branchrust_reboot/main/Submarinecancel

475 Commits over 122 Days - 0.16cph!

3 Months Ago
updated kitchen asset prefabs and colliders
3 Months Ago
Kitchen dressing assets models and materials and initial textures.
3 Months Ago
Crew cabinet texture polish / added emissive to cabinet lights Tweaked the material of the metal bin to make it look better
3 Months Ago
Crew cabinets / LODs, colliders and prefab setup
3 Months Ago
Fixed offset on control_panels_mid_crn collider
3 Months Ago
UV mapped remaining crew cabinets
3 Months Ago
Crew cabinets progress
3 Months Ago
speargun->submarine
3 Months Ago
prepare prefabs
3 Months Ago
Dwellings prefabs - deep versions to accomodate walls without fillers Updated necessary modules
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
Manifest
3 Months Ago
Fixed press buttons not being powered by default, set security door manipulators to toggle Added radiation to some modules and dwellings Variants for poker table A and bbq static (no art) Some flow fixes, prepared prefabs
3 Months Ago
Merge Main->Submarine
3 Months Ago
Manifest
3 Months Ago
Static CCTV cameras naming pass for modules Underwater labs specific lootcrates and lootspawns presets Initial loot spawns setup across all modules (this may need revisit as we gather data)
3 Months Ago
Underwater labs modules puzzles setup More dwellings work
3 Months Ago
Make moonpool water plane convex, so that subs can detect it
3 Months Ago
Stability edit for centre of mass changes
3 Months Ago
Allow duo sub passenger to wield items
3 Months Ago
Don't allow pushing subs if not grounded
3 Months Ago
rohans latest version of crittermovement shader
3 Months Ago
Set submarine greeble prefabs to be the flat version, created new curved versions and 90degree bend versions of all pieces, made pieces tile much better, added end caps for tiling pieces, added small decal like pipe inlet to blend with wall better, repositioned pieces to sit on the wall better, set up all new prefabs. Still need to make end tile caps blend in to wall better, fix up any bugs
3 Months Ago
Dwellings dressing backup
3 Months Ago
Labs Dwelling spawners collection prefab Setup nested dweller prefabs inside modules and placed spawners
3 Months Ago
Preparations for Underwater labs dwellers
3 Months Ago
Preparations for Underwater labs dwellers
3 Months Ago
Dressing backup - moonpools wip
3 Months Ago
removed unnecessary industrial light in Lighting3 prefab, this prefab should only contain moonpool water lighting
3 Months Ago
Submarine speed edit
3 Months Ago
Adjusting sub physics
3 Months Ago
Added MonumentInfo to mountain and ice lake prefabs
3 Months Ago
Adding a collection of steel metal crates made from various other crates and re-skinned
3 Months Ago
Improve submarine stability
3 Months Ago
Minor pedal speed tweak
3 Months Ago
A bit more pedal angle
3 Months Ago
Animated duo sub pedals
3 Months Ago
- Renamed PoolVehicle to IPoolVehicle. - Made the submarines an IPoolVehicle. - Removed the wake on trigger enter, IPoolVehicle already covers it. - Made BaseBoat an IPoolVehicle as well, and removed it from Kayak (it's a BaseBoat subclass).
3 Months Ago
Detail collider trigger detection caused too many issues. Go back to the old way, and just add a small Vehicle World collider on the sub's client side just for detecting water volume triggers. Subs now float reliably in swimming pools.
3 Months Ago
If a sub is sitting in an empty swimming pool and somebody starts to fill it, wake up the rigidbody so that it'll hopefully start to float
3 Months Ago
Let the vehicle detailed physics layer interact with triggers, so it can detect water volumes
3 Months Ago
Use Vehicle Detailed instead of Vehicle World in the swimming pool and paddling pool layer masks for the water volumes. Fixes submarines returning different water level results between client and server when used in a pool.
3 Months Ago
Ambient underwater herring (needs underwater masking in the shader)
3 Months Ago
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3 Months Ago
Adjusted colliders on the duo sub to match the updated model with higher roof
3 Months Ago
Fixed light offset fuckery in 2 and 3-way moonpools
3 Months Ago
Cleaned out the old fog fakery
3 Months Ago
dressing backup
3 Months Ago
Fixed unwanted haze inside underwater bases