userAdam Wcancel
branchrust_reboot/main/bradley_scientists_changescancel

19 Commits over 0 Days - ∞cph!

1 Year Ago
Merge from main
1 Year Ago
Allow random move point usage as fallback
1 Year Ago
Pooling
1 Year Ago
Some cleanup
1 Year Ago
Can set chase ability based on weapon range. Chase state fix for when no move point found.
1 Year Ago
Heavy loot tweak
1 Year Ago
Delete now un-used prefabs
1 Year Ago
Merge from non_los_chase
1 Year Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
1 Year Ago
Scientist AI tweaks
1 Year Ago
Set home position of scientists
1 Year Ago
Heavy bradly scientist navigator distances changed to match regular bradley scientist
1 Year Ago
Increase move point terrina placement distance check
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
merge from spawn_changes
1 Year Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
1 Year Ago
Move scientist code to a separate bradley file while I'm at it
1 Year Ago
Additional scientist spawning functionality.