branchrust_reboot/main/PlayerMaintainedMonuments/powergridcancel

127 Commits over 61 Days - 0.09cph!

32 Days Ago
Merge from powergrid/fuse_deterioration
32 Days Ago
Merge from PlayerMaintainedMonuments
33 Days Ago
Merge from powergrid/fuse_swap_fix
34 Days Ago
Merge from PlayerMaintainedMonuments
34 Days Ago
Merge from powergrid/fuse_swap
34 Days Ago
Merge from powergrid/fuse_deterioration
34 Days Ago
Merge from powergrid/wire_auth
34 Days Ago
Powerplant new loot fixes
35 Days Ago
Readd powerline_pole_a to original folder path so older maps still have powerlines. Is variant of new climbable prefab
35 Days Ago
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
35 Days Ago
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse
35 Days Ago
Crate spawn fixes
35 Days Ago
Change door in new power plant loot room to use new colourless security door Update the loot in the room
35 Days Ago
Merge from PlayerMaintainedMonuments
36 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
38 Days Ago
Fix some airfield terminals NRE's when loading a save in client+server Delete some unused powergrid classes Fix turbine loop sound sometimes not playing
38 Days Ago
Optimise PowergridToggle to update through stage change events instead of polling the current stage every frame Removed the distance check on PowergridToggle, just update immediately. We aren't rippling out the powergrid stage updates anymore so this isn't being utilised and it's a ballache to support Renamed to PowergridClientToggle as it's now clientside only, we weren't utilising the options to run it serverside
38 Days Ago
Improved powerline pole prevent building triggers, no longer able to place pookies on them This also improves IO interaction with the powerline box, it no longer feels buggy at certain angles https://files.facepunch.com/raul/1b0111b1/01_03-09-GrimyBubblefish.mp4
38 Days Ago
Setup powered turbines at launch site
38 Days Ago
Fix turbine smoke particle LOD component making it visible when it shouldn't be Setup powered turbines in water treatment plant
38 Days Ago
Merge from PlayerMaintainedMonuments
38 Days Ago
Fixes for turbine FX switching toggle whilst toggle already in progress
38 Days Ago
Remove pitch variation on turbine sounds
38 Days Ago
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
39 Days Ago
Audio file tweaks and voice count changes
39 Days Ago
Merge from PlayerMaintainedMonuments
39 Days Ago
Code audio fade tweaks and added sounds to the industrial generator
39 Days Ago
Fix sound positions
39 Days Ago
Improve sound loop stop
39 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
39 Days Ago
Merge from PlayerMaintainedMonuments
39 Days Ago
Merge from PlayerMaintainedMonuments
40 Days Ago
Ensure ladders do not appear on powerlines which have no IO box due to being in the no building zone of a monument Rotate the ladder visual so it does not clip with the cable that extends from the IO box
40 Days Ago
More recycler fixes
40 Days Ago
Better green recycler convar fix
40 Days Ago
Fix for green recycler efficiency convar
40 Days Ago
Fix recyclers not being in the correct power state on the client Remove redundant flag
40 Days Ago
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
40 Days Ago
Run powerplant S2P again
40 Days Ago
Merge from PlayerMaintainedMonuments
40 Days Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
40 Days Ago
Added soundsa and audio support for powerline electrical boxes
40 Days Ago
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
41 Days Ago
Fixed broken LOD on red recycler power indicator
41 Days Ago
Remove debug 15s refresh times lol
41 Days Ago
41 Days Ago
Change supermarket freezer loot refresh - Reduced loot refresh contents but at a much shorter refresh cycle - Every x many reduced loot refreshes, we get a full refresh with lots and more variety of food - Contents of full refresh cannot be wiped by a reduced refresh unless someone has opened the freezer at least once after the last full refresh S2P supermarket
41 Days Ago
Fix supermarket freezer causing "MaterialPropertyBlock index 0 is out of range" error
41 Days Ago
Update powergrid convars - Add convar for overriding which power stage green recyclers return to their full efficiency - Removed delay between jobs in stage change work queue. Was mostly to get powerline poles lighting up in a sequence but we've since removed those lights - powergrid.status now displays the required number of fuses for each stage
41 Days Ago
Merge from PlayerMaintainedMonuments