branchrust_reboot/main/animalscancel
55 Commits over 0 Days - ∞cph!
Copied scripts from animal-survival.
Copied item resources from animal-survival.
Copied Behave-Rust from animal-survival.
Copied prefab resources from animal-survival.
Removed unused animal controllers.
Optimized deep water checks.
Cherry picked danger info changes.
Animals now avoid running up steep slopes.
Moved some else comments.
Animals now only check for deep water and slopes every few ticks.
Animals now align themselves with the terrain.
Moved GiveItem out of BaseEntity.Flags into BaseEntity.
Updated animal food caloric values from admin site.
Merged changes from main.
Started reorganizing animal classes.
Restored animal properties from main.
Locomotion is now a lower animal function.
Merged changes from main.
Reproduced sense type comparison from main.
Merged changes from main.
Fixed some prefabs and removed some unused files.
Steering is now a low level animal function.
Animal sense now uses generic stimulus objects.
Fixed animal attack targeting.
Reorganized animal decision making.
Animals now better at hitting moving targets.
Animal AI no longer uses Behave.
Cleaned up profiler samples.
Clean up AI profiling a bit.
Created a separate DepletingMetabolismAttribute sub-class for calories and hydration.
Animals now only do a visibility ray cast on players.
Animals can now only gallop for limited distances.
Animals now move closer to their real life speeds.
Merged changes from main.
Animals spawned at the same time no longer try to think all at the same time.
AIHandler now tries to run the same amount of ticks every cycle.
Ops, re-enabled AIHandler trottling.
Merged changes from main.
Animals now accelerate.
Fixed and balanced endurance hunting.
Reduced amount of predator animals spawned.
Animals now tend to flee further.
Animals will now think more frequently if they are moving quickly.
Animals now lose momentum while stationary.
Improved animal search pattern and made it reset a little more easily.
Animals now weave back and forth as they flee.
Fixed a problem where animals wouldn't regain galloping stamina until winded.
Animals now provide more meat of the (more) appropriate type.
Animals now respond to attacks.
Fixed conditional compilation problem.
Animal gallop stamina is now measured in time rather than distance.
Removed overriden bool conversion from TerrainMath.
Merged chances from ranked.