userJake_Richcancel
branchrust_reboot/main/backpackscancel

111 Commits over 123 Days - 0.04cph!

3 Months Ago
▄█▆ █▆▍▆▅▄▊▉▅ ▍█▊ ▇▌█▇▍▊▅▆ ▆▊▍▋▆▆▆▍▋ ▋▇▆▋▄▋ ▍▇▄▄ ▌█▌▅ █▅ ▉▋▍▌▆▉█▌ ▆▄▌▆▆▍ ▍▌▊ ▋▇▊▅▌▆▄█
3 Months Ago
Fix compile error of editor holster tool
3 Months Ago
▆▍▍ ▉▋▆▆█▅▅ ▊▍ ▆▍▅▌ ▍▉█▋█▉▋▉ █▊▄█▅█ █▉█▋ ▊▉▍▍ ▅▄▋▋▍▄█ █▅▌▇▉ ▅▉▌▍█▋▆▇ ▄▄▅▌ ▆▊ ▋▅█▉
3 Months Ago
Prevent right clicking character model to rotate it while backpack is open
3 Months Ago
Add editor tool to save the current rotation of the holstered weapon to it's backpack offset (to the entity, you still have to coipy paste it to the prefab)
3 Months Ago
Rotate bows to face backwards when holstered on backpack
3 Months Ago
Rotate jackhammer holster to make air canister face backwards instead of sideways Rotate HMLMG holster so ammo container faces backwards instead of sideways
3 Months Ago
Fix salvaged melee tools not having backpack holster position set
3 Months Ago
Fix diving AK not assigned to left side of backpack
3 Months Ago
Tweak offset of smallbackpack (-0.01 Z) , bolt & hmlmg to reduce floating holstered weapons
3 Months Ago
Merge from main -> backpacks
3 Months Ago
Fix hover looting items into a full inventory with partial slots not putting the remainder into the open backpack AKA: 500 stone in main inventory (full), right click 1k stone, 500 -> main inventory, 500 -> open backpack
3 Months Ago
Merge from main -> backpacks
3 Months Ago
Prioritize the main inventory when hover looting items out of a container with a backpack open Once your inventory is full, then overflow to the backpack
3 Months Ago
Fix picking up an empty backpack swapping backpacks instead of going into your main inventory
3 Months Ago
Change pickup delay of backpacks from 1.5s -> 3.5s
3 Months Ago
Reverted pickup icon for backpacks from a backpack sprite to normal open sprite
3 Months Ago
Fix trying to equip backpack when right clicking inside another backpack Fix not swapping backpack when picking up off the ground (broke after fixing right click swapping items)
3 Months Ago
Merge from main -> backpacks
3 Months Ago
Compile fix
3 Months Ago
Block equipping a backpack inside a safezone when the backpack you are wearing has items inside it This prevents the backpack being accidently dropped inside a safezone when equipping an empty one Allow backpacks to be stolen by other players inside safezone (default behavior of dropped items) Should be safe because backpacks also stay on corpses when you die inside a safezone (please don't die above one)
3 Months Ago
Merge "fixed" large backpack wearable
3 Months Ago
Fix crafted backpack replacing equipped backpack / going into backpack slot
3 Months Ago
Change delay when picking up backpack from 0.5s -> 1.5s Can configure pickup delay in ItemModContainer Change icon of "looting box" to backpack when looking at backpack on the ground
3 Months Ago
Recalcualte bones for large backpack wearable Reserialize small backpack worldmodel
3 Months Ago
Merge from main -> backpacks
3 Months Ago
Merge from main -> backpacks
3 Months Ago
Fixed backpacks not facing player when they are dropped
3 Months Ago
Revert import size of large backpack from 85% -> 100% as the skinned mesh is fixed properly
3 Months Ago
Rotate large backpack world model to standing upright instead of laying on the ground (also modify buoyancy points to match new rotation) Increase collider size of large backpack to prevent it tipping over when dropped on flat ground Decrease collider size of small backpack to match the new model
3 Months Ago
Merge large backpack smaller scale -> backpacks
3 Months Ago
Fix right clicking item from inside a backpack on the ground not going into your worn backpack when it is open
3 Months Ago
Fix player model blocking certain inventory slots & having glow overlay when hovering over player model when backpack is open
3 Months Ago
Fixed right clicking empty backpack inside a backpack trying to wear it instead of moving it into your main inventory
3 Months Ago
Appear to have fixed NRE when wearing backpack while another backpack is equipped
3 Months Ago
Show amount of items in backpack as `3/12` via amount text Make amount text smaller front when an item is worn (14 font size normally, 12 when worn) to account for smaller inventory slots
3 Months Ago
Reduce large backpack from 30 -> 28 slots to fit the inventory UI better
3 Months Ago
Scale large backpack mesh 15% smaller (until it's fixed properly) Scale large backpack dropped model by 15% as well Fix large backpack worldmodel box collider too big Improve LODs of large backpack to be less noticable
3 Months Ago
Add `scaleForceWithMass` option to allow buoyancy to ignore mass (because backpack weight in world changes as items are added to it) Dropped backpacks ignore mass for buoyancy Add buoyancy points to backpacks & tweak so they float Add support for dropped items to float (by adding buoyancy scripts to world model)
3 Months Ago
.meta files
3 Months Ago
Despawn time of empty small backpack = 20min Despawn time of empty large backpack = 40min Backpacks will add up the despawn time of each item inside it Added convar `itemdespawn_container_max_multiplier` to control max despawn time of backpacks (defaults to 2 hours)
3 Months Ago
Fix pooling error by removing HolsterSlot bone
3 Months Ago
Merge large backpack art -> backpacks
3 Months Ago
Merge placeholder backpack art
3 Months Ago
Show weapons on back on the side of backpacks
3 Months Ago
Merge from main -> backpacks
3 Months Ago
Fix backpack inventory panel visible by default (should be hidden)
3 Months Ago
Compile fix
3 Months Ago
Fix loot panel for backpack dropped in world showing `Loot` instead of `Small Backpack`
3 Months Ago
Don't drop the backpack off a player when they die in safezone Block stealing other player's backpacks inside safezone Also block looting other's backpacks inside safezone Fixed dropped items not always recording the steam id of the player that dropped them