branchrust_reboot/main/HDRP_Art_Backport/hapis_conversioncancel
509 Commits over 487 Days - 0.04cph!
Nerfed The Cove being an OP buildable cave. It is now a rich source of ore. You can still build on the island around it.
Various other buglist fixes.
Fixed all remaining Hapis cliff hole issues on the big list.
Backup. (Fixed almost all remaining reported exploitable cliff/terrain holes.)
A batch of cliff gap fixes.
Fixed nobuild zones in the new road tunnels
LOD distance polish.
Elevation bake.
Cleaned all the spline source stuff.
Mergable changeset.
Tunnel reverb zones.
Decor & clutter autospawn fixes.
Other small stuff
Various tunnel fixes/polish
Lighting iteration & terrain/underground volumes
Loot spawns for new tunnels.
Reapplied fix for Site-A tunnel entrance sometimes murdering people
Finalized tunnels sans reverb/dimming volumes.
Splatting & lighting around second tunnel
Terrain sculpts for one tweaked tunnel entrance
No terrain blend variant of the snow pile material.
Backup in case this is dumb
Scene backup/south tunnel
Tunnel progress & related files.
Road tunnel lighting prefab.
Road tunnels dressing + lighting progress
Baked the spline extruded road tunnels down into standard unity meshes.
Testing spline extrusion methods on the mountain tunnels, so that they don't have to curve so much and become worth traversing.
Bugfixes & map color improvements for inland water. 1/2 (Not a mergable changeset)
Further ore spawn rate tweaks.
Trickled in the previously applied small fixes.
Brought the fishing villages up to procmap spec.
Added the 3 new monuments & surrounding spawns back in again.
Hapis scene file from
71607
continued Hapis troubleshooting - del newly added monuments for testing
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Expanded roadside spawn areas.
Mergable RC.
Fixed berries & potatos not sprouting.
Fixed some terrain height and splat issues around the new monuments.
Arctic base topo & splat finalization.
Finalized sculpts/spawns around arctic base
Supermarket in desert finalization