branchrust_reboot/main/backpackscancel
135 Commits over 123 Days - 0.05cph!
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Applied subtle fade in and out to backpack UI when opened/closed
Fix compile error of editor holster tool
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Prevent right clicking character model to rotate it while backpack is open
Add editor tool to save the current rotation of the holstered weapon to it's backpack offset (to the entity, you still have to coipy paste it to the prefab)
Rotate bows to face backwards when holstered on backpack
Rotate jackhammer holster to make air canister face backwards instead of sideways
Rotate HMLMG holster so ammo container faces backwards instead of sideways
Fix salvaged melee tools not having backpack holster position set
Fix diving AK not assigned to left side of backpack
Tweak offset of smallbackpack (-0.01 Z) , bolt & hmlmg to reduce floating holstered weapons
Merge from main -> backpacks
Fix dragon launcher backpack holster offset
Fix hover looting items into a full inventory with partial slots not putting the remainder into the open backpack
AKA: 500 stone in main inventory (full), right click 1k stone, 500 -> main inventory, 500 -> open backpack
Merge from main -> backpacks
Prioritize the main inventory when hover looting items out of a container with a backpack open
Once your inventory is full, then overflow to the backpack
Fix picking up an empty backpack swapping backpacks instead of going into your main inventory
Change pickup delay of backpacks from 1.5s -> 3.5s
Changed button design on large backpack
Reverted pickup icon for backpacks from a backpack sprite to normal open sprite
Fix trying to equip backpack when right clicking inside another backpack
Fix not swapping backpack when picking up off the ground (broke after fixing right click swapping items)
Updated player remains textures/materials
Merge from main -> backpacks
Updated player remains model/lods + prefab update
Updated player remains material (still wip)
Block equipping a backpack inside a safezone when the backpack you are wearing has items inside it
This prevents the backpack being accidently dropped inside a safezone when equipping an empty one
Allow backpacks to be stolen by other players inside safezone (default behavior of dropped items)
Should be safe because backpacks also stay on corpses when you die inside a safezone (please don't die above one)
Merge "fixed" large backpack wearable
Fix crafted backpack replacing equipped backpack / going into backpack slot
Merge from hazmatpipefixes
Adjust m39 height on backpack
Adjust m39 height on backpack
Adjust m39 height on backpack
Improved holster positioning on m4 shotgun, double shotgun, hmlmg, flamethrower
large backpack sound tweak
Updated backpack positioning on all pickaxes, hatchets, jackhammer, fishing rod and chainsaw
Change delay when picking up backpack from 0.5s -> 1.5s
Can configure pickup delay in ItemModContainer
Change icon of "looting box" to backpack when looking at backpack on the ground
Recalcualte bones for large backpack wearable
Reserialize small backpack worldmodel
Merge from main -> backpacks
Merge from main -> backpacks
Fixed backpacks not facing player when they are dropped
Revert import size of large backpack from 85% -> 100% as the skinned mesh is fixed properly
Rotate large backpack world model to standing upright instead of laying on the ground (also modify buoyancy points to match new rotation)
Increase collider size of large backpack to prevent it tipping over when dropped on flat ground
Decrease collider size of small backpack to match the new model
Merge large backpack smaller scale -> backpacks
Fix right clicking item from inside a backpack on the ground not going into your worn backpack when it is open
Fix player model blocking certain inventory slots & having glow overlay when hovering over player model when backpack is open
Fixed right clicking empty backpack inside a backpack trying to wear it instead of moving it into your main inventory
Appear to have fixed NRE when wearing backpack while another backpack is equipped
Show amount of items in backpack as `3/12` via amount text
Make amount text smaller front when an item is worn (14 font size normally, 12 when worn) to account for smaller inventory slots
Reduce large backpack from 30 -> 28 slots to fit the inventory UI better