branchrust_reboot/main/animalscancel
55 Commits over 0 Days - ∞cph!
A bunch of simple meta file changes.
Merged changes from main.
Merged chances from ranked.
Removed overriden bool conversion from TerrainMath.
Animal gallop stamina is now measured in time rather than distance.
Fixed conditional compilation problem.
Animals now respond to attacks.
Animals now provide more meat of the (more) appropriate type.
Fixed a problem where animals wouldn't regain galloping stamina until winded.
Animals now weave back and forth as they flee.
Improved animal search pattern and made it reset a little more easily.
Animals now lose momentum while stationary.
Animals now accelerate.
Fixed and balanced endurance hunting.
Reduced amount of predator animals spawned.
Animals now tend to flee further.
Animals will now think more frequently if they are moving quickly.
Merged changes from main.
Ops, re-enabled AIHandler trottling.
AIHandler now tries to run the same amount of ticks every cycle.
Animals spawned at the same time no longer try to think all at the same time.
Merged changes from main.
Animals can now only gallop for limited distances.
Animals now move closer to their real life speeds.
Animals now only do a visibility ray cast on players.
Created a separate DepletingMetabolismAttribute sub-class for calories and hydration.
Clean up AI profiling a bit.
Animal AI no longer uses Behave.
Cleaned up profiler samples.
Reorganized animal decision making.
Animals now better at hitting moving targets.
Fixed animal attack targeting.
Animal sense now uses generic stimulus objects.
Steering is now a low level animal function.
Fixed some prefabs and removed some unused files.
Merged changes from main.
Reproduced sense type comparison from main.
Merged changes from main.
Locomotion is now a lower animal function.
Restored animal properties from main.
Started reorganizing animal classes.
Merged changes from main.
Updated animal food caloric values from admin site.
Moved GiveItem out of BaseEntity.Flags into BaseEntity.
Animals now align themselves with the terrain.
Animals now only check for deep water and slopes every few ticks.
Moved some else comments.
Animals now avoid running up steep slopes.
Cherry picked danger info changes.
Optimized deep water checks.