branchrust_reboot/main/PlayerRigUpdate2/melee_subsystemcancel
6 Commits over 0 Days - ∞cph!
Exposed and improved mask blend speed
Fixed missing threshold transitions on torch controller
Fixed controller handles starting at full weight
Better/more insane way of blending masks, run two concurrent controllers with different masks and blend them in/out
Seems to work well, masks the difference in left hand pos
Added API to swap avatar masks
Switch to full upper body mask during light/extinguish animations
WIP melee weapon animation sub system work
Run a child controller per weapon