branchrust_reboot/main/battlebuscancel

25 Commits over 30 Days - 0.03cph!

1 Year Ago
merge from main
1 Year Ago
texture tweaks - ao
1 Year Ago
texture tweaks - ao
1 Year Ago
further mask downscale, using a small res mask to sharpen transitions
1 Year Ago
Added per-layer detail masking controls to Rust/Standard Packed Mask Blend (similar to blend4)
1 Year Ago
bus colliders - made a separate prefab to allow use on client/server with more flexibility
1 Year Ago
Manifest, fixed twitch props using static lod
1 Year Ago
Merge from main
1 Year Ago
tweak regular white and green bus variants
1 Year Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
1 Year Ago
texture sizes plugging some holes in the mesh
1 Year Ago
layer change
1 Year Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus
1 Year Ago
Setup v2, attach to ch47
1 Year Ago
twitch rivals decal prefab textures updated, materials updated
1 Year Ago
merge from packed blend branch
1 Year Ago
texture set changes - removing incorrect metalness from some bits
1 Year Ago
merge from packed blend branch
1 Year Ago
progress - texture set #3 texture polish
1 Year Ago
merge from main
1 Year Ago
Unsaved
1 Year Ago
Prefab setup
1 Year Ago
progress - texture set #3
1 Year Ago
progress backup
1 Year Ago
cherry picking new shader from diogo's branch