branchrust_reboot/main/battlebuscancel
25 Commits over 30 Days - 0.03cph!
further mask downscale, using a small res mask to sharpen transitions
Added per-layer detail masking controls to Rust/Standard Packed Mask Blend (similar to blend4)
bus colliders - made a separate prefab to allow use on client/server with more flexibility
Manifest, fixed twitch props using static lod
tweak
regular white and green bus variants
tweaks and polish
fixed wrong mat for cover on bus distant lods
texture sizes
plugging some holes in the mesh
bus LODs and art prefab
updated art in prefabs
removed temporary versions of the bus
twitch rivals decal prefab
textures updated, materials updated
merge from packed blend branch
texture set changes - removing incorrect metalness from some bits
merge from packed blend branch
progress - texture set #3
texture polish
progress - texture set #3
cherry picking new shader from diogo's branch