branchrust_reboot/main/bees/bee_grenadecancel

22 Commits over 0 Days - ∞cph!

33 Days Ago
Material tweakaroos and some related files.
33 Days Ago
removed copied model from world model prefab
33 Days Ago
set up viewmodel renderer - all working now but set to off until final model delivery
33 Days Ago
rotated mesh in entity
33 Days Ago
initial entity,worldmodel and deployed prefab setup with correct worldmodel jar scaled up to 1.3, open hands layer set to 1
33 Days Ago
Updated Bee Grenade Worldmodel FBX and Bee Grenade Worldmodel Material
33 Days Ago
Removed unused Bee Grenade Glass AO Map
33 Days Ago
Update Bee Grenade Materials and Textures
34 Days Ago
Missed Bee Grenade Texture Files
34 Days Ago
Work In Progress of Bee Grenade Material setup
36 Days Ago
viewmodel prefab updates
36 Days Ago
Imported Bee Grenade World Model Updated Bee Grenade View Model
36 Days Ago
Updated and Imporved Bee Grenade Textures
36 Days Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
36 Days Ago
Added Bee Grenade Final Viewmodel Added Bee Grenade Textures and Setup Materials
37 Days Ago
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
37 Days Ago
bee grenade vm - added new admire - tweaked throw aim anim - new animator - set viewmodel prefab to use new animator
39 Days Ago
reverting flashbang anim controller change
39 Days Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
39 Days Ago
Ensure Bee Grenades prefabs reference the correct things
39 Days Ago
Missing Files
39 Days Ago
- Basic entity setup - Spawn Bee Swarm on explode - Copy/Paste of Flashbang