branchrust_reboot/main/battlebuscancel

25 Commits over 30 Days - 0.03cph!

12 Months Ago
merge from main
12 Months Ago
texture tweaks - ao
12 Months Ago
texture tweaks - ao
12 Months Ago
further mask downscale, using a small res mask to sharpen transitions
12 Months Ago
Added per-layer detail masking controls to Rust/Standard Packed Mask Blend (similar to blend4)
12 Months Ago
bus colliders - made a separate prefab to allow use on client/server with more flexibility
12 Months Ago
Manifest, fixed twitch props using static lod
12 Months Ago
Merge from main
12 Months Ago
tweak regular white and green bus variants
12 Months Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
12 Months Ago
texture sizes plugging some holes in the mesh
12 Months Ago
layer change
12 Months Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus
12 Months Ago
Setup v2, attach to ch47
12 Months Ago
twitch rivals decal prefab textures updated, materials updated
12 Months Ago
merge from packed blend branch
12 Months Ago
texture set changes - removing incorrect metalness from some bits
12 Months Ago
merge from packed blend branch
12 Months Ago
progress - texture set #3 texture polish
1 Year Ago
merge from main
1 Year Ago
Unsaved
1 Year Ago
Prefab setup
1 Year Ago
progress - texture set #3
1 Year Ago
progress backup
1 Year Ago
cherry picking new shader from diogo's branch