branchrust_reboot/main/bees/bee_grenadecancel

22 Commits over 0 Days - ∞cph!

12 Months Ago
Material tweakaroos and some related files.
12 Months Ago
removed copied model from world model prefab
12 Months Ago
set up viewmodel renderer - all working now but set to off until final model delivery
12 Months Ago
rotated mesh in entity
12 Months Ago
initial entity,worldmodel and deployed prefab setup with correct worldmodel jar scaled up to 1.3, open hands layer set to 1
12 Months Ago
Updated Bee Grenade Worldmodel FBX and Bee Grenade Worldmodel Material
12 Months Ago
Removed unused Bee Grenade Glass AO Map
12 Months Ago
Update Bee Grenade Materials and Textures
1 Year Ago
Missed Bee Grenade Texture Files
1 Year Ago
Work In Progress of Bee Grenade Material setup
1 Year Ago
viewmodel prefab updates
1 Year Ago
Imported Bee Grenade World Model Updated Bee Grenade View Model
1 Year Ago
Updated and Imporved Bee Grenade Textures
1 Year Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
1 Year Ago
Added Bee Grenade Final Viewmodel Added Bee Grenade Textures and Setup Materials
1 Year Ago
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
1 Year Ago
bee grenade vm - added new admire - tweaked throw aim anim - new animator - set viewmodel prefab to use new animator
1 Year Ago
reverting flashbang anim controller change
1 Year Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
1 Year Ago
Ensure Bee Grenades prefabs reference the correct things
1 Year Ago
- Basic entity setup - Spawn Bee Swarm on explode - Copy/Paste of Flashbang
1 Year Ago
Missing Files