branchrust_reboot/main/S2P_bugfixes_for_quickfirecancel
9 Commits over 0 Days - ∞cph!
fixed a hole in stairwell_bottom_360 collider
smoother transitions out of mine tunnels in military tunnels
improved env volume accuracy in sewer tunnel prefabs
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
fixed the culling zone missing a cave segment in cave_large_sewers_hard
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
Removed driftwood from buildable caves as it interferes with small deployables
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming