branchrust_reboot/main/HDRP_Art_Backport/wipe_3cancel

42 Commits over 0 Days - ∞cph!

3 Months Ago
scene 2 prefab - prefabs only
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3 Months Ago
Rebaked billboards for temperate/arid trees and bushes
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3 Months Ago
More foliage color/translucency tweaks tweaks Boosted normals on trees and bushes
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3 Months Ago
Made grass and forest splats slightly brighter in tundra to match foliage changes
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3 Months Ago
Tweaked translucency and diffuse maps of trees and bushes. Trees should no longer look too dark at noon and should look less noisy overall. Unified translucency intensity Made grass slightly brighter Removed some packed textures that got brought over from HDRP branch
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3 Months Ago
low effort CraggyIsland rock placement - useful for testing
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3 Months Ago
Bandit town NPC and turret tweaks (performance)
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3 Months Ago
Fixed "Roadsigns and roadside props spawning at intersections"
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3 Months Ago
Merge from HDRP_Art_backport
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3 Months Ago
Added grass and decor spawners to CraggyIsland again
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3 Months Ago
Cherry picking 60767
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3 Months Ago
Greatly reduced small rock clutter density in all biomes and especially snow biome Reduced max scale as well
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3 Months Ago
Fixed powerplant cooling tower ladder issue Fixed stables road points not all being set to trail
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3 Months Ago
merge from volumetric light beam fix
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3 Months Ago
Adjusted monument topology on various monuments to create smoother road connections
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3 Months Ago
Fixed "Monuments with tunnel entrances in them can spawn too close to each other, causing one of the tunnel entrances to not be linked to any station"
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3 Months Ago
Reduced bandit town NPCs by half Added auto turrets Bandit town S2P
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3 Months Ago
Reapplied CCTV to dome, loot shuffle S2P
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3 Months Ago
Tweaked satellite dish loot populations
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3 Months Ago
Enabled global billboards only on very large bushes that should be seen from further away
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3 Months Ago
Disabled global billboard on bushes
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3 Months Ago
Converted all bushes from rendererLOD to treeLOD Set tree billboards to never cull
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3 Months Ago
Greatly reduced the density of small arctic rock formations because they were preventing trees and bushes from spawning properly Reduced the density of tree populations to be around the same number as on main (roughly 25k) / bush populations remain mostly unchanged because they need more testing
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3 Months Ago
Added globalBillboard toggle to BushEntity
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3 Months Ago
3 Months Ago
TreeManager fix
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3 Months Ago
scene 2 prefab all - prefabs only
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3 Months Ago
All bushes are now BushEntity instead of TreeEntity
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3 Months Ago
Separate BushEntity (much more minimal than TreeEntity)
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3 Months Ago
Better TreeManager
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3 Months Ago
Optimizing Distance flares culling distances
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3 Months Ago
▊▊▊▅▄▇ █▄ ▇█▄▄▉▌ ▉▍▍▉ ▊█▇▄ ▇▍▅▄▉▋▍
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3 Months Ago
RustNative update (All biomes now have a unique heightmap noise type for better biome transitions / looks)
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3 Months Ago
scene 2 prefab all - prefabs only
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3 Months Ago
merge from bugfixes
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3 Months Ago
Harbors are no longer allowed to spawn on offshore islands (only on the main island)
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3 Months Ago
Network++ Save++
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3 Months Ago
Merge from tree_bushes_spawn_settings
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3 Months Ago
RustNative update (more feature scale variety, fixed occasional odd looking hills)
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3 Months Ago
Large power substations keep more distance from roads
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3 Months Ago
Fixed "Rivers spawning ontop of eachother"
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3 Months Ago
Applying 60624 to avoid future merge conflicts
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