branchrust_reboot/main/NavmeshLinkImprovementscancel
28 Commits over 31 Days - 0.04cph!
Navmesh Link improvements
More work on improving navmesh links.
More work on Navmesh Links.
Fixed some issues related to agents getting back to normal movement after completing a navigation link.
Clamp npcs to the ground as we are traversing a navmesh link.
Yet another merge from main
Async navmesh link generation and some cleanup.
Staying up to date with main
Raycast navmesh links to ensure they don't go through stones, walls, etc.
Add a convar bool to enable/disable navmesh link generation, that it's not enforced.
Set up a convar for how many links we try to set up between navmesh grid cells.
Testing/Uncovering crash bug.
Potential fix for crash bug.
Disabled scientist populations by default.
Disabled nav_grid by default.