branchrust_reboot/main/Weapon_Refresh_Machetecancel

18 Commits over 62 Days - 0.01cph!

5 Days Ago
Throw animation updates
6 Days Ago
Machete vm animation polish pass
11 Days Ago
holster update
11 Days Ago
- Set up subsystem for machete and sword - Deleted HoldType.Machete.overrideController as no longer needed
11 Days Ago
Folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder - Sword references correct files, testing and working
11 Days Ago
Re-connected sword anim files (shared with old machete)
12 Days Ago
added viewmodel deploy events
12 Days Ago
Updated projectile,entity and worldmodel with updated model
12 Days Ago
- re-exported viewmodel with correct naming - removed old rig/model links in prefab - model file moves
12 Days Ago
added file
12 Days Ago
- moved files around - deleted refresh folder and duplicate files - updated viewmodel prefab
12 Days Ago
merge from main
26 Days Ago
Machete first pass refresh anims
41 Days Ago
Machete animation updates for weapon refresh
53 Days Ago
Adding refresh rig for machete
55 Days Ago
Texture update Machete Refresh
56 Days Ago
Machete Refresh viewmodel, worldmodel, textures, LODs
2 Months Ago
Merge From Main