branchrust_reboot/main/PhysicsLayerRevampcancel

76 Commits over 182 Days - 0.02cph!

3 Years Ago
Activated the purpose of all this: Now letting ragdolls collide with vehicles.
3 Years Ago
Finished converting the roughly 6 billion harvestables that were using the ragdoll layer. "We do these things not because they are easy, but because we thought they'd probably be easy." - John F. Kennedy
3 Years Ago
New Harvestable layer. Switched growable/harvestable/collectable stuff and scripts to use it. Still WIP switching them all as there are many prefabs.
3 Years Ago
PropRenderer now using AI layer instead of Player_Model_Rendering
3 Years Ago
UIPlayerPreview - Use AI layer mask instead of the now-gone Player_Model_Rendering
3 Years Ago
Merge Main -> PhysicsLayerRevamp
3 Years Ago
S2P on monuments that changed in the merge - reinstate layer changes
3 Years Ago
Removed extras from test map
3 Years Ago
Merge Main -> PhysicsLayerRevamp
3 Years Ago
Fixed windmills having two copies of their collider, one on the wrong layer
3 Years Ago
Comment only, after doing some performance testing
3 Years Ago
Merge Main -> PhysicsLayerRevamp
3 Years Ago
Instead of doing the Impostor camera culling layer switch in ImposterRenderer, turn Impostors on and off via PreProcess in the Imposter scripts instead
3 Years Ago
Merge Main -> PhysicsLayerRevamp
3 Years Ago
Ignore UNUSED B on the camera
3 Years Ago
S2P on all monuments that had impostor-layer trees and plants (it's a lot of them). We no longer use Impostor layer on anything. Renamed Impostor layer to UNUSED B.
3 Years Ago
Moved all tree and bush LODs that were on the Imposter layer to the Tree layer. We'll control the imposters via the Imposter script instead.
3 Years Ago
Removed importer layer from tool cupboard check mask
3 Years Ago
Switched layer from Imposter to World on EasyRoads3D prefab surfaces (T crossing, X crossing, roundabout)
3 Years Ago
Added missing imposter scripts and billboards for bush_willow_snow_small_a and bush_willow_snow_small_b
3 Years Ago
Merge Main -> PhysicsLayerRevamp
3 Years Ago
Removed all usages of the Player Model Rendering layer. Renamed it to UNUSED A for now. Inventory player preview now hides way under the map instead of being on its own layer. By necessity it also now receives directional light from the sun along with its own local lights, but that may actually be an improvement. If we need to revert, the layer remains available for now.
3 Years Ago
Merge Main -> PhysicsLayerRevamp
3 Years Ago
Don't use the imposter layer when trimming meshes, just disable all other colliders in the scene and then re-enable them once we're done
3 Years Ago
WhatUsesLayer tool now has the option of not including scripts (only showing GameObjects on a given layer)
3 Years Ago
Merge QOLDec22 -> PhysicsLayerRevamp