branchrust_reboot/main/battlebuscancel

25 Commits over 30 Days - 0.03cph!

2 Years Ago
merge from main
2 Years Ago
texture tweaks - ao
2 Years Ago
texture tweaks - ao
2 Years Ago
further mask downscale, using a small res mask to sharpen transitions
2 Years Ago
Added per-layer detail masking controls to Rust/Standard Packed Mask Blend (similar to blend4)
2 Years Ago
bus colliders - made a separate prefab to allow use on client/server with more flexibility
2 Years Ago
Manifest, fixed twitch props using static lod
2 Years Ago
Merge from main
2 Years Ago
tweak regular white and green bus variants
2 Years Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
2 Years Ago
texture sizes plugging some holes in the mesh
2 Years Ago
layer change
2 Years Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus
2 Years Ago
Setup v2, attach to ch47
2 Years Ago
twitch rivals decal prefab textures updated, materials updated
2 Years Ago
texture set changes - removing incorrect metalness from some bits
2 Years Ago
merge from packed blend branch
2 Years Ago
merge from packed blend branch
2 Years Ago
progress - texture set #3 texture polish
2 Years Ago
merge from main
2 Years Ago
Unsaved
2 Years Ago
Prefab setup
2 Years Ago
progress - texture set #3
2 Years Ago
progress backup
2 Years Ago
cherry picking new shader from diogo's branch