branchrust_reboot/main/Weapon_Refresh_Machetecancel
18 Commits over 62 Days - 0.01cph!
Machete vm animation polish pass
- Set up subsystem for machete and sword
- Deleted HoldType.Machete.overrideController as no longer needed
Folder cleanup
- Deleted old materials/model/rig/anim files
- Moved materials/model/rig/anim files to the original folder
- Deleted 'New' folder
- Sword references correct files, testing and working
Re-connected sword anim files (shared with old machete)
added viewmodel deploy events
Updated projectile,entity and worldmodel with updated model
- re-exported viewmodel with correct naming
- removed old rig/model links in prefab
- model file moves
- moved files around
- deleted refresh folder and duplicate files
- updated viewmodel prefab
Machete first pass refresh anims
Machete animation updates for weapon refresh
Adding refresh rig for machete
Texture update Machete Refresh
Machete Refresh viewmodel, worldmodel, textures, LODs