branchrust_reboot/main/MLRScancel

183 Commits over 61 Days - 0.13cph!

57 Days Ago
Merge Main -> MLRS
57 Days Ago
Merge Main -> MLRS
57 Days Ago
Unsaved file fix
57 Days Ago
Allow for variable launch offset positions
57 Days Ago
Unified the torpedo and MLRS rocket firing code into a reusable static method. MLRS now actually uses up the rocket ammo when firing.
57 Days Ago
Warn in the UI when there's no ammo. Removed cooldown time. Some other work.
57 Days Ago
Dashboard model for the aiming module. Aiming module is consumed (broken) when MLRS fires.
58 Days Ago
Minor edits
58 Days Ago
Show ammo count in the client UI
58 Days Ago
New functional UI for when no aiming module is inserted
58 Days Ago
Fixed MLRS sending data constantly due to floating point precision issue
58 Days Ago
Merge Vehicles -> MLRS
58 Days Ago
Remove unused method
58 Days Ago
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58 Days Ago
Add missing material meta file
58 Days Ago
Networking MLRS storage info
58 Days Ago
Storage WIP
59 Days Ago
MLRS storage WIP
59 Days Ago
Merge Desert_Military_bases -> MLRS
59 Days Ago
Regen protobuf
59 Days Ago
Merge Main -> MLRS
2 Months Ago
Compile fix
2 Months Ago
One more fix for storage
2 Months Ago
Bug fixes etc
2 Months Ago
Extended lot panel changes to other classes that use them (e.g. ContainerIOEntity). Converted more entities.
2 Months Ago
Removed the following loot panels entirely, replacing them on all the items that use them with the new generic_resizable panel: largebox smallbox crate fuel stash genericlarge planter composter modularcar.storage supplydrop singleslotammo
2 Months Ago
Created a new loot panel type 'generic_resizable' with two features that differentiate it from 'generic': - The title is automatically set from parameter panelTitle on StorageContainer - The number of item slots shown automatically matches the amount of slots on the container used Also fixes the code added in #7357. Useful as a panel choice for any situation where you just need storage with a certain title and slot count.
2 Months Ago
MLRS storage basic functionality
2 Months Ago
Aiming module storage WIP
2 Months Ago
MLS rocket storage work
2 Months Ago
Merge Main -> MLRS. Stomped ParticlePlayground changes, keeping the version from this branch.
2 Months Ago
Added MLRS aiming module item
2 Months Ago
Fixed MLRS map looking wrong until a player first mounted
2 Months Ago
Adjusted camera angle
2 Months Ago
Updated distance LOD to include the rear cam and screen. Removed a couple of unused scripts from the MLRS.
2 Months Ago
MLRA dashboard rear camera
2 Months Ago
Improved system for destroying MLRS rockets by static SAM. Sam now always auto-destroys them if they get too close. Other changes: - SAM sites (deployed or static) now actually do the realmed remove for client/server. Looks like it was forgotten. - ServerProjectiles now ignore trigger colliders in their GamePhysics.Trace calls. Need to keep an eye on this one.
2 Months Ago
Let static SAM rockets actually destroy MLRs rockets
2 Months Ago
Merge Main -> MLRS
2 Months Ago
Better fix for rocket layers
2 Months Ago
Physics Projectile layer is invisible to the camera, so use World on the client for MLRS rockets
2 Months Ago
Reduced the default vehicle explosion force values
2 Months Ago
Don't reset MLRS aim angle when player dismounts - they should be able to aim and fire and dismount while it's firing without messing up their aim.
2 Months Ago
SAM sites now select the first potential target, instead of the last (save doing more checks)
2 Months Ago
Minor SAM site code simplification
2 Months Ago
Allow SAM site to have a larger scan radius for missiles, without increasing this for vehicles
2 Months Ago
MLRS rockets now report correct velocity on server (for SAM targeting)
2 Months Ago
Merge Main -> MLRS
2 Months Ago
Minor tidy up
2 Months Ago
SAM rocket remove unused script