branchrust_reboot/main/bradley_scientists_changescancel

19 Commits over 0 Days - ∞cph!

2 Years Ago
Merge from main
2 Years Ago
Allow random move point usage as fallback
2 Years Ago
Pooling
2 Years Ago
Some cleanup
2 Years Ago
Can set chase ability based on weapon range. Chase state fix for when no move point found.
2 Years Ago
Heavy loot tweak
2 Years Ago
Delete now un-used prefabs
2 Years Ago
Merge from non_los_chase
2 Years Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
2 Years Ago
Scientist AI tweaks
2 Years Ago
Set home position of scientists
2 Years Ago
Heavy bradly scientist navigator distances changed to match regular bradley scientist
2 Years Ago
Increase move point terrina placement distance check
2 Years Ago
Codegen
2 Years Ago
Merge from main
2 Years Ago
merge from spawn_changes
2 Years Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
2 Years Ago
Move scientist code to a separate bradley file while I'm at it
2 Years Ago
Additional scientist spawning functionality.