branchrust_reboot/main/PlayerMaintainedMonuments/powergridcancel
110 Commits over 61 Days - 0.08cph!
Merge from powergrid/fuse_deterioration
Merge from PlayerMaintainedMonuments
Merge from powergrid/fuse_swap_fix
Merge from PlayerMaintainedMonuments
Merge from powergrid/fuse_swap
Merge from powergrid/fuse_deterioration
Merge from powergrid/wire_auth
Powerplant new loot fixes
Readd powerline_pole_a to original folder path so older maps still have powerlines. Is variant of new climbable prefab
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
Remove usages of now unused powerline entity from various scenes
S2P harbor1, harbor2, trainyard, gas station, warehouse
Change door in new power plant loot room to use new colourless security door
Update the loot in the room
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments/powergrid
Fix some airfield terminals NRE's when loading a save in client+server
Delete some unused powergrid classes
Fix turbine loop sound sometimes not playing
Optimise PowergridToggle to update through stage change events instead of polling the current stage every frame
Removed the distance check on PowergridToggle, just update immediately. We aren't rippling out the powergrid stage updates anymore so this isn't being utilised and it's a ballache to support
Renamed to PowergridClientToggle as it's now clientside only, we weren't utilising the options to run it serverside
Setup powered turbines at launch site
Fix turbine smoke particle LOD component making it visible when it shouldn't be
Setup powered turbines in water treatment plant
Merge from PlayerMaintainedMonuments
Fixes for turbine FX switching toggle whilst toggle already in progress
Remove pitch variation on turbine sounds
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
Merge from PlayerMaintainedMonuments
Add simple clientside component for playing powergrid startup/loop/winddown sound
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments
Ensure ladders do not appear on powerlines which have no IO box due to being in the no building zone of a monument
Rotate the ladder visual so it does not clip with the cable that extends from the IO box
Better green recycler convar fix
Fix for green recycler efficiency convar
Fix recyclers not being in the correct power state on the client
Remove redundant flag
Merge from PlayerMaintainedMonuments
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
Remove powerline IO entity spawn from powerlines in monument scenes
Also check if the spawn point is inside a monument prevent building volume before spawning it
S2P powerplant, outpost, launch site
Remove debug 15s refresh times lol
Change supermarket freezer loot refresh
- Reduced loot refresh contents but at a much shorter refresh cycle
- Every x many reduced loot refreshes, we get a full refresh with lots and more variety of food
- Contents of full refresh cannot be wiped by a reduced refresh unless someone has opened the freezer at least once after the last full refresh
S2P supermarket
Fix supermarket freezer causing "MaterialPropertyBlock index 0 is out of range" error
Update powergrid convars
- Add convar for overriding which power stage green recyclers return to their full efficiency
- Removed delay between jobs in stage change work queue. Was mostly to get powerline poles lighting up in a sequence but we've since removed those lights
- powergrid.status now displays the required number of fuses for each stage
Merge from PlayerMaintainedMonuments
Update recycler offline english string
Add some basic loot to the new powergrid locked loot room at power plant so there is something there if its part of media capture
Add new big daddy red recycler to power plant with 75% efficiency and 4 sec duration, only usable at highest power stage
Green recyclers outside safezones now have a slight nerf to 50% effieciency at power stage 0, restoring to 60% (baseline) at power stage 2
Removed the new green recyclers from outpost
Yellow recyclers in safezones remain unchanged
S2P all scenes which contain safezone recyclers as recycler type is now set per recycler. All recyclers in safezones should still be yellow
Setup powerline pole ladder visual to only appear on climbable poles
Merge from PlayerMaintainedMonuments
Removed green light from powerline electric box
Adjusted timings of jacobs ladder effect, should be visible much less frequently
Reduced cull distance for jacobs ladder effect to 30m