branchrust_reboot/main/bradley_scientists_changescancel
19 Commits over 0 Days - ∞cph!
Allow random move point usage as fallback
Can set chase ability based on weapon range.
Chase state fix for when no move point found.
Delete now un-used prefabs
Added FaceTargetChaseDistance to BaseNavigator.
Added random point functionality.
Test chase behaviour change.
AI design changes.
Set home position of scientists
Heavy bradly scientist navigator distances changed to match regular bradley scientist
Increase move point terrina placement distance check
Initial health-based spawn group setup.
Rename scientist prefab ahead of removing variant.
Manifest after rename.
Move scientist code to a separate bradley file while I'm at it
Additional scientist spawning functionality.