branchrust_reboot/main/animal_fencing_v2cancel

25 Commits over 31 Days - 0.03cph!

45 Days Ago
Fixed LODs on gate and fence
45 Days Ago
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
57 Days Ago
Animal fence inventory sounds.
2 Months Ago
Reverse gate open direction. Tweak gate volumes so it can be snap placed more betterer.
2 Months Ago
Update gate bounds
2 Months Ago
More sensible placeholder crafting costs
2 Months Ago
Debris removal. Set wood protection instead of stone.
2 Months Ago
Fixed gibs
2 Months Ago
Setup collision/colliders correctly in prefabs.
2 Months Ago
Renamed deployed entities to include .Deployed per convention.
2 Months Ago
Setup missing socket/checks on gate
2 Months Ago
Merge from main
2 Months Ago
Fix placement guide rotations. Hookup icon links and generate/assign icons.
2 Months Ago
Animal Fence LODs and gibs
2 Months Ago
Merge from main
2 Months Ago
Added new sounds for the animal fences :fence::cow2::fence:
2 Months Ago
Post merge manifest
2 Months Ago
Merge from main
2 Months Ago
Merge from deployablefencegate
3 Months Ago
More prefab setup/cleanup
3 Months Ago
Remove hold to place
3 Months Ago
Fence gate tweaks
3 Months Ago
Test with new model
3 Months Ago
Merge from DeployableFenceGate
3 Months Ago
Animal fencing alternate implementation.