branchrust_reboot/main/biome environment testscancel
182 Commits over 61 Days - 0.12cph!
Intensity control for auto specular / fresnel from sky lighting
Fixed dynamic snow specular highlights
Switched rock test shaders to BlinnPhong
Updated the overlays snow.
Added world scale texturing to dynamic snow; tiling to float; removed custom inspector
Added test for dynamic snow with global control
Changed normal+height texture filtering to trilinear
Merged with latest changes
Scene stuff and placeholder cliffs
More snowy biome stuff. Fixed the rock shader lighting formula.
Converted Tom's old rocks to new texture and material setup. Renamed them to rock_01,02,03. Reorganised some textures.
Tiny test scene for Diogo
Finally some pine trees that don't suck, jesus.
Cave scene updates, bats.
Lots of random scene stuff.
Tundra beach scene progress
Water, cliff shader and snow scene tweak
Cliff shader update, and merge prep.
Added ParticleScaler third party. Added new shader for rocks. Testing parallax with cave shaders.
Heightmap and spec on all the ground textures.
Cave root asset. SimpleVertexAO shader, mataerial updates.
Updated cave test scene , assets, mats.
Removed VPaint. Removed shaderforge and scenemate meta files from ignore.
Updated cave assets. Added test skin shader. Added Vertex AO bake script.
Deleted duplicate normal map processor