branchrust_reboot/main/PlayerColliderModcancel

15 Commits over 0 Days - ∞cph!

4 Years Ago
Remove debug timing
4 Years Ago
Add a final RefreshColliderSize at the end of OnDisconnected
4 Years Ago
Switch CapsuleColliderInfo to a struct
4 Years Ago
Code Review: Take the slower but less bug-prone option and check collider info values instead of the object
4 Years Ago
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4 Years Ago
Comment re resizing and triggers
4 Years Ago
Only refresh player collider size on the local client, since it's always disabled on other clients. Also adds an early exit.
4 Years Ago
Have the player's collider resize on the client in the same way it does on the server. Add profiling.
4 Years Ago
Shrink the server collider on sleepers, the same as with wounded.
4 Years Ago
Remove unnecessary include
4 Years Ago
Add RemoveFromTriggers call to EnablePlayerCollider
4 Years Ago
Fix missing include
4 Years Ago
Server player collider now resizes when crouched. Refactored collider size calculation to be more robust; have it check state instead of pushing it.
4 Years Ago
Raise top reactive target IO a little
4 Years Ago
Reinstate 53468 (ProjectilesThroughVehicles) and 53754 (wounded player collider adjustment) in this branch.