branchrust_reboot/main/battlebuscancel

25 Commits over 30 Days - 0.03cph!

5 Months Ago
merge from main
5 Months Ago
texture tweaks - ao
5 Months Ago
texture tweaks - ao
5 Months Ago
further mask downscale, using a small res mask to sharpen transitions
5 Months Ago
Added per-layer detail masking controls to Rust/Standard Packed Mask Blend (similar to blend4)
5 Months Ago
bus colliders - made a separate prefab to allow use on client/server with more flexibility
5 Months Ago
Manifest, fixed twitch props using static lod
5 Months Ago
Merge from main
5 Months Ago
tweak regular white and green bus variants
5 Months Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
5 Months Ago
texture sizes plugging some holes in the mesh
5 Months Ago
layer change
5 Months Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus
5 Months Ago
Setup v2, attach to ch47
5 Months Ago
twitch rivals decal prefab textures updated, materials updated
5 Months Ago
merge from packed blend branch
5 Months Ago
texture set changes - removing incorrect metalness from some bits
5 Months Ago
merge from packed blend branch
5 Months Ago
progress - texture set #3 texture polish
5 Months Ago
merge from main
5 Months Ago
Unsaved
5 Months Ago
Prefab setup
5 Months Ago
progress - texture set #3
5 Months Ago
progress backup
5 Months Ago
cherry picking new shader from diogo's branch