branchrust_reboot/main/animalcancel

85 Commits over 31 Days - 0.11cph!

zon
10 Years Ago
Started to unify flee and retreat.
zon
10 Years Ago
AI now remember their current action's score.
zon
10 Years Ago
Merged changes from main.
zon
10 Years Ago
Removed fake CanSleep check.
zon
10 Years Ago
Animals now sleep in the woods instead of directly on their spawn point. Sleeping animals are no longer disturbed by resource nodes.
zon
10 Years Ago
NPC now flinch when attacked.
zon
10 Years Ago
Fixed NPC animation state.
zon
10 Years Ago
AISense.Think no longer called twice.
zon
10 Years Ago
Merged changes from main.
zon
10 Years Ago
Decision.State now works with AITarget.
zon
10 Years Ago
Merged changes from main.
zon
10 Years Ago
NPCAI now uses Decision.State.
zon
10 Years Ago
Set up AI decision curves.
zon
10 Years Ago
Merged changes from main.
zon
10 Years Ago
Added decision states to AI prefab.
10 Years Ago
redid all of the animals' mecanim state machine. They transition to/from each state much smoother now (no more snapping from sleep --> awake)
zon
10 Years Ago
Fixed how AI decisions calculate target intensity.
zon
10 Years Ago
Started refactoring AI decisions.
10 Years Ago
tired / angry state animations for the wolf idle/walk/run added flinch animations for the wolf.
zon
10 Years Ago
Imported DecisionFlex.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
fixed bug with the stag running like it's on crack cocaine. added tired/angry states to the stag. added flinching for the stag and bear.
zon
10 Years Ago
Subtracted subtraction.
zon
10 Years Ago
Merged from main.
zon
10 Years Ago
Animals now accelerate 30% slower.
zon
10 Years Ago
Fixed animal trap interest.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
added boar idle/walk/run animations for various states ( tired / angry ) added boar and wolf flinching (stationary / moving) fixed some issues with the bear anim controller.
zon
10 Years Ago
Foraging now has a separate duration property. Stag now flee half as far.
zon
10 Years Ago
Reduced animal attack range. Animals now slow down while turning.
zon
10 Years Ago
Reapplied NPC age and murder weapon logging.
zon
10 Years Ago
Subtracted last commit because it had scene changes.
zon
10 Years Ago
NPC death logs now include the creature's age and what weapon killed it.
zon
10 Years Ago
NPC survey is now profiled. NPC survey now includes total count.
zon
10 Years Ago
NPC survey now includes topology and biome.
zon
10 Years Ago
Merged changes from main again.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
added some more animations for the bear angry state added sound fx for the various bear states.
zon
10 Years Ago
NPC now forage while idling if they are only slightly hungry.
zon
10 Years Ago
NPC deaths are now remotely logged.
zon
10 Years Ago
NPC population and position is now remotely logged.
zon
10 Years Ago
Merged changes from main.
zon
10 Years Ago
Homing no longer starts with a perpendicular waypoint if called after an idle period.
zon
10 Years Ago
NPC homing now immediately succeads if already home.
zon
10 Years Ago
NPC no longer flip in and out of a sleeping state while sleeping.
zon
10 Years Ago
Height map fallback now logs a warning.
zon
10 Years Ago
NPC now use a fallback to snap to terrain when there is no height map.
zon
10 Years Ago
NPC now return home before sleeping.
zon
10 Years Ago
NPC now sleep when tired.