branchrust_reboot/main/PlayerMaintainedMonuments/powergridcancel

22 Commits over 30 Days - 0.03cph!

4 Hours Ago
Supermarket scene playable in editor
5 Hours Ago
Update supermarket freezer so new effects are toggled on/off with power S2P supermarket
5 Hours Ago
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
6 Hours Ago
Enabled/Disabled states for freezer
S2P powerplant
Merge from PlayerMaintainedMonuments
Today
Freezer fx tweaks & cleanup
5 Days Ago
Implement arted up variant of powerplant fuse box - Fuses visible in fusebox according to which slot they are placed in - Use gib for popping out spent fuses - Add custom loot panel for the powerplant fuse boxes - Move powerplant fuse condition loss to a convar Also: - Fix all invalid slots being visible for a frame when opening a loot panel with 'hideInvalidIcons' enabled - Fix loot panels reverting to the quick craft panel when closing the entire panel
6 Days Ago
Merge from PlayerMaintainedMonuments
6 Days Ago
Merge from PlayerMaintainedMonuments/Heavy Fuse
6 Days Ago
Update supermarket loot fridge with new freezer asset S2P supermarket
7 Days Ago
Merge from pmm_supermarket_food_freezer
7 Days Ago
Merge from PlayerMaintainedMonuments
12 Days Ago
Compile fix
12 Days Ago
Restore Recycler change from apartments
12 Days Ago
Merge from PlayerMaintainedMonuments
12 Days Ago
Add powergrid stages Updated all current powergrid connected things to work with stages. Each stage has a certain number of required fuses, some things will only power on at a certain stage S2P powerplant
14 Days Ago
Remove recycler powergrid settings per recycler, now setup per recycler zone in the RecyclerConfig asset Set all standard recyclers to be powered off without an online powergrid, safezone recyclers unaffected Fix the recycler light being in the wrong state when entering network range
15 Days Ago
Merge from PlayerMaintainedMonuments
20 Days Ago
Remove concept of global available power amount for now, instead each powergrid access point has a base amount it provides when powered. Inserted powerplant fuses increase this amount at every access point. Felt like the cleaner way of distributing power regardless of map size and number of access points. Rename powergrid_generator.static prefab as it isn't really a generator Add option to electric generators for what they should do if they require the powergrid but server has powergrid disabled (do we want certain powergrid connected circuits then always powered on or off)
20 Days Ago
Fix the power plant high grade fuseboxes using the wrong loot panel type S2P powerplant
20 Days Ago
Enable powergrid settings on the recyclers in outpost for demo purposes S2P outpost/compound