branchrust_reboot/main/bees/bee_grenadecancel

22 Commits over 0 Days - ∞cph!

1 Year Ago
Material tweakaroos and some related files.
1 Year Ago
removed copied model from world model prefab
1 Year Ago
set up viewmodel renderer - all working now but set to off until final model delivery
1 Year Ago
rotated mesh in entity
1 Year Ago
initial entity,worldmodel and deployed prefab setup with correct worldmodel jar scaled up to 1.3, open hands layer set to 1
1 Year Ago
Updated Bee Grenade Worldmodel FBX and Bee Grenade Worldmodel Material
1 Year Ago
Removed unused Bee Grenade Glass AO Map
1 Year Ago
Update Bee Grenade Materials and Textures
1 Year Ago
Missed Bee Grenade Texture Files
1 Year Ago
Work In Progress of Bee Grenade Material setup
1 Year Ago
viewmodel prefab updates
1 Year Ago
Imported Bee Grenade World Model Updated Bee Grenade View Model
1 Year Ago
Updated and Imporved Bee Grenade Textures
1 Year Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
1 Year Ago
Added Bee Grenade Final Viewmodel Added Bee Grenade Textures and Setup Materials
1 Year Ago
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
1 Year Ago
bee grenade vm - added new admire - tweaked throw aim anim - new animator - set viewmodel prefab to use new animator
1 Year Ago
reverting flashbang anim controller change
1 Year Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
1 Year Ago
Ensure Bee Grenades prefabs reference the correct things
1 Year Ago
- Basic entity setup - Spawn Bee Swarm on explode - Copy/Paste of Flashbang
1 Year Ago
Missing Files