branchrust_reboot/main/Submarinecancel

475 Commits over 122 Days - 0.16cph!

4 Years Ago
Same for Buoyancy class
4 Years Ago
Actually better, don't serialize them at all
4 Years Ago
Hide BuoyancyPoint parameters in the inspector that are overridden
4 Years Ago
Sub mount and dismount updates. No more hacks.
4 Years Ago
Show maxMountDistance again on vehicles, turns out it is used
4 Years Ago
Submarine work, mainly on mounting/seating
4 Years Ago
Turned BillBTestMap into an ocean map
4 Years Ago
More
4 Years Ago
Fix end cap positioning and import settings
4 Years Ago
Scaled sub colliders to the new size
4 Years Ago
Adjust size and rotation
4 Years Ago
Seating work
4 Years Ago
Prefab ID
4 Years Ago
Manifest
4 Years Ago
Set up sub scripts, mass, drag, protection, centre of mass, parent trigger, prevent_building, mount/dismount points
4 Years Ago
Add sub item (for repairs). Updated workcart item as well.
4 Years Ago
Basic framework for a submarine class + some minor cleanup on older vehicle classes
4 Years Ago
Finished internal colliders
4 Years Ago
Finished collider setup for the whole exterior
4 Years Ago
Detail collider work. Added a convex end cap mesh.
4 Years Ago
Some initial vehicle model and collider setup for SubmarineDuo
4 Years Ago
Merge Main->Submarine
4 Years Ago
SoloSub update updated mesh and lods - separated windows for their own transparent material resized textures added gibs and completed collision meshes
4 Years Ago
solo sub intial setup, mesh and lods and 95% of the collision.
4 Years Ago
submarine prefab setup: fbx meshes collision meshes gibs textures and materials