branchrust_reboot/main/animal_fencing_v2cancel

25 Commits over 31 Days - 0.03cph!

24 Days Ago
Fixed LODs on gate and fence
24 Days Ago
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
37 Days Ago
Animal fence inventory sounds.
40 Days Ago
Reverse gate open direction. Tweak gate volumes so it can be snap placed more betterer.
40 Days Ago
Update gate bounds
40 Days Ago
More sensible placeholder crafting costs
41 Days Ago
Debris removal. Set wood protection instead of stone.
41 Days Ago
Fixed gibs
41 Days Ago
Setup collision/colliders correctly in prefabs.
41 Days Ago
Renamed deployed entities to include .Deployed per convention.
41 Days Ago
Setup missing socket/checks on gate
41 Days Ago
Merge from main
41 Days Ago
Fix placement guide rotations. Hookup icon links and generate/assign icons.
41 Days Ago
Animal Fence LODs and gibs
41 Days Ago
Merge from main
45 Days Ago
Added new sounds for the animal fences :fence::cow2::fence:
46 Days Ago
Post merge manifest
47 Days Ago
Merge from main
47 Days Ago
Merge from deployablefencegate
2 Months Ago
More prefab setup/cleanup
2 Months Ago
Remove hold to place
2 Months Ago
Fence gate tweaks
2 Months Ago
Test with new model
2 Months Ago
Merge from DeployableFenceGate
2 Months Ago
Animal fencing alternate implementation.