branchrust_reboot/main/Submarinecancel
475 Commits over 122 Days - 0.16cph!
Actually better, don't serialize them at all
Hide BuoyancyPoint parameters in the inspector that are overridden
Sub mount and dismount updates. No more hacks.
Show maxMountDistance again on vehicles, turns out it is used
Submarine work, mainly on mounting/seating
Turned BillBTestMap into an ocean map
Fix end cap positioning and import settings
Scaled sub colliders to the new size
Set up sub scripts, mass, drag, protection, centre of mass, parent trigger, prevent_building, mount/dismount points
Add sub item (for repairs). Updated workcart item as well.
Basic framework for a submarine class + some minor cleanup on older vehicle classes
Finished internal colliders
Finished collider setup for the whole exterior
Detail collider work. Added a convex end cap mesh.
Some initial vehicle model and collider setup for SubmarineDuo
SoloSub update
updated mesh and lods - separated windows for their own transparent material
resized textures
added gibs and completed collision meshes
solo sub intial setup,
mesh and lods and 95% of the collision.
submarine prefab setup:
fbx meshes
collision meshes
gibs
textures and materials