branchrust_reboot/main/battlebuscancel

25 Commits over 30 Days - 0.03cph!

11 Months Ago
merge from main
11 Months Ago
texture tweaks - ao
11 Months Ago
texture tweaks - ao
11 Months Ago
further mask downscale, using a small res mask to sharpen transitions
11 Months Ago
Added per-layer detail masking controls to Rust/Standard Packed Mask Blend (similar to blend4)
11 Months Ago
bus colliders - made a separate prefab to allow use on client/server with more flexibility
11 Months Ago
Manifest, fixed twitch props using static lod
11 Months Ago
Merge from main
11 Months Ago
tweak regular white and green bus variants
11 Months Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
11 Months Ago
texture sizes plugging some holes in the mesh
11 Months Ago
layer change
11 Months Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus
11 Months Ago
Setup v2, attach to ch47
11 Months Ago
twitch rivals decal prefab textures updated, materials updated
11 Months Ago
merge from packed blend branch
11 Months Ago
texture set changes - removing incorrect metalness from some bits
11 Months Ago
merge from packed blend branch
11 Months Ago
progress - texture set #3 texture polish
11 Months Ago
merge from main
11 Months Ago
Unsaved
11 Months Ago
Prefab setup
11 Months Ago
progress - texture set #3
11 Months Ago
progress backup
11 Months Ago
cherry picking new shader from diogo's branch