branchrust_reboot/main/bed_improvementscancel

7 Commits over 30 Days - 0.01cph!

22 Days Ago
updated bed model with new model, new uvs, texture and material. Fixed a bunch of issues with the mesh and uvs so it can be better skinned in the workshop. Updated workshop mesh. Updated gibs, prefab and corpse prefab. Re-hooked up all references to bed in game including skinviewer2 prefab.
23 Days Ago
updated bed with new model with better uvs, updated lods, gibs, prefab, workshop file, skinnable asset - still need to do corpse prefab and test
23 Days Ago
fixed bed workshop obj broken normals cause by rotated transform
23 Days Ago
merge from main
30 Days Ago
merge from main
30 Days Ago
bed skinnable asset setup - need to test workshop
41 Days Ago
converted bed diffuse and metallness to albedo and specular workflow updated bed import defaults to point to Bed Spec material retained old material/texture setup just incase we revert