branchrust_reboot/main/MLRScancel

183 Commits over 61 Days - 0.13cph!

1 Year Ago
Merge Main -> MLRS
1 Year Ago
Merge Main -> MLRS
1 Year Ago
Unsaved file fix
1 Year Ago
Allow for variable launch offset positions
1 Year Ago
Unified the torpedo and MLRS rocket firing code into a reusable static method. MLRS now actually uses up the rocket ammo when firing.
1 Year Ago
Warn in the UI when there's no ammo. Removed cooldown time. Some other work.
1 Year Ago
Dashboard model for the aiming module. Aiming module is consumed (broken) when MLRS fires.
1 Year Ago
Minor edits
1 Year Ago
Show ammo count in the client UI
1 Year Ago
New functional UI for when no aiming module is inserted
1 Year Ago
Fixed MLRS sending data constantly due to floating point precision issue
1 Year Ago
Merge Vehicles -> MLRS
1 Year Ago
Remove unused method
1 Year Ago
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1 Year Ago
Add missing material meta file
1 Year Ago
Networking MLRS storage info
1 Year Ago
Storage WIP
1 Year Ago
MLRS storage WIP
1 Year Ago
Merge Desert_Military_bases -> MLRS
1 Year Ago
Regen protobuf
1 Year Ago
Merge Main -> MLRS
1 Year Ago
Compile fix
1 Year Ago
One more fix for storage
1 Year Ago
Bug fixes etc
1 Year Ago
Extended lot panel changes to other classes that use them (e.g. ContainerIOEntity). Converted more entities.
1 Year Ago
Removed the following loot panels entirely, replacing them on all the items that use them with the new generic_resizable panel: largebox smallbox crate fuel stash genericlarge planter composter modularcar.storage supplydrop singleslotammo
1 Year Ago
Created a new loot panel type 'generic_resizable' with two features that differentiate it from 'generic': - The title is automatically set from parameter panelTitle on StorageContainer - The number of item slots shown automatically matches the amount of slots on the container used Also fixes the code added in #7357. Useful as a panel choice for any situation where you just need storage with a certain title and slot count.
1 Year Ago
MLRS storage basic functionality
1 Year Ago
Aiming module storage WIP
1 Year Ago
MLS rocket storage work
1 Year Ago
Merge Main -> MLRS. Stomped ParticlePlayground changes, keeping the version from this branch.
1 Year Ago
Added MLRS aiming module item
1 Year Ago
Fixed MLRS map looking wrong until a player first mounted
1 Year Ago
Adjusted camera angle
1 Year Ago
Updated distance LOD to include the rear cam and screen. Removed a couple of unused scripts from the MLRS.
1 Year Ago
MLRA dashboard rear camera
1 Year Ago
Improved system for destroying MLRS rockets by static SAM. Sam now always auto-destroys them if they get too close. Other changes: - SAM sites (deployed or static) now actually do the realmed remove for client/server. Looks like it was forgotten. - ServerProjectiles now ignore trigger colliders in their GamePhysics.Trace calls. Need to keep an eye on this one.
1 Year Ago
Let static SAM rockets actually destroy MLRs rockets
1 Year Ago
Merge Main -> MLRS
1 Year Ago
Better fix for rocket layers
1 Year Ago
Physics Projectile layer is invisible to the camera, so use World on the client for MLRS rockets
1 Year Ago
Reduced the default vehicle explosion force values
1 Year Ago
Don't reset MLRS aim angle when player dismounts - they should be able to aim and fire and dismount while it's firing without messing up their aim.
1 Year Ago
SAM sites now select the first potential target, instead of the last (save doing more checks)
1 Year Ago
Minor SAM site code simplification
1 Year Ago
Allow SAM site to have a larger scan radius for missiles, without increasing this for vehicles
1 Year Ago
MLRS rockets now report correct velocity on server (for SAM targeting)
1 Year Ago
Merge Main -> MLRS
1 Year Ago
Minor tidy up
1 Year Ago
SAM rocket remove unused script