branchrust_reboot/main/NavmeshLinkImprovementscancel

28 Commits over 31 Days - 0.04cph!

7 Years Ago
Merged from main
7 Years Ago
Merged from main
7 Years Ago
Disabled scientist populations by default. Disabled nav_grid by default.
7 Years Ago
Potential fix for crash bug.
7 Years Ago
Testing/Uncovering crash bug.
7 Years Ago
Merged from main
7 Years Ago
Merged in 2017.1
7 Years Ago
Merged from main
7 Years Ago
Raycast navmesh links to ensure they don't go through stones, walls, etc. Add a convar bool to enable/disable navmesh link generation, that it's not enforced. Set up a convar for how many links we try to set up between navmesh grid cells.
7 Years Ago
Merged from main
7 Years Ago
Merged from main
7 Years Ago
Staying up to date with main
7 Years Ago
Async navmesh link generation and some cleanup.
7 Years Ago
Yet another merge from main
7 Years Ago
Merged from main
7 Years Ago
Merged from main
7 Years Ago
Clamp npcs to the ground as we are traversing a navmesh link.
7 Years Ago
Fixed some issues related to agents getting back to normal movement after completing a navigation link.
7 Years Ago
Merged from main
7 Years Ago
More navmesh link
7 Years Ago
Merged from main
7 Years Ago
Merged from main
7 Years Ago
Merged from main
7 Years Ago
More work on Navmesh Links.
7 Years Ago
Merged from main
7 Years Ago
More work on improving navmesh links.
7 Years Ago
Merged from main
7 Years Ago
Navmesh Link improvements