branchrust_reboot/main/Submarinecancel

47 Commits over 61 Days - 0.03cph!

Today
More solo sub setup + extra fixes
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Today
Show sub health info bar, but only when not mounted
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Today
Some initial setup for SoloSubmarine. Temporarily scale the whole model gameobject to 60% size and rotate it 90 degrees until the model itself is updated
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Yesterday
Merge Main->Submarine
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Yesterday
Don't drown while in the sub. Don't get wet while in the sub. Don't run out of oxygen while in the sub.
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Yesterday
Put a whole copy of Compound underwater on the test map
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Yesterday
Introduced a graduated input system for dive/climb to feel smoother and give the player some more fine-grained control
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Yesterday
Minor fix
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Yesterday
Increase underwater visibility when in the sub
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Yesterday
Change the dive/climb buoyancy system. Old system was too bouncy. Now, by default try to stay at the depth we're already at. User input then modifies that value to climb or dive
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Yesterday
Driving controls/physics
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2 Days Ago
Bugfix
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2 Days Ago
Hide the plankton too, we don't want plankton in our sub
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2 Days Ago
Increase minimum buoyancy
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2 Days Ago
Disable the water FX on the sub. Splash FX are nice, but they show up both outside and inside of the sub
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2 Days Ago
Don't show the water bubbles effect when going underwater if player is mounted in a submarine
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2 Days Ago
Set up a water overlay modification for when the player is in a submarine. Changed the goggles setting to pull state instead of push.
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3 Days Ago
Fixed duo sub interior lod size difference
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3 Days Ago
Adjust volumes to work around a camera bug in WaterCullingVolume
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3 Days Ago
Add water culling volumes for the duo sub, to hide water surface inside the sub. Unfortunately it needs several since culling volumes are boxes and the sub is very round, but performance seems fine.
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3 Days Ago
Player can dive/surface the sub
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3 Days Ago
Duo sub is now buoyant
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3 Days Ago
Same for Buoyancy class
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3 Days Ago
Actually better, don't serialize them at all
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3 Days Ago
Hide BuoyancyPoint parameters in the inspector that are overridden
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3 Days Ago
Sub mount and dismount updates. No more hacks.
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3 Days Ago
Show maxMountDistance again on vehicles, turns out it is used
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3 Days Ago
Submarine work, mainly on mounting/seating
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3 Days Ago
Turned BillBTestMap into an ocean map
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3 Days Ago
More
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3 Days Ago
Fix end cap positioning and import settings
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3 Days Ago
Scaled sub colliders to the new size
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4 Days Ago
Adjust size and rotation
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4 Days Ago
Seating work
comment1 Comment
4 Days Ago
Prefab ID
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4 Days Ago
Manifest
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4 Days Ago
Set up sub scripts, mass, drag, protection, centre of mass, parent trigger, prevent_building, mount/dismount points
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4 Days Ago
Add sub item (for repairs). Updated workcart item as well.
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4 Days Ago
Basic framework for a submarine class + some minor cleanup on older vehicle classes
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4 Days Ago
Finished internal colliders
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4 Days Ago
Finished collider setup for the whole exterior
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4 Days Ago
Detail collider work. Added a convex end cap mesh.
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4 Days Ago
Some initial vehicle model and collider setup for SubmarineDuo
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4 Days Ago
Merge Main->Submarine
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58 Days Ago
SoloSub update updated mesh and lods - separated windows for their own transparent material resized textures added gibs and completed collision meshes
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58 Days Ago
solo sub intial setup, mesh and lods and 95% of the collision.
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2 Months Ago
submarine prefab setup: fbx meshes collision meshes gibs textures and materials
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