userAdam Wcancel
branchrust_reboot/main/bradley_scientists_changescancel

19 Commits over 0 Days - ∞cph!

9 Months Ago
Merge from main
9 Months Ago
Allow random move point usage as fallback
9 Months Ago
Pooling
9 Months Ago
Some cleanup
9 Months Ago
Can set chase ability based on weapon range. Chase state fix for when no move point found.
9 Months Ago
Heavy loot tweak
9 Months Ago
Delete now un-used prefabs
9 Months Ago
Merge from non_los_chase
10 Months Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
10 Months Ago
Scientist AI tweaks
10 Months Ago
Set home position of scientists
10 Months Ago
Heavy bradly scientist navigator distances changed to match regular bradley scientist
10 Months Ago
Increase move point terrina placement distance check
10 Months Ago
Codegen
10 Months Ago
Merge from main
10 Months Ago
merge from spawn_changes
10 Months Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
10 Months Ago
Move scientist code to a separate bradley file while I'm at it
10 Months Ago
Additional scientist spawning functionality.