branchrust_reboot/main/bed_improvementscancel

7 Commits over 30 Days - 0.01cph!

Yesterday
updated bed model with new model, new uvs, texture and material. Fixed a bunch of issues with the mesh and uvs so it can be better skinned in the workshop. Updated workshop mesh. Updated gibs, prefab and corpse prefab. Re-hooked up all references to bed in game including skinviewer2 prefab.
2 Days Ago
updated bed with new model with better uvs, updated lods, gibs, prefab, workshop file, skinnable asset - still need to do corpse prefab and test
3 Days Ago
fixed bed workshop obj broken normals cause by rotated transform
3 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
bed skinnable asset setup - need to test workshop
21 Days Ago
converted bed diffuse and metallness to albedo and specular workflow updated bed import defaults to point to Bed Spec material retained old material/texture setup just incase we revert