branchrust_reboot/main/MLRScancel

183 Commits over 61 Days - 0.13cph!

4 Years Ago
Static SAM sites now target MLRS rockets
4 Years Ago
Colour change
4 Years Ago
Fixed markers getting confused when switching between dashboard and fullscreen. Make the dashboard map give up its claim when the fullscreen UI opens
4 Years Ago
Faster H rotation
4 Years Ago
Fixed dashboard map rocket markers losing reference if the player switched to the fullscreen map and back
4 Years Ago
Cleanup, compile fixes
4 Years Ago
MLRS ignore hitting itself when calculating projectile paths
4 Years Ago
Fix rocket markers showing briefly at 0,0,0
4 Years Ago
Minor fix
4 Years Ago
For dashboard map, keep the true zoom level the same, no matter what the map size is. Fixed outline thickness for different scales too.
4 Years Ago
Rocket markers WIP
4 Years Ago
Fix rocket icon resizing when it refreshes
4 Years Ago
Map marker WIP
4 Years Ago
Icon ownership fix
4 Years Ago
Show MLRS rocket icons on the map for the player that fired them
4 Years Ago
Got rid of double map show invoke
4 Years Ago
Another scaling fix
4 Years Ago
Fix use of radius instead of diameter
4 Years Ago
UP update
4 Years Ago
Map UI now reflects actual target area size
4 Years Ago
Added a simplified UI circle class
4 Years Ago
Launch iteration
4 Years Ago
MLRS now has a hit area of specified radius for the rockets. Doesn't increase with target distance - it's calculated, not an actual aim inaccuracy
4 Years Ago
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4 Years Ago
Prefab packing & scene backup
4 Years Ago
Explosion distant rendering improvements. Lighting FX.
4 Years Ago
- Fire rockets with the big lever, instead of pressing M1. Make the big lever red. - Only update true aim indication on the client if it changes - A bit of other cleanup
4 Years Ago
Refactored explosion timings for 73.5% more oomph. Material optimization.
4 Years Ago
- Fix target icons so the hit point exactly matches the clicked point - Target movement key inputs now work on fullscreen map - Esc key now works on fullscreen map
4 Years Ago
Fixed MLRS aiming incorrectly when not placed at a 0-degree Y axis angle
4 Years Ago
Merge Main -> MLRS
4 Years Ago
Explain the rangeRingBackground system with a comment
4 Years Ago
Increase max aim angle on MLRS
4 Years Ago
Red background position and scaling sorted. While the firing area mask moves with the map, the background (which has to be a child due to the UI mask system 😞) stays filling the screen and only the screen, making it seem infinite and also keeping it clipped to the dashboard screen area.
4 Years Ago
Apply some more
4 Years Ago
Apply some changes
4 Years Ago
Chequerboard texture for out-of-bounds areas
4 Years Ago
More map UI WIP
4 Years Ago
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4 Years Ago
Explosions WIP
4 Years Ago
MLRS map UI to show min and max rocket range. Areas outside the available range have a red tint
4 Years Ago
Airburst and various other fx files. Scene backup.
4 Years Ago
Tank tread mud splatter files
4 Years Ago
MLRS calculates projectile min and max range (based on angle limits and projectile velocity)
4 Years Ago
Removed radius marker image
4 Years Ago
UIRing. Draws a custom 2D UI element based on two defined radii. UIInvertedMaskImage. A UI image variant that uses the inverse of a UI mask.
4 Years Ago
Merge Main -> MLRS
4 Years Ago
Fixed fullscreen map close button not working
4 Years Ago
Refactored map code. New class for shared code between the dashboard world-space map and the full-screen UI map
4 Years Ago
Don't count map view drags as marker placement