branchrust_reboot/main/Submarinecancel

475 Commits over 122 Days - 0.16cph!

5 Days Ago
updated kitchen asset prefabs and colliders
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5 Days Ago
Kitchen dressing assets models and materials and initial textures.
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5 Days Ago
Crew cabinet texture polish / added emissive to cabinet lights Tweaked the material of the metal bin to make it look better
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5 Days Ago
Crew cabinets / LODs, colliders and prefab setup
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5 Days Ago
Fixed offset on control_panels_mid_crn collider
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6 Days Ago
UV mapped remaining crew cabinets
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6 Days Ago
Crew cabinets progress
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7 Days Ago
speargun->submarine
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7 Days Ago
prepare prefabs
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7 Days Ago
Dwellings prefabs - deep versions to accomodate walls without fillers Updated necessary modules
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7 Days Ago
Merge from main
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7 Days Ago
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7 Days Ago
Manifest
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7 Days Ago
Fixed press buttons not being powered by default, set security door manipulators to toggle Added radiation to some modules and dwellings Variants for poker table A and bbq static (no art) Some flow fixes, prepared prefabs
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7 Days Ago
Merge Main->Submarine
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8 Days Ago
Manifest
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8 Days Ago
Static CCTV cameras naming pass for modules Underwater labs specific lootcrates and lootspawns presets Initial loot spawns setup across all modules (this may need revisit as we gather data)
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9 Days Ago
Underwater labs modules puzzles setup More dwellings work
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9 Days Ago
Make moonpool water plane convex, so that subs can detect it
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9 Days Ago
Stability edit for centre of mass changes
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9 Days Ago
Allow duo sub passenger to wield items
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9 Days Ago
Don't allow pushing subs if not grounded
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10 Days Ago
rohans latest version of crittermovement shader
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10 Days Ago
Set submarine greeble prefabs to be the flat version, created new curved versions and 90degree bend versions of all pieces, made pieces tile much better, added end caps for tiling pieces, added small decal like pipe inlet to blend with wall better, repositioned pieces to sit on the wall better, set up all new prefabs. Still need to make end tile caps blend in to wall better, fix up any bugs
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10 Days Ago
Dwellings dressing backup
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10 Days Ago
Labs Dwelling spawners collection prefab Setup nested dweller prefabs inside modules and placed spawners
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10 Days Ago
Preparations for Underwater labs dwellers
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10 Days Ago
Preparations for Underwater labs dwellers
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10 Days Ago
Dressing backup - moonpools wip
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10 Days Ago
removed unnecessary industrial light in Lighting3 prefab, this prefab should only contain moonpool water lighting
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10 Days Ago
Submarine speed edit
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10 Days Ago
Adjusting sub physics
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10 Days Ago
Added MonumentInfo to mountain and ice lake prefabs
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10 Days Ago
Adding a collection of steel metal crates made from various other crates and re-skinned
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10 Days Ago
Improve submarine stability
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10 Days Ago
Minor pedal speed tweak
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10 Days Ago
A bit more pedal angle
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10 Days Ago
Animated duo sub pedals
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10 Days Ago
- Renamed PoolVehicle to IPoolVehicle. - Made the submarines an IPoolVehicle. - Removed the wake on trigger enter, IPoolVehicle already covers it. - Made BaseBoat an IPoolVehicle as well, and removed it from Kayak (it's a BaseBoat subclass).
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10 Days Ago
Detail collider trigger detection caused too many issues. Go back to the old way, and just add a small Vehicle World collider on the sub's client side just for detecting water volume triggers. Subs now float reliably in swimming pools.
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10 Days Ago
If a sub is sitting in an empty swimming pool and somebody starts to fill it, wake up the rigidbody so that it'll hopefully start to float
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10 Days Ago
Let the vehicle detailed physics layer interact with triggers, so it can detect water volumes
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10 Days Ago
Use Vehicle Detailed instead of Vehicle World in the swimming pool and paddling pool layer masks for the water volumes. Fixes submarines returning different water level results between client and server when used in a pool.
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10 Days Ago
Ambient underwater herring (needs underwater masking in the shader)
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11 Days Ago
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11 Days Ago
Adjusted colliders on the duo sub to match the updated model with higher roof
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11 Days Ago
Fixed light offset fuckery in 2 and 3-way moonpools
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11 Days Ago
Cleaned out the old fog fakery
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11 Days Ago
dressing backup
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11 Days Ago
Fixed unwanted haze inside underwater bases
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