branchrust_reboot/main/LOD_Optimizationscancel
179 Commits over 30 Days - 0.25cph!
Rocket factory exterior. Fixed stretched uvs on second LOD
Dropped a LOD on a majority of industrial buildings, watch towers, overpasses
Updated junkpile_a prefab's car wreck
Fixed overrides on harbor_a train crane breaking recent changes
culling compound tarps way sooner
truck cabin material assignment fixes
Improved launchsite office buildings baked LODs visuals, shorter LODchain
Skeleton arms and cursed cauldron LOD optimization
Fuel tanks / Additional LODs
Giant excavator, fixing some prefabs that lost RendererLOD scripts when saved last time
Sewer Drainwalls - baked LODs rework
Supermarket / better distance LOD
Sphere tank - complete LOD rework of the monument
Better distance lighthouse LODs
Procmap Powerlines - baked LODs rework
Lightpost_a,b - baked LODs rework
Launch site Floodlights - baked LODs rework
Fixed incorrect materials on rocket factory and launchsite warehouses
Launch site Rocket Crane - baked LODs rework
tweaked alpha cutout on some LOD materials
Baked LODs for launchsite warehouses
fixed a unassigned LOD material in compound
Rocket factory baked LODs
Scene2Prefab
Giant Excavator - baked LODs rework
Rocket factory building scaffolding LODs
Rocket factory stairs / rocket factory crane beams
Additional LODs
Rocket_factory_crane_arm LODs
Satellite Dish - baked LODs rework
Gas station exterior - baked LODs rework
Updated gas station level
Runway - baked LODs rework
Updated airfield level
Office buildings - all buildings baked LOD rework
Updated airfield and harbor2 level
Hangars - all buildings baked LOD rework
Updated airfield level
material fix for truck_trailer_a prefab
Powerline_pole_b additional LOD
Powerline_pole_b additional LOD
Industrial prop e / additional LOD
Industrial prop e / additional LOD
Warehouses - baked LOD rework