branchrust_reboot/main/HDRP_Art_Backport/backport_bug_fixescancel

63 Commits over 0 Days - ∞cph!

3 Years Ago
electrical boxes and crates draw distances (must have gotten stomped during proxies) re-added sewer branch puzzle fixed rock clipping inside trainyard tunnel
3 Years Ago
Roadside train tunnel entrance now uses entrance_monuments_a prefab
3 Years Ago
Train tunnel icons on entrance_monuments_a and entrance_monuments_b
3 Years Ago
delete and re-creating metas on vehicles and small rock clutter files (similar problem encountered with cliffs earlier)
3 Years Ago
Added prevent building volumes to roadside wrecks
3 Years Ago
reworked checkpoint2 area at airfield, fixed barrels spawns fixed floating water tower at wtp, intersecting rock inside sewer tunnel removing birch_medium_tundra harvestable tree from satellite dish in an attempt to fix NREs roadsigns are harvestable in sat dish fixed crane/rail block at trainyard by fully blocking the gap, attempting to get better electric wires rotating powerline posts (this is getting old)
3 Years Ago
Another attempt to make the cave_sewer_hard terrain cooperate on all seeds
3 Years Ago
bulkframe props chainlink fence now properly on transparent layer and double sided collider
3 Years Ago
loot barrels gibs material should match visuals
3 Years Ago
fixed collider gap in cargo ship deck wall
3 Years Ago
fixing cargoship style 2 containers covers zfighting/clipping
3 Years Ago
Compound - jiggling about prevent movement volumes to prevent access to getting stuck honey pots Awnings - added a custom collider, fixed collider being one way on cloth
3 Years Ago
LS - re-sculpting terrain around the drains to help prevent out of bound exploits on some rare seeds