branchrust_reboot/main/Submarinecancel

475 Commits over 122 Days - 0.16cph!

1 Year Ago
updated kitchen asset prefabs and colliders
1 Year Ago
Kitchen dressing assets models and materials and initial textures.
1 Year Ago
Crew cabinet texture polish / added emissive to cabinet lights Tweaked the material of the metal bin to make it look better
1 Year Ago
Crew cabinets / LODs, colliders and prefab setup
1 Year Ago
Fixed offset on control_panels_mid_crn collider
1 Year Ago
UV mapped remaining crew cabinets
1 Year Ago
Crew cabinets progress
1 Year Ago
speargun->submarine
1 Year Ago
prepare prefabs
1 Year Ago
Dwellings prefabs - deep versions to accomodate walls without fillers Updated necessary modules
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Manifest
1 Year Ago
Fixed press buttons not being powered by default, set security door manipulators to toggle Added radiation to some modules and dwellings Variants for poker table A and bbq static (no art) Some flow fixes, prepared prefabs
1 Year Ago
Merge Main->Submarine
1 Year Ago
Manifest
1 Year Ago
Static CCTV cameras naming pass for modules Underwater labs specific lootcrates and lootspawns presets Initial loot spawns setup across all modules (this may need revisit as we gather data)
1 Year Ago
Underwater labs modules puzzles setup More dwellings work
1 Year Ago
Make moonpool water plane convex, so that subs can detect it
1 Year Ago
Stability edit for centre of mass changes
1 Year Ago
Allow duo sub passenger to wield items
1 Year Ago
Don't allow pushing subs if not grounded
1 Year Ago
rohans latest version of crittermovement shader
1 Year Ago
Set submarine greeble prefabs to be the flat version, created new curved versions and 90degree bend versions of all pieces, made pieces tile much better, added end caps for tiling pieces, added small decal like pipe inlet to blend with wall better, repositioned pieces to sit on the wall better, set up all new prefabs. Still need to make end tile caps blend in to wall better, fix up any bugs
1 Year Ago
Dwellings dressing backup
1 Year Ago
Labs Dwelling spawners collection prefab Setup nested dweller prefabs inside modules and placed spawners
1 Year Ago
Preparations for Underwater labs dwellers
1 Year Ago
Preparations for Underwater labs dwellers
1 Year Ago
Dressing backup - moonpools wip
1 Year Ago
removed unnecessary industrial light in Lighting3 prefab, this prefab should only contain moonpool water lighting
1 Year Ago
Submarine speed edit
1 Year Ago
Adjusting sub physics
1 Year Ago
Added MonumentInfo to mountain and ice lake prefabs
1 Year Ago
Adding a collection of steel metal crates made from various other crates and re-skinned
1 Year Ago
Improve submarine stability
1 Year Ago
Minor pedal speed tweak
1 Year Ago
A bit more pedal angle
1 Year Ago
Animated duo sub pedals
1 Year Ago
- Renamed PoolVehicle to IPoolVehicle. - Made the submarines an IPoolVehicle. - Removed the wake on trigger enter, IPoolVehicle already covers it. - Made BaseBoat an IPoolVehicle as well, and removed it from Kayak (it's a BaseBoat subclass).
1 Year Ago
Detail collider trigger detection caused too many issues. Go back to the old way, and just add a small Vehicle World collider on the sub's client side just for detecting water volume triggers. Subs now float reliably in swimming pools.
1 Year Ago
If a sub is sitting in an empty swimming pool and somebody starts to fill it, wake up the rigidbody so that it'll hopefully start to float
1 Year Ago
Let the vehicle detailed physics layer interact with triggers, so it can detect water volumes
1 Year Ago
Use Vehicle Detailed instead of Vehicle World in the swimming pool and paddling pool layer masks for the water volumes. Fixes submarines returning different water level results between client and server when used in a pool.
1 Year Ago
Ambient underwater herring (needs underwater masking in the shader)
1 Year Ago
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1 Year Ago
Adjusted colliders on the duo sub to match the updated model with higher roof
1 Year Ago
Fixed light offset fuckery in 2 and 3-way moonpools
1 Year Ago
Cleaned out the old fog fakery
1 Year Ago
dressing backup
1 Year Ago
Fixed unwanted haze inside underwater bases