branchrust_reboot/main/Weapon_Refresh_Machetecancel

18 Commits over 62 Days - 0.01cph!

46 Days Ago
Throw animation updates
47 Days Ago
Machete vm animation polish pass
52 Days Ago
holster update
52 Days Ago
- Set up subsystem for machete and sword - Deleted HoldType.Machete.overrideController as no longer needed
52 Days Ago
Folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder - Sword references correct files, testing and working
52 Days Ago
Re-connected sword anim files (shared with old machete)
52 Days Ago
added viewmodel deploy events
53 Days Ago
Updated projectile,entity and worldmodel with updated model
53 Days Ago
- re-exported viewmodel with correct naming - removed old rig/model links in prefab - model file moves
53 Days Ago
added file
53 Days Ago
- moved files around - deleted refresh folder and duplicate files - updated viewmodel prefab
53 Days Ago
merge from main
2 Months Ago
Machete first pass refresh anims
3 Months Ago
Machete animation updates for weapon refresh
3 Months Ago
Adding refresh rig for machete
3 Months Ago
Texture update Machete Refresh
3 Months Ago
Machete Refresh viewmodel, worldmodel, textures, LODs
3 Months Ago
Merge From Main