance now uses entrance_monuments_a prefab
Train tunnel icons on entrance_monuments_a and entrance_monuments_b
delete and re-creating metas on vehicles and small rock clutter files (similar problem encountered with cliffs earlier)
Added prevent building volumes to roadside wrecks
reworked checkpoint2 area at airfield, fixed barrels spawns
fixed floating water tower at wtp, intersecting rock inside sewer tunnel
removing birch_medium_tundra harvestable tree from satellite dish in an attempt to fix NREs
roadsigns are harvestable in sat dish
fixed crane/rail block at trainyard by fully blocking the gap, attempting to get better electric wires rotating powerline posts (this is getting old)
Another attempt to make the cave_sewer_hard terrain cooperate on all seeds
bulkframe props chainlink fence now properly on transparent layer and double sided collider
loot barrels gibs material should match visuals
fixed collider gap in cargo ship deck wall
fixing cargoship style 2 containers covers zfighting/clipping
Compound - jiggling about prevent movement volumes to prevent access to getting stuck honey pots
Awnings - added a custom collider, fixed collider being one way on cloth
LS - re-sculpting terrain around the drains to help prevent out of bound exploits on some rare seeds