branchrust_reboot/main/PlayerMaintainedMonuments/powergridcancel

69 Commits over 30 Days - 0.10cph!

1 Hour Ago
Fix roadside procedural car wrecks and telephone poles occasionally spawning too close to rail tracks, blocking trains from passing
6 Hours Ago
Adjusted powerline pole ladder collider to be able to climb it from any sides Updated side wire colliders to use GameTrace so players can climb through but shoot it Disable ladder collider if powerline pole does not have an IO box, no more require looking at the collider when climbing
Removed green light from powerline electric box Adjusted timings of jacobs ladder effect, should be visible much less frequently Reduced cull distance for jacobs ladder effect to 30m
Merge from PlayerMaintainedMonuments
3 Days Ago
Improved powerline pole ladder collider; shrunk its height (4m from ~10m, 4m above ground), can only climb it from one side, required to jump to climb it, must face it forwards https://files.facepunch.com/raul/1b2411b1/24_17-24-GoldenFreshwatereel.mp4
3 Days Ago
3 Days Ago
- Revert making ladders deployable on powerline poles, instead powerlines have invisible ladders on them. Revert a bunch of changes to accomodate for ladder deploying including the folly of making powerline poles entities - Keep powerline pole entity asset in project for now to not potentially brick any current demo saves - Powerline poles cannot be climbed inside monuments. Can't plug into them there anyway - S2P powerplant, launchsite, outpost/compound
3 Days Ago
Merge from PlayerMaintainedMonuments
4 Days Ago
Allow IO entities to set custom min/max slack levels when creating connections with that entity Setup minimum wire slack level for connecting to powerline poles
4 Days Ago
Setup powergrid stage indicators on the new fuseboxes at powerplant Adjusted fusebox positions S2P powerplant
4 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
Disable read/write on regular FuseBoxB mesh, was supposed to be on the collision mesh
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
Fix for powerplant steam being visible when it shouldn't S2P powerplant
5 Days Ago
Fix oldest heavy fuse in every powerplant fusebox being deteriorated rather than the oldest fuse across all fuseboxes
6 Days Ago
Cache PowergridToggle components distance to the powerplant Minor update for powergrid help convars
Rin
6 Days Ago
Removed survivor pie from supermarket freezer
6 Days Ago
Merge from PlayerMaintainedMonuments
6 Days Ago
- Revert changes to recyclers outside safezones, keep duration boost at powergrid stage 4 - Add 2 new recyclers to outpost which have the same stats as regular non-safezone recyclers except these require powergrid stage 1 to use All still subject to change - Fix safezone recyclers getting boosted stats with the powergrid, this was bugged. Safezone recyclers are currently unchanged from before - Fix recycler stats updating immediately upon powergrid stage being changed rather than waiting to receive the change via the work queue S2P compound/outpost
Rin
7 Days Ago
Supermarket fridge loot pass s2p
7 Days Ago
Merge from PlayerMaintainedMonuments
7 Days Ago
Powerplant fuse boxes now zap you if you try to remove a fuse S2P powerplant
7 Days Ago
Read/write enabled on collision meshes for powerplant fuseboxes
7 Days Ago
Adjust required fuses for different powergrid stages Recyclers outside safezones now have slightly boosted stats with higher powergrid stages. *Subject to change*
7 Days Ago
- Powergrid fuseboxes in the powerplant now only deteriorate the single oldest fuse in their inventory. Next oldest starts deteriorating once oldest becomes broken - Changed 'powergrid.fuseConditionLossPerSec' convar to 'powergrid.fuseLifespanSeconds' and adjusted default value - Make heavy fuse item stackable
7 Days Ago
S2P launch site
7 Days Ago
Merge from PlayerMaintainedMonuments
7 Days Ago
Fix supermarket loot fridge not refreshing contents after a server restart Fix issue with other loot containers not saving their current refresh countdown, meaning they restart rather than resume their countdowns on server reboot Remove unused ProtoBuf.Loot definition, replaced with ProtoBuf.LootContainer
10 Days Ago
10 Days Ago
Merge from PlayerMaintainedMonuments
10 Days Ago
Fix issues with deploying ladders on powerlines S2P powerplant, outpost, launch site. Can stomp changes and run S2P again in case of conflict
13 Days Ago
Fix NRE from powerplant fuse boxes when loading a server save
13 Days Ago
IO setup for generic powergrid connected lootroom
13 Days Ago
Merge from PlayerMaintainedMonuments
13 Days Ago
Merge from PlayerMaintainedMonuments/power_line_changes
17 Days Ago
17 Days Ago
Merge from PlayerMaintainedMonuments
17 Days Ago
Fix powerplant fuse condition loss not using tick deltatime
17 Days Ago
PowergridToggle now only toggles on/off based on how far (distance) a powergrid stage update has reached. Allows for powergrid on/off effects to be toggled in a nice looking sequence rather than all at once Add convars for tuning how fast powergrid stage updates should happen
17 Days Ago
Powergrid state change work queue is now a PersistentObjectWorkQueue, skips having to add all powergrid entities again at the start of each work queue run
18 Days Ago
S2P powerplant
18 Days Ago
Merge from PlayerMaintainedMonuments
18 Days Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar
18 Days Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
19 Days Ago
New powerline effects turn on/off with powergrid
19 Days Ago
Merge from PlayerMaintainedMonuments
19 Days Ago
Supermarket freezer new sounds
20 Days Ago
Supermarket scene playable in editor
20 Days Ago
Update supermarket freezer so new effects are toggled on/off with power S2P supermarket
20 Days Ago
Fix the fuse gib being created every time a fuse would leave its item slot for any reason