branchrust_reboot/main/bees/bee_grenadecancel
22 Commits over 0 Days - ∞cph!
Material tweakaroos and some related files.
removed copied model from world model prefab
set up viewmodel renderer - all working now but set to off until final model delivery
initial entity,worldmodel and deployed prefab setup with correct worldmodel
jar scaled up to 1.3, open hands layer set to 1
Updated Bee Grenade Worldmodel FBX and Bee Grenade Worldmodel Material
Removed unused Bee Grenade Glass AO Map
Update Bee Grenade Materials and Textures
Missed Bee Grenade Texture Files
Work In Progress of Bee Grenade Material setup
Imported Bee Grenade World Model
Updated Bee Grenade View Model
Updated and Imporved Bee Grenade Textures
bee grenade viewmodel
- setup final model from Alfie
- repostioned for best view
- added additive grip pose and fingers mask to remove clipping
Added Bee Grenade Final Viewmodel
Added Bee Grenade Textures and Setup Materials
bee grenade viewmodel
- anim updates
- improved transition in animator
- tweaked model position in viewmodel prefab
bee grenade vm
- added new admire
- tweaked throw aim anim
- new animator
- set viewmodel prefab to use new animator
reverting flashbang anim controller change
- added asset folders
- added viewmodel blockout to viewmodel prefab
Ensure Bee Grenades prefabs reference the correct things
- Basic entity setup
- Spawn Bee Swarm on explode
- Copy/Paste of Flashbang