branchrust_reboot/main/bees/bee_grenadecancel

22 Commits over 0 Days - ∞cph!

12 Months Ago
Material tweakaroos and some related files.
12 Months Ago
removed copied model from world model prefab
12 Months Ago
set up viewmodel renderer - all working now but set to off until final model delivery
12 Months Ago
rotated mesh in entity
12 Months Ago
initial entity,worldmodel and deployed prefab setup with correct worldmodel jar scaled up to 1.3, open hands layer set to 1
12 Months Ago
Updated Bee Grenade Worldmodel FBX and Bee Grenade Worldmodel Material
12 Months Ago
Removed unused Bee Grenade Glass AO Map
12 Months Ago
Update Bee Grenade Materials and Textures
12 Months Ago
Missed Bee Grenade Texture Files
12 Months Ago
Work In Progress of Bee Grenade Material setup
12 Months Ago
viewmodel prefab updates
12 Months Ago
Imported Bee Grenade World Model Updated Bee Grenade View Model
12 Months Ago
Updated and Imporved Bee Grenade Textures
12 Months Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
12 Months Ago
Added Bee Grenade Final Viewmodel Added Bee Grenade Textures and Setup Materials
12 Months Ago
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
12 Months Ago
bee grenade vm - added new admire - tweaked throw aim anim - new animator - set viewmodel prefab to use new animator
12 Months Ago
reverting flashbang anim controller change
12 Months Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
12 Months Ago
Ensure Bee Grenades prefabs reference the correct things
12 Months Ago
- Basic entity setup - Spawn Bee Swarm on explode - Copy/Paste of Flashbang
12 Months Ago
Missing Files