branchrust_reboot/main/HackWeekServerSidePlayerMovementcancel

20 Commits over 0 Days - ∞cph!

2 Years Ago
Added client-side only cube thing
2 Years Ago
Remove debug print
2 Years Ago
Fixed ducking animating as if it was being pressed intermittently
2 Years Ago
Player body direction now working correctly. Let's allow the client to set body direction for now, like it used to - since it's closely associated with aiming. Server will control position. Repurpose tickViewAngles to get body rotation without needing new data.
2 Years Ago
Merge main -> HackWeekServerSizePlayerMovement (update to Unity 2021)
2 Years Ago
Player is now able to run again
2 Years Ago
Remove debug print
2 Years Ago
Change local player to accept position data from the server the same as other clients do. Local client now moves with server-side movement inputs (but no prediction yet).
2 Years Ago
Can now do very basic server-side movement (walking only, can't look around)
2 Years Ago
Minor edit only
2 Years Ago
Fixed SetParent NRE
2 Years Ago
Now that we can compile both client and server, run code gen. + simplified an RPC.
2 Years Ago
Server side now compiling. Commented out a lot of input code for the moment. Wanted to get everything compiling before I move all the inputs out of PlayerWalkMovement and into a new client-side input section
2 Years Ago
A lot of replacing movement state with model state on the client
2 Years Ago
Client side now compiling again
2 Years Ago
Last WIP for today
2 Years Ago
Removing code, moving code, many "SSM TODO"s for later
2 Years Ago
Minor edit
2 Years Ago
2 Years Ago
Velocity/speed